divverent/nexuiz.git
13 years agor_ambient 0 again; added menu option for it
div0 [Tue, 29 May 2007 22:55:46 +0000 (22:55 +0000)]
r_ambient 0 again; added menu option for it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2737 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agor_ambient 4; the one who says this twice is CIA-1, not me
div0 [Tue, 29 May 2007 16:47:39 +0000 (16:47 +0000)]
r_ambient 4; the one who says this twice is CIA-1, not me

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2735 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed the green-light-tube shader.
strahlemann [Tue, 29 May 2007 16:35:53 +0000 (16:35 +0000)]
fixed the green-light-tube shader.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2733 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed slime on reslimed. fixed water on runningman_1on1remix
strahlemann [Tue, 29 May 2007 14:44:28 +0000 (14:44 +0000)]
fixed slime on reslimed. fixed water on runningman_1on1remix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2731 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotoxic: scrolling slime in tubes
m0rfar [Tue, 29 May 2007 14:07:16 +0000 (14:07 +0000)]
toxic: scrolling slime in tubes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2729 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoDowner: Fixed z-fighting. Made jumppad grate transparent and cast shadows.
m0rfar [Tue, 29 May 2007 11:42:03 +0000 (11:42 +0000)]
Downer: Fixed z-fighting. Made jumppad grate transparent and cast shadows.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2727 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosv_cullentities_trace: more samples
div0 [Tue, 29 May 2007 08:49:53 +0000 (08:49 +0000)]
sv_cullentities_trace: more samples

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2725 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agor_cullentities_trace: 4 samples, not 1
div0 [Tue, 29 May 2007 08:48:26 +0000 (08:48 +0000)]
r_cullentities_trace: 4 samples, not 1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2724 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoKH: copy sounds being used to sound/kh so they can get replaced separately
div0 [Tue, 29 May 2007 07:00:34 +0000 (07:00 +0000)]
KH: copy sounds being used to sound/kh so they can get replaced separately

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2721 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoreduce sound minimum time for jumppads from 0.5 to 0.2s;
div0 [Mon, 28 May 2007 22:16:27 +0000 (22:16 +0000)]
reduce sound minimum time for jumppads from 0.5 to 0.2s;
make light effect consistent with sound (only for actual players, and at least 0.2s between them)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2719 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomenu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
div0 [Mon, 28 May 2007 22:04:19 +0000 (22:04 +0000)]
menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2717 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoforgot to add the modified reslimed.map
strahlemann [Mon, 28 May 2007 21:14:14 +0000 (21:14 +0000)]
forgot to add the modified reslimed.map

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2715 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.
strahlemann [Mon, 28 May 2007 19:33:42 +0000 (19:33 +0000)]
fixed bugs on reslimed. mainly clipping. added moving slime effect to the slime-pipes.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2714 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotdm mapcfg files for final rage
esteel [Mon, 28 May 2007 18:03:37 +0000 (18:03 +0000)]
tdm mapcfg files for final rage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2713 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotdm mapcfg files for runningmanctf
esteel [Mon, 28 May 2007 17:56:44 +0000 (17:56 +0000)]
tdm mapcfg files for runningmanctf

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2712 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocorrected a small typo
esteel [Mon, 28 May 2007 16:21:21 +0000 (16:21 +0000)]
corrected a small typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2711 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded r_shadow_usenormalmap to menu
esteel [Mon, 28 May 2007 15:51:06 +0000 (15:51 +0000)]
added r_shadow_usenormalmap to menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2710 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded a simple conversion of my basics guide to Docs
esteel [Mon, 28 May 2007 14:40:01 +0000 (14:40 +0000)]
added a simple conversion of my basics guide to Docs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2708 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoraised bot count on dieselpower to 7 to make it action packed, worthy the name diesel...
esteel [Mon, 28 May 2007 12:16:51 +0000 (12:16 +0000)]
raised bot count on dieselpower to 7 to make it action packed, worthy the name dieselpower :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2707 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agooops, forgot to commit this to trunk
div0 [Mon, 28 May 2007 11:13:47 +0000 (11:13 +0000)]
oops, forgot to commit this to trunk

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2706 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded old tracer under new name misc/line-81-1.mdl for use by mods
div0 [Mon, 28 May 2007 09:09:21 +0000 (09:09 +0000)]
added old tracer under new name misc/line-81-1.mdl for use by mods

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2704 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix water vertices on runningman remix flying wildly around... was
savagex [Sun, 27 May 2007 16:06:32 +0000 (16:06 +0000)]
fix water vertices on runningman remix flying wildly around... was
caused by very *enthusiastic* deformVertex stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2703 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd warping _warp versions of Morphed's slime
savagex [Sun, 27 May 2007 11:33:07 +0000 (11:33 +0000)]
add warping _warp versions of Morphed's slime

