divverent/nexuiz.git
12 years agoassault mode: print some time warnings
savagex [Wed, 23 May 2007 15:47:31 +0000 (15:47 +0000)]
assault mode: print some time warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2676 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agosomeone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realt...
esteel [Wed, 23 May 2007 15:45:17 +0000 (15:45 +0000)]
someone said: r_shadow_realtime_world_dlightshadows is dead! Long live r_shadow_realtime_dlight_shadows!
Tried to stomp the last remainings into oblivion!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2675 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agospawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace...
div0 [Wed, 23 May 2007 15:07:49 +0000 (15:07 +0000)]
spawn sound now is KDE's Beep_Connect, talk2 is KDE's Beep_Double. Please replace later.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2673 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoforget to precache the new spawn sound
esteel [Wed, 23 May 2007 14:16:36 +0000 (14:16 +0000)]
forget to precache the new spawn sound

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2672 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomade g_spawnsound use a own spawn sound (copied teleport.ogg for now)
esteel [Wed, 23 May 2007 14:10:44 +0000 (14:10 +0000)]
made g_spawnsound use a own spawn sound (copied teleport.ogg for now)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2671 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agohook has two places with the origin; fixed
div0 [Wed, 23 May 2007 13:35:02 +0000 (13:35 +0000)]
hook has two places with the origin; fixed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2670 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agodesaturated and altered the ebomb-color to fit the overall electro-look
strahlemann [Wed, 23 May 2007 13:06:41 +0000 (13:06 +0000)]
desaturated and altered the ebomb-color to fit the overall electro-look

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2669 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomoved electro blob a little bit to the right to be better aligned to the weapon when...
div0 [Wed, 23 May 2007 08:24:49 +0000 (08:24 +0000)]
moved electro blob a little bit to the right to be better aligned to the weapon when shooting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2668 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agodon't need as many .effects on leileilol's new projectile and tracer models
lordhavoc [Wed, 23 May 2007 04:03:57 +0000 (04:03 +0000)]
don't need as many .effects on leileilol's new projectile and tracer models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2667 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agorockets should cast shadows
lordhavoc [Wed, 23 May 2007 04:01:44 +0000 (04:01 +0000)]
rockets should cast shadows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2666 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomortar shells should cast shadows
lordhavoc [Wed, 23 May 2007 03:59:45 +0000 (03:59 +0000)]
mortar shells should cast shadows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2665 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agocleaned up teamplay damage checks and fixed teamplay 4 damage to
lordhavoc [Wed, 23 May 2007 03:57:44 +0000 (03:57 +0000)]
cleaned up teamplay damage checks and fixed teamplay 4 damage to
non-players to block damage like teamplay 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2664 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agochanged glass diffuse brightness back to the way it was before
lordhavoc [Wed, 23 May 2007 03:50:05 +0000 (03:50 +0000)]
changed glass diffuse brightness back to the way it was before

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2663 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agotweaked ebomb model from leileilol, and corresponding qc tweaks
lordhavoc [Wed, 23 May 2007 03:42:24 +0000 (03:42 +0000)]
tweaked ebomb model from leileilol, and corresponding qc tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2662 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded another projectiles blender file from leileilol
lordhavoc [Wed, 23 May 2007 03:24:37 +0000 (03:24 +0000)]
added another projectiles blender file from leileilol

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2661 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoleileilol's projectiles blender file
lordhavoc [Wed, 23 May 2007 03:21:19 +0000 (03:21 +0000)]
leileilol's projectiles blender file

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2660 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoslightly better ebomb origin
div0 [Tue, 22 May 2007 23:36:27 +0000 (23:36 +0000)]
slightly better ebomb origin

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2659 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoleileilol's projectiles (electro bomb toned down a bit)
div0 [Tue, 22 May 2007 23:25:23 +0000 (23:25 +0000)]
leileilol's projectiles (electro bomb toned down a bit)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2658 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agocorrected usage/mentioning of the now renamed g_balance_laser_force variable, most...
esteel [Tue, 22 May 2007 19:33:37 +0000 (19:33 +0000)]
corrected usage/mentioning of the now renamed g_balance_laser_force variable, most important in the menu..

