divverent/nexuiz.git
13 years agoCorrected Docs to say Nexuiz 2.0
esteel [Tue, 6 Jun 2006 19:42:05 +0000 (19:42 +0000)]
Corrected Docs to say Nexuiz 2.0
Changed some Docs to be DOS encoded
Added some low/high graphic setting config files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1512 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotweaks
m0rfar [Tue, 6 Jun 2006 11:56:08 +0000 (11:56 +0000)]
tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1510 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed ctf capture timer
kadaverjack [Tue, 6 Jun 2006 08:47:34 +0000 (08:47 +0000)]
fixed ctf capture timer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1509 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded and changed some ambient sounds in Toxic
m0rfar [Mon, 5 Jun 2006 23:50:05 +0000 (23:50 +0000)]
added and changed some ambient sounds in Toxic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1508 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoencoded unused ambient sounds to OggVorbis to save space
div0 [Mon, 5 Jun 2006 21:42:06 +0000 (21:42 +0000)]
encoded unused ambient sounds to OggVorbis to save space

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1505 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoAdded 2 purple circles at MH spawn :)
m0rfar [Mon, 5 Jun 2006 19:48:20 +0000 (19:48 +0000)]
Added 2 purple circles at MH spawn :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1504 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agolossless jpegoptim run saving about 10 megabytes
div0 [Mon, 5 Jun 2006 17:07:38 +0000 (17:07 +0000)]
lossless jpegoptim run saving about 10 megabytes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed jumppads on evilspace and did some item tweaks
savagex [Mon, 5 Jun 2006 18:01:58 +0000 (18:01 +0000)]
fixed jumppads on evilspace and did some item tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1502 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago- added sampling rate/channels to sound menu (changing the sampling rate requires...
kadaverjack [Mon, 5 Jun 2006 16:38:07 +0000 (16:38 +0000)]
- added sampling rate/channels to sound menu (changing the sampling rate requires a full restart atm)
- players in roundbased arena games will now always spawn as far as possible away from each other

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1501 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoupdated demo menu and examples in server.cfg
esteel [Mon, 5 Jun 2006 11:23:17 +0000 (11:23 +0000)]
updated demo menu and examples in server.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1500 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoDemo menu is much better now. Scrollbar still missing
esteel [Mon, 5 Jun 2006 00:05:15 +0000 (00:05 +0000)]
Demo menu is much better now. Scrollbar still missing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1499 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodedicated servers will now always switch to the first map in g_maplist
kadaverjack [Sun, 4 Jun 2006 23:59:17 +0000 (23:59 +0000)]
dedicated servers will now always switch to the first map in g_maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1498 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodemo menu now easier, need to recompile menu.dat
esteel [Sun, 4 Jun 2006 15:13:03 +0000 (15:13 +0000)]
demo menu now easier, need to recompile menu.dat
still have to investigate why the scrollbar does not work and the demo button has to be clicked twice

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1497 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew dsi glass texture
savagex [Sat, 3 Jun 2006 18:07:41 +0000 (18:07 +0000)]
new dsi glass texture

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1496 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoalter dsi glass shader to use a different texture (and to use proper
savagex [Sat, 3 Jun 2006 18:07:17 +0000 (18:07 +0000)]
alter dsi glass shader to use a different texture (and to use proper
blending instead of being additive)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1495 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosome rtlights for farewell and warfare
savagex [Sat, 3 Jun 2006 14:12:03 +0000 (14:12 +0000)]
some rtlights for farewell and warfare

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1494 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocorrected vote commands, skill level and maplists
esteel [Fri, 2 Jun 2006 19:46:01 +0000 (19:46 +0000)]
corrected vote commands, skill level and maplists

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1493 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoAdded short info and example files for dedicated servers
esteel [Thu, 1 Jun 2006 23:26:14 +0000 (23:26 +0000)]
Added short info and example files for dedicated servers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1492 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoaccidently commited parts of the new demos menu with the last commit, here is the...
esteel [Thu, 1 Jun 2006 19:10:35 +0000 (19:10 +0000)]
accidently commited parts of the new demos menu with the last commit, here is the rest. Functional but not perfect yet!
you need to recompile menu.dat

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1491 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded low, default and high graphical setting config files
esteel [Thu, 1 Jun 2006 19:07:18 +0000 (19:07 +0000)]
added low, default and high graphical setting config files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1490 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
m0rfar [Thu, 1 Jun 2006 16:36:58 +0000 (16:36 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoAdded 'disable gibs' options in player menu
m0rfar [Thu, 1 Jun 2006 12:28:13 +0000 (12:28 +0000)]
Added 'disable gibs' options in player menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1488 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agocorrect scaling of bloodprison seems to be 1.2
savagex [Wed, 31 May 2006 15:56:19 +0000 (15:56 +0000)]
correct scaling of bloodprison seems to be 1.2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1487 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobots are now 1/3 more offense-friendly
div0 [Wed, 31 May 2006 10:58:30 +0000 (10:58 +0000)]
bots are now 1/3 more offense-friendly