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2702 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoonce again new glass. This time additive because with blendfunc blend
savagex [Sun, 27 May 2007 11:12:28 +0000 (11:12 +0000)]
once again new glass. This time additive because with blendfunc blend
there were depth-sorting problems with slime tubes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2701 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoalso make toxic slime nonwarping (this was breaking slime tubes)
savagex [Sun, 27 May 2007 10:46:46 +0000 (10:46 +0000)]
also make toxic slime nonwarping (this was breaking slime tubes)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2700 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix warping slime tubes for reslimed, beef up sfx forcefield
savagex [Sun, 27 May 2007 10:37:30 +0000 (10:37 +0000)]
fix warping slime tubes for reslimed, beef up sfx forcefield

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2699 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobeefier glass (e.g. for warfare)
savagex [Fri, 25 May 2007 20:09:44 +0000 (20:09 +0000)]
beefier glass (e.g. for warfare)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2697 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomoved 'How can I speed up my frame rate?' into the Troubleshooting part and made...
esteel [Fri, 25 May 2007 12:16:54 +0000 (12:16 +0000)]
moved 'How can I speed up my frame rate?' into the Troubleshooting part and made it mention the new video presets and the vertex buffer objects and opengl 2.0 shader issue for some cards
moved the 'Server setup' section below the 'General Questions' section

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2695 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agolog those who destroy a key
div0 [Fri, 25 May 2007 11:38:57 +0000 (11:38 +0000)]
log those who destroy a key

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2694 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agothanks to tcmod those effect frames for the ebomb aren't needed anymore
savagex [Thu, 24 May 2007 18:15:33 +0000 (18:15 +0000)]
thanks to tcmod those effect frames for the ebomb aren't needed anymore

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2692 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agouse tcmod on ebomb
esteel [Thu, 24 May 2007 17:17:51 +0000 (17:17 +0000)]
use tcmod on ebomb

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2691 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed shoot-through-bug on soylent. fixed camp-spot on bluesky
strahlemann [Thu, 24 May 2007 15:20:10 +0000 (15:20 +0000)]
fixed shoot-through-bug on soylent. fixed camp-spot on bluesky

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2689 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoModified toxic slime tcmod a bit.
m0rfar [Thu, 24 May 2007 11:48:39 +0000 (11:48 +0000)]
Modified toxic slime tcmod a bit.
Added ruiner to shaderlist.txt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2685 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotcgen environment for some glass textures (can be seen on e.g. warfare)
savagex [Thu, 24 May 2007 10:30:29 +0000 (10:30 +0000)]
tcgen environment for some glass textures (can be seen on e.g. warfare)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2684 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agopimp q1retexturing lava and #teleport texture to use tcmod
savagex [Thu, 24 May 2007 10:23:42 +0000 (10:23 +0000)]
pimp q1retexturing lava and #teleport texture to use tcmod

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2683 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosynced pro configs with normal configs
esteel [Wed, 23 May 2007 19:51:56 +0000 (19:51 +0000)]
synced pro configs with normal configs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2681 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoput hook line 9 qu away from origin to attach to the right point on tZork's hook
div0 [Wed, 23 May 2007 19:21:48 +0000 (19:21 +0000)]
put hook line 9 qu away from origin to attach to the right point on tZork's hook

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2679 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agohook model is now bigger
esteel [Wed, 23 May 2007 18:52:55 +0000 (18:52 +0000)]
hook model is now bigger

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2678 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotZork's grappling hook;
div0 [Wed, 23 May 2007 15:59:06 +0000 (15:59 +0000)]
tZork's grappling hook;
spawn sound by me (still, replace it);
talk2 sound = invshot (please replace)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2677 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoassault mode: print some time warnings
savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2676 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosomeone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realt...
esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2675 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agospawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace...
div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2673 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoforget to precache the new spawn sound
esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2672 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomade g_spawnsound use a own spawn sound (copied teleport.ogg for now)
esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2671 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agohook has two places with the origin; fixed
div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2670 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodesaturated and altered the ebomb-color to fit the overall electro-look
strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2669 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomoved electro blob a little bit to the right to be better aligned to the weapon when...
div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2668 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodon't need as many .effects on leileilol's new projectile and tracer models
lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2667 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agorockets should cast shadows
lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2666 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomortar shells should cast shadows
lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2665 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocleaned up teamplay damage checks and fixed teamplay 4 damage to
lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2664 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agochanged glass diffuse brightness back to the way it was before
lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2663 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotweaked ebomb model from leileilol, and corresponding qc tweaks
lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2662 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded another projectiles blender file from leileilol
lordhavoc [Wed, 23 May 2007 03:24:37 +0000 (03:24 +0000)]
added another projectiles blender file from leileilol

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2661 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoleileilol's projectiles blender file
lordhavoc [Wed, 23 May 2007 03:21:19 +0000 (03:21 +0000)]
leileilol's projectiles blender file