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2657 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomove SG smoke so it appears at the right point after fixing projectile origins to...
div0 [Tue, 22 May 2007 10:40:05 +0000 (10:40 +0000)]
move SG smoke so it appears at the right point after fixing projectile origins to be inside player box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2655 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofix W_SetupShot calls to not have any start points outside player box,
lordhavoc [Tue, 22 May 2007 09:20:24 +0000 (09:20 +0000)]
fix W_SetupShot calls to not have any start points outside player box,
even at odd angles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2653 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded +use on f! had it wrong in the menu defaults and the previous commit message
esteel [Mon, 21 May 2007 22:06:46 +0000 (22:06 +0000)]
added +use on f! had it wrong in the menu defaults and the previous commit message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2651 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agooops, a dprint...
div0 [Mon, 21 May 2007 21:34:24 +0000 (21:34 +0000)]
oops, a dprint...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2650 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded +use on g to default binds and menu (drops key in KH), added g for dropweapon...
esteel [Mon, 21 May 2007 16:58:19 +0000 (16:58 +0000)]
added +use on g to default binds and menu (drops key in KH), added g for dropweapon (SO told me CS uses that key and it was still free)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2649 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agonew hud weapon icons for the shotgun and machinegun to match the new models
esteel [Mon, 21 May 2007 15:42:45 +0000 (15:42 +0000)]
new hud weapon icons for the shotgun and machinegun to match the new models

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2648 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoassault rounds now last 300 seconds by default (can be overridden with
savagex [Mon, 21 May 2007 12:53:06 +0000 (12:53 +0000)]
assault rounds now last 300 seconds by default (can be overridden with
the health field of target_assault_roundend)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2647 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoassault mode: use proper sprites
savagex [Mon, 21 May 2007 10:44:12 +0000 (10:44 +0000)]
assault mode: use proper sprites

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2646 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agosprites for assault mode
savagex [Mon, 21 May 2007 10:43:04 +0000 (10:43 +0000)]
sprites for assault mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2645 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agobots: in LMS and Arena, spectators should count as players when handling minplayers
div0 [Sun, 20 May 2007 23:36:57 +0000 (23:36 +0000)]
bots: in LMS and Arena, spectators should count as players when handling minplayers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2644 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoyes, it DID break. Server stood still when no player was there...
div0 [Sun, 20 May 2007 22:50:41 +0000 (22:50 +0000)]
yes, it DID break. Server stood still when no player was there...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2643 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agor_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)
div0 [Sun, 20 May 2007 22:43:09 +0000 (22:43 +0000)]
r_shadow_realtime_world_dlightshadows -> r_shadow_realtime_dlight_shadows (DP r7327)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2642 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomake flags and keys obey playerclip
div0 [Sun, 20 May 2007 21:43:47 +0000 (21:43 +0000)]
make flags and keys obey playerclip

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2641 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agonothing to see here
savagex [Sun, 20 May 2007 21:14:52 +0000 (21:14 +0000)]
nothing to see here

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2640 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agodocument some stuff in assault.qc
savagex [Sun, 20 May 2007 21:08:22 +0000 (21:08 +0000)]
document some stuff in assault.qc

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2639 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadding trigger_relay to entities.def
savagex [Sun, 20 May 2007 21:00:14 +0000 (21:00 +0000)]
adding trigger_relay to entities.def

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2638 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomove map voting to CheckRules_World, let's see if it breaks or not
div0 [Sun, 20 May 2007 20:43:45 +0000 (20:43 +0000)]
move map voting to CheckRules_World, let's see if it breaks or not

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2636 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoonly fire target_objective_decrease *once*
savagex [Sun, 20 May 2007 19:48:07 +0000 (19:48 +0000)]
only fire target_objective_decrease *once*

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2635 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years ago= != ==
savagex [Sun, 20 May 2007 15:55:31 +0000 (15:55 +0000)]
= != ==

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2634 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoforcefields needs 20 fps to look good
savagex [Sun, 20 May 2007 14:13:41 +0000 (14:13 +0000)]
forcefields needs 20 fps to look good