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1486 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed ent pos
m0rfar [Wed, 31 May 2006 10:09:04 +0000 (10:09 +0000)]
fixed ent pos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1485 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremoved ramp-shaped playerclip brushes on stairs so you can run up
lordhavoc [Wed, 31 May 2006 06:55:57 +0000 (06:55 +0000)]
removed ramp-shaped playerclip brushes on stairs so you can run up
stairs faster, and fixed a leak through the teleporter end of the
teleporter hall, note the map seems to have 'moved' quite a distance
compared to the previous version in svn, I don't know why

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1484 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremoved these outdated demos
lordhavoc [Wed, 31 May 2006 06:51:40 +0000 (06:51 +0000)]
removed these outdated demos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1483 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix evil4_metals/mtltekfloor
savagex [Tue, 30 May 2006 09:10:11 +0000 (09:10 +0000)]
fix evil4_metals/mtltekfloor

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1482 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremoved (moved to attic) all explosion sprites
esteel [Tue, 30 May 2006 00:24:52 +0000 (00:24 +0000)]
removed (moved to attic) all explosion sprites

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1481 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosecondary firemode now checks for the right amount of cells
esteel [Mon, 29 May 2006 23:24:24 +0000 (23:24 +0000)]
secondary firemode now checks for the right amount of cells

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1480 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agochanged annoying e6btrim_light texture to e6supptrim, looks much nicer
lordhavoc [Mon, 29 May 2006 22:44:12 +0000 (22:44 +0000)]
changed annoying e6btrim_light texture to e6supptrim, looks much nicer
now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1479 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded sv_airaccelerate cvar, and fixed a misspelling in strength message
lordhavoc [Mon, 29 May 2006 22:42:50 +0000 (22:42 +0000)]
added sv_airaccelerate cvar, and fixed a misspelling in strength message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1478 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agochanged electro secondary fire to fire continuously (instead of bursts),
lordhavoc [Mon, 29 May 2006 22:40:46 +0000 (22:40 +0000)]
changed electro secondary fire to fire continuously (instead of bursts),
increased combo radius, increased lifetime of secondary shots (now 5
seconds instead of 2), now the electro rocks - try bouncing shots around
a corner and then setting them off, you might kill a player or bot
changed electro combo effect to be more impressive

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1477 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix for particles and one nasty texture in nexdm01
morphed [Mon, 29 May 2006 21:53:34 +0000 (21:53 +0000)]
fix for particles and one nasty texture in nexdm01

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1476 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofix z-fighting on Aneurysm
savagex [Mon, 29 May 2006 19:52:53 +0000 (19:52 +0000)]
fix z-fighting on Aneurysm

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1475 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobleach without the rocket-eating clip
div0 [Mon, 29 May 2006 18:51:26 +0000 (18:51 +0000)]
bleach without the rocket-eating clip
jumppad combo count in "developer" mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1474 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMap Dismal is now CTF only
savagex [Mon, 29 May 2006 16:08:33 +0000 (16:08 +0000)]
Map Dismal is now CTF only

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1473 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
morphed [Mon, 29 May 2006 15:31:31 +0000 (15:31 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomore typos
m0rfar [Mon, 29 May 2006 14:25:38 +0000 (14:25 +0000)]
more typos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1471 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotypo
m0rfar [Mon, 29 May 2006 14:19:25 +0000 (14:19 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1470 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew compile of warfare
savagex [Mon, 29 May 2006 13:52:00 +0000 (13:52 +0000)]
new compile of warfare

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1469 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew default cycle for maps
savagex [Mon, 29 May 2006 13:49:47 +0000 (13:49 +0000)]
new default cycle for maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1468 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agorename nexdm06 to starship
savagex [Mon, 29 May 2006 13:40:13 +0000 (13:40 +0000)]
rename nexdm06 to starship

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1467 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomove Starship back into maps
savagex [Mon, 29 May 2006 13:34:30 +0000 (13:34 +0000)]
move Starship back into maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1466 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomove dsi into attic
savagex [Mon, 29 May 2006 13:32:46 +0000 (13:32 +0000)]
move dsi into attic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1465 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomove DSI into attic as the source is lost and that map is broken in
savagex [Mon, 29 May 2006 13:32:05 +0000 (13:32 +0000)]
move DSI into attic as the source is lost and that map is broken in
strange ways

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1464 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoanother sky variation in stralenex1.shader
savagex [Mon, 29 May 2006 12:56:15 +0000 (12:56 +0000)]
another sky variation in stralenex1.shader