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2660 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoslightly better ebomb origin
div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2659 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoleileilol's projectiles (electro bomb toned down a bit)
div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2658 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocorrected usage/mentioning of the now renamed g_balance_laser_force variable, most...
esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2657 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomove SG smoke so it appears at the right point after fixing projectile origins to...
div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2655 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix W_SetupShot calls to not have any start points outside player box,
lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2653 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded +use on f! had it wrong in the menu defaults and the previous commit message
esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2651 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agooops, a dprint...
div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2650 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded +use on g to default binds and menu (drops key in KH), added g for dropweapon...
esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2649 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew hud weapon icons for the shotgun and machinegun to match the new models
esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2648 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoassault rounds now last 300 seconds by default (can be overridden with
savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2647 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoassault mode: use proper sprites
savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2646 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosprites for assault mode
savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2645 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobots: in LMS and Arena, spectators should count as players when handling minplayers
div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2644 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoyes, it DID break. Server stood still when no player was there...
div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2643 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agor_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2642 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomake flags and keys obey playerclip
div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2641 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonothing to see here
savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2640 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodocument some stuff in assault.qc
savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2639 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadding trigger_relay to entities.def
savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2638 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomove map voting to CheckRules_World, let's see if it breaks or not
div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2636 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoonly fire target_objective_decrease *once*
savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2635 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago= != ==
savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2634 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoforcefields needs 20 fps to look good
savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2633 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded func_assault_wall, which disappears once its targeted
savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2632 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremoved sizeup/down binds
kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2631 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd an animated texture for forcefields - intended for use with the
savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2630 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomore gradual color codes for damage (instead just white/yellow/red)
savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2629 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofunc_assault_destructible now show their damage with color tinting.
savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2628 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd assault to teamplay logic
savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2627 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agowhen a round ends (last objective fulfilled) all players in the
savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2626 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoafter assault round end: Respawn all clients, centerprint what role they
savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2625 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew logic for func_assault_destructible (it doesn't think, really, it
savagex [Sun, 20 May 2007 11:43:48 +0000 (11:43 +0000)]
new logic for func_assault_destructible (it doesn't think, really, it
just needs to react to damage), new global value assault_attacker_team
which carries the color of the currently attacking team (useful for
custom messages and custom sprites), attackers now see "HERE" at
objectives, defenders now see "HELP ME" (todo: better fitting sprites)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2624 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomake the menu realtime dynamic light shadows work in the non-rtworld case too
div0 [Sat, 19 May 2007 21:12:07 +0000 (21:12 +0000)]
make the menu realtime dynamic light shadows work in the non-rtworld case too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2623 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosmall hint in server.cfg
div0 [Sat, 19 May 2007 20:16:25 +0000 (20:16 +0000)]
small hint in server.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2622 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoforbid game type changes by default
div0 [Sat, 19 May 2007 20:12:51 +0000 (20:12 +0000)]
forbid game type changes by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2621 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agooops, forgot to add this too
div0 [Sat, 19 May 2007 20:05:06 +0000 (20:05 +0000)]
oops, forgot to add this too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2620 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved
div0 [Sat, 19 May 2007 20:04:01 +0000 (20:04 +0000)]
added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2619 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoupdate server.cfg; enable random map selection by default; allow build script to...
div0 [Sat, 19 May 2007 19:22:50 +0000 (19:22 +0000)]
update server.cfg; enable random map selection by default; allow build script to make more than one build per day

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2617 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotarget_objective_decrease only fires if activator.team matches the
savagex [Sat, 19 May 2007 18:40:42 +0000 (18:40 +0000)]
target_objective_decrease only fires if activator.team matches the
attacker team. Defenders now can push buttons without doing the enemy's
job ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2616 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofunc_assault_destructible are only attackable by attackers now.
savagex [Sat, 19 May 2007 18:31:48 +0000 (18:31 +0000)]
func_assault_destructible are only attackable by attackers now.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2615 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosome stuff for spawn point selection.
savagex [Sat, 19 May 2007 18:24:23 +0000 (18:24 +0000)]
some stuff for spawn point selection.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2614 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobrighter capture flash
div0 [Sat, 19 May 2007 18:21:19 +0000 (18:21 +0000)]
brighter capture flash

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2613 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agospawnpoint filter for assault only kicks in for targets with classname
savagex [Sat, 19 May 2007 18:03:01 +0000 (18:03 +0000)]
spawnpoint filter for assault only kicks in for targets with classname
== "target_objective". This should be safer as only target_objective is
carrying the semantics the spawnpoint filter assumes.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2612 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded spawn point selection code for assault. If spawnpoints target an
savagex [Sat, 19 May 2007 17:57:28 +0000 (17:57 +0000)]
added spawn point selection code for assault. If spawnpoints target an
entity (that'd be target_objective) they're only active if that targeted
entity has a health >= 0 and health < ASSAULT_VALUE_INACTIVE.
(an objective is fulfilled by bringing its health down to < 0 by
target_objective_decrease, which get fired by triggers)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2611 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoonly allow game type changes by suggestions if g_maplist_votable_suggestions_change_g...
div0 [Sat, 19 May 2007 17:40:25 +0000 (17:40 +0000)]
only allow game type changes by suggestions if g_maplist_votable_suggestions_change_gametype; only allow game type changes by chmap votes if sv_vote_change_gametype

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2610 f962a42d-fe04-0410-a3ab-8c8b0445ebaa