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2633 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded func_assault_wall, which disappears once its targeted
savagex [Sun, 20 May 2007 14:12:14 +0000 (14:12 +0000)]
added func_assault_wall, which disappears once its targeted
target_objective has a health < 0 (forcefields etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2632 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoremoved sizeup/down binds
kadaverjack [Sun, 20 May 2007 13:49:37 +0000 (13:49 +0000)]
removed sizeup/down binds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2631 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadd an animated texture for forcefields - intended for use with the
savagex [Sun, 20 May 2007 13:46:00 +0000 (13:46 +0000)]
add an animated texture for forcefields - intended for use with the
assault mode (forcefields that have to get deactivated etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2630 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomore gradual color codes for damage (instead just white/yellow/red)
savagex [Sun, 20 May 2007 13:20:54 +0000 (13:20 +0000)]
more gradual color codes for damage (instead just white/yellow/red)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2629 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofunc_assault_destructible now show their damage with color tinting.
savagex [Sun, 20 May 2007 13:13:35 +0000 (13:13 +0000)]
func_assault_destructible now show their damage with color tinting.
Health <= 75%: yellow, health <= 25%: red

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2628 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadd assault to teamplay logic
savagex [Sun, 20 May 2007 12:45:25 +0000 (12:45 +0000)]
add assault to teamplay logic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2627 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agowhen a round ends (last objective fulfilled) all players in the
savagex [Sun, 20 May 2007 12:18:36 +0000 (12:18 +0000)]
when a round ends (last objective fulfilled) all players in the
attacking teams get 10 frags
each

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2626 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoafter assault round end: Respawn all clients, centerprint what role they
savagex [Sun, 20 May 2007 12:00:37 +0000 (12:00 +0000)]
after assault round end: Respawn all clients, centerprint what role they
have

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2625 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agonew logic for func_assault_destructible (it doesn't think, really, it
savagex [Sun, 20 May 2007 11:43:48 +0000 (11:43 +0000)]
new logic for func_assault_destructible (it doesn't think, really, it
just needs to react to damage), new global value assault_attacker_team
which carries the color of the currently attacking team (useful for
custom messages and custom sprites), attackers now see "HERE" at
objectives, defenders now see "HELP ME" (todo: better fitting sprites)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2624 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomake the menu realtime dynamic light shadows work in the non-rtworld case too
div0 [Sat, 19 May 2007 21:12:07 +0000 (21:12 +0000)]
make the menu realtime dynamic light shadows work in the non-rtworld case too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2623 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agosmall hint in server.cfg
div0 [Sat, 19 May 2007 20:16:25 +0000 (20:16 +0000)]
small hint in server.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2622 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoforbid game type changes by default
div0 [Sat, 19 May 2007 20:12:51 +0000 (20:12 +0000)]
forbid game type changes by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2621 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agooops, forgot to add this too
div0 [Sat, 19 May 2007 20:05:06 +0000 (20:05 +0000)]
oops, forgot to add this too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2620 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved
div0 [Sat, 19 May 2007 20:04:01 +0000 (20:04 +0000)]
added menu controls for g_maplist_votable and g_maplist_shuffle; these are now saved

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2619 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoupdate server.cfg; enable random map selection by default; allow build script to...
div0 [Sat, 19 May 2007 19:22:50 +0000 (19:22 +0000)]
update server.cfg; enable random map selection by default; allow build script to make more than one build per day

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2617 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agotarget_objective_decrease only fires if activator.team matches the
savagex [Sat, 19 May 2007 18:40:42 +0000 (18:40 +0000)]
target_objective_decrease only fires if activator.team matches the
attacker team. Defenders now can push buttons without doing the enemy's
job ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2616 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofunc_assault_destructible are only attackable by attackers now.
savagex [Sat, 19 May 2007 18:31:48 +0000 (18:31 +0000)]
func_assault_destructible are only attackable by attackers now.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2615 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agosome stuff for spawn point selection.
savagex [Sat, 19 May 2007 18:24:23 +0000 (18:24 +0000)]
some stuff for spawn point selection.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2614 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agobrighter capture flash
div0 [Sat, 19 May 2007 18:21:19 +0000 (18:21 +0000)]
brighter capture flash

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2613 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agospawnpoint filter for assault only kicks in for targets with classname
savagex [Sat, 19 May 2007 18:03:01 +0000 (18:03 +0000)]
spawnpoint filter for assault only kicks in for targets with classname
== "target_objective". This should be safer as only target_objective is
carrying the semantics the spawnpoint filter assumes.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2612 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded spawn point selection code for assault. If spawnpoints target an
savagex [Sat, 19 May 2007 17:57:28 +0000 (17:57 +0000)]
added spawn point selection code for assault. If spawnpoints target an
entity (that'd be target_objective) they're only active if that targeted
entity has a health >= 0 and health < ASSAULT_VALUE_INACTIVE.
(an objective is fulfilled by bringing its health down to < 0 by
target_objective_decrease, which get fired by triggers)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2611 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoonly allow game type changes by suggestions if g_maplist_votable_suggestions_change_g...
div0 [Sat, 19 May 2007 17:40:25 +0000 (17:40 +0000)]
only allow game type changes by suggestions if g_maplist_votable_suggestions_change_gametype; only allow game type changes by chmap votes if sv_vote_change_gametype

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2610 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agodraw capture effect in capturer team color, not in average :)
div0 [Sat, 19 May 2007 17:18:05 +0000 (17:18 +0000)]
draw capture effect in capturer team color, not in average :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2609 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agodamn fteqcc; this time:
div0 [Sat, 19 May 2007 16:56:31 +0000 (16:56 +0000)]
damn fteqcc; this time:
-       midpoint *= 1 / kh_teams;
+       midpoint = midpoint * (1 / kh_teams);
otherwise it only changes midpoint_x

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2607 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded target_assault_roundstart which is triggered whenever a new round
savagex [Sat, 19 May 2007 15:32:57 +0000 (15:32 +0000)]
added target_assault_roundstart which is triggered whenever a new round
is started and which triggers all targets (to activate the first
target_objective etc.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2606 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadjusted campaign skill based on playing and player feedback
esteel [Sat, 19 May 2007 14:32:27 +0000 (14:32 +0000)]
adjusted campaign skill based on playing and player feedback

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2605 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofixed a floating lamp on reslimed
strahlemann [Sat, 19 May 2007 13:56:32 +0000 (13:56 +0000)]
fixed a floating lamp on reslimed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2603 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agotarget_objective_decrease that are assigned to an active
savagex [Sat, 19 May 2007 12:46:40 +0000 (12:46 +0000)]
target_objective_decrease that are assigned to an active
target_objective and that haven't fired yet now show a "HERE" sprite
(crude way to show players what to attack/defend, needs get replaced
with div0's nice waypoint system sooner or later)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2602 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoa new skin for the laser
esteel [Fri, 18 May 2007 18:48:37 +0000 (18:48 +0000)]
a new skin for the laser

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2600 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agonew: func_assault_destructible
savagex [Fri, 18 May 2007 18:41:39 +0000 (18:41 +0000)]
new: func_assault_destructible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2599 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofixed 3 items, that were floating a bit too high
strahlemann [Fri, 18 May 2007 15:58:20 +0000 (15:58 +0000)]
fixed 3 items, that were floating a bit too high

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2597 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agowe will reslime everything!! even those nasty pro players! :)
esteel [Fri, 18 May 2007 15:36:43 +0000 (15:36 +0000)]
we will reslime everything!! even those nasty pro players! :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2596 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoyou shall play reslimed in the campaign!
esteel [Fri, 18 May 2007 15:32:08 +0000 (15:32 +0000)]
you shall play reslimed in the campaign!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2595 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoremoved slimepit from maplist, its replaced by reslimed
esteel [Fri, 18 May 2007 14:38:45 +0000 (14:38 +0000)]
removed slimepit from maplist, its replaced by reslimed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2593 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomoved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited
strahlemann [Fri, 18 May 2007 14:06:59 +0000 (14:06 +0000)]
moved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2592 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agotarget_objective_decrease is now only triggerable once per round. Added
savagex [Fri, 18 May 2007 13:31:59 +0000 (13:31 +0000)]
target_objective_decrease is now only triggerable once per round. Added
checks and reset code.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2591 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agorename entities according to convention, introduce
savagex [Fri, 18 May 2007 12:15:31 +0000 (12:15 +0000)]
rename entities according to convention, introduce
target_objective_decrease that if triggered decreases the health of
targeted entities (that'd be target_objective entities)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2590 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomoved magic "this objective is inactive" value to constants.qh (it's
savagex [Fri, 18 May 2007 11:39:41 +0000 (11:39 +0000)]
moved magic "this objective is inactive" value to constants.qh (it's
needed later for e.g. the spawnpoints to determine if their objective is
active), minor stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2589 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomy try at implementing a few assault basics. NOT WORKING YET. Some key
savagex [Fri, 18 May 2007 11:23:13 +0000 (11:23 +0000)]
my try at implementing a few assault basics. NOT WORKING YET. Some key
parts are missing. Bad overall style. It rains rotten flesh.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2588 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofix keyhunt friendly fire exploit
div0 [Fri, 18 May 2007 10:12:51 +0000 (10:12 +0000)]
fix keyhunt friendly fire exploit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2587 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoupdated campaign for the new maps
esteel [Fri, 18 May 2007 09:04:44 +0000 (09:04 +0000)]
updated campaign for the new maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2585 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded waypoints on silvercity to make the bots move when they are on the sides
div0 [Fri, 18 May 2007 08:53:50 +0000 (08:53 +0000)]
added waypoints on silvercity to make the bots move when they are on the sides

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2584 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomenu: allow sensitivity up to 30
div0 [Thu, 17 May 2007 19:45:43 +0000 (19:45 +0000)]
menu: allow sensitivity up to 30
keyhunt: fix exploit with suicide or key dropping to get points; basically, if you lose a key by suicide or dropping, someone of your team who picks it up gets no points for it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2583 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agokeyhunt: dlight effect for end of round (capture, lost key)
div0 [Thu, 17 May 2007 18:16:23 +0000 (18:16 +0000)]
keyhunt: dlight effect for end of round (capture, lost key)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2582 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agooops
strahlemann [Thu, 17 May 2007 17:44:04 +0000 (17:44 +0000)]
oops

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2581 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agothere is no spoon.... err i mean test.shader
strahlemann [Thu, 17 May 2007 17:39:48 +0000 (17:39 +0000)]
there is no spoon.... err i mean test.shader

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2580 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoAdded new slime and some fancy blinking stuff for slimepit revisited
strahlemann [Thu, 17 May 2007 17:11:11 +0000 (17:11 +0000)]
Added new slime and some fancy blinking stuff for slimepit revisited

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2579 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoraised beginning bot skills as they were too weak after the bot changes
esteel [Thu, 17 May 2007 16:17:42 +0000 (16:17 +0000)]
raised beginning bot skills as they were too weak after the bot changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2578 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoteam message 'dropped flag' had a wrong waypointsprites command
esteel [Thu, 17 May 2007 14:39:45 +0000 (14:39 +0000)]
team message 'dropped flag' had a wrong waypointsprites command

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2577 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoslime should dissolve corpses too!
div0 [Thu, 17 May 2007 10:18:36 +0000 (10:18 +0000)]
slime should dissolve corpses too!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2575 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoreduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg...
div0 [Thu, 17 May 2007 10:11:52 +0000 (10:11 +0000)]
reduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg now enables HDR

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2574 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofix InfoPlist.strings for OS X; libcurl-4
div0 [Thu, 17 May 2007 09:39:36 +0000 (09:39 +0000)]
fix InfoPlist.strings for OS X; libcurl-4

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2573 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agofix unused stats feature
div0 [Wed, 16 May 2007 21:00:34 +0000 (21:00 +0000)]
fix unused stats feature

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2572 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoremove some debug prints
div0 [Wed, 16 May 2007 05:31:04 +0000 (05:31 +0000)]
remove some debug prints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2571 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agokeyhunt collect sound should originate from player, not from key (fixes it apparently...
div0 [Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)]
keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2570 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agothe 'reset' in the player menu was pushed too far down
esteel [Tue, 15 May 2007 20:53:49 +0000 (20:53 +0000)]
the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2569 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agoadded libcurl to map dowload section in FAQ
kadaverjack [Tue, 15 May 2007 18:33:27 +0000 (18:33 +0000)]
added libcurl to map dowload section in FAQ

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2568 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agodisabled bloom in normal.cfg for even more fps
lordhavoc [Tue, 15 May 2007 12:27:27 +0000 (12:27 +0000)]
disabled bloom in normal.cfg for even more fps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2567 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agomoved r_glsl into video menu and also added gl_vbo there
esteel [Tue, 15 May 2007 10:00:54 +0000 (10:00 +0000)]
moved r_glsl into video menu and also added gl_vbo there

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2566 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agogibs are no longer considered creatures, and hence immune to lava damage
lordhavoc [Tue, 15 May 2007 07:26:59 +0000 (07:26 +0000)]
gibs are no longer considered creatures, and hence immune to lava damage
and its corresponding sound effects
corpses take damage from lava again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2565 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

12 years agointerfere message now with team name
div0 [Mon, 14 May 2007 20:47:39 +0000 (20:47 +0000)]
interfere message now with team name

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2564 f962a42d-fe04-0410-a3ab-8c8b0445ebaa