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1463 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomake stardust effect cooler
savagex [Mon, 29 May 2006 12:44:39 +0000 (12:44 +0000)]
make stardust effect cooler

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1462 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonew high res particles
morphed [Mon, 29 May 2006 12:28:36 +0000 (12:28 +0000)]
new high res particles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1461 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agorename maps
savagex [Mon, 29 May 2006 12:22:07 +0000 (12:22 +0000)]
rename maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1460 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomove some maps out of the way... they don't meet our new standards of
savagex [Mon, 29 May 2006 11:07:12 +0000 (11:07 +0000)]
move some maps out of the way... they don't meet our new standards of
excellence ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1459 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodefault is now physicsQBR
div0 [Mon, 29 May 2006 11:01:11 +0000 (11:01 +0000)]
default is now physicsQBR

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1458 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofew new bumpmaps for "evil6_trims"
morphed [Mon, 29 May 2006 09:21:44 +0000 (09:21 +0000)]
few new bumpmaps for "evil6_trims"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1457 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoAdded Div0 to the team credits and added 'menu artist' to morphs credit
vermeulen [Mon, 29 May 2006 09:22:00 +0000 (09:22 +0000)]
Added Div0 to the team credits and added 'menu artist' to morphs credit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1456 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomade bots play much worse on lower skill settings, part of this was
lordhavoc [Mon, 29 May 2006 07:28:12 +0000 (07:28 +0000)]
made bots play much worse on lower skill settings, part of this was
fixing a bug that made them never fire unless they would directly hit
their target (which broke shotleading and low skill settings)
bots now do less damage to human players on low skill settings (50% at
skill 0, 60% at skill 1... skill 5 or above is 100% damage)
the fixed shotleading means that skill 10 bots are now even more vicious
than before...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1455 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoremoved fire effect from big rocket explosion when underwater (more
lordhavoc [Mon, 29 May 2006 07:19:31 +0000 (07:19 +0000)]
removed fire effect from big rocket explosion when underwater (more
consistent with the other explosions)
reduced by 75% the number of bubbles in explosion effects to improve
performance
changed bubbles from rocket/grenade trails to improve performance and
look less silly

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1454 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadded physicsQBR
div0 [Mon, 29 May 2006 00:09:22 +0000 (00:09 +0000)]
added physicsQBR

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1453 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMain menu buttons no longer get colored when selected
esteel [Sun, 28 May 2006 18:45:58 +0000 (18:45 +0000)]
Main menu buttons no longer get colored when selected

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1452 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMenu adjusted to fit this new style made by Morphed
esteel [Sun, 28 May 2006 18:02:24 +0000 (18:02 +0000)]
Menu adjusted to fit this new style made by Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1451 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobump version to "1.6"
savagex [Sun, 28 May 2006 17:08:52 +0000 (17:08 +0000)]
bump version to "1.6"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1450 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd nexdm19, 20, 21 to default map cycle
savagex [Sun, 28 May 2006 13:29:14 +0000 (13:29 +0000)]
add nexdm19, 20, 21 to default map cycle

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1449 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agominor fixes to dm20
strahlemann [Sat, 27 May 2006 15:05:26 +0000 (15:05 +0000)]
minor fixes to dm20

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1448 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
strahlemann [Sat, 27 May 2006 12:28:51 +0000 (12:28 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoQBF+ had too much air control
div0 [Fri, 26 May 2006 19:10:05 +0000 (19:10 +0000)]
QBF+ had too much air control

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1446 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agogeneralized physics to have Quake-style and Nexuiz-style air control in the same...
div0 [Fri, 26 May 2006 17:52:56 +0000 (17:52 +0000)]
generalized physics to have Quake-style and Nexuiz-style air control in the same code path; retuned QBF+

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1445 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago0.5 is better than 0.6
div0 [Fri, 26 May 2006 16:22:38 +0000 (16:22 +0000)]
0.5 is better than 0.6

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1444 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoQBF+: down with the maxspeed/maxairspeed again
div0 [Fri, 26 May 2006 16:04:04 +0000 (16:04 +0000)]
QBF+: down with the maxspeed/maxairspeed again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1443 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoQBFplus
div0 [Fri, 26 May 2006 15:51:16 +0000 (15:51 +0000)]
QBFplus

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1442 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agorelighted dm20. sunlight now comes from the direction of the sun ;)
strahlemann [Fri, 26 May 2006 15:30:49 +0000 (15:30 +0000)]
relighted dm20. sunlight now comes from the direction of the sun ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1441 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
div0 [Fri, 26 May 2006 08:52:24 +0000 (08:52 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agophysics test cfg files
div0 [Fri, 26 May 2006 08:44:50 +0000 (08:44 +0000)]
physics test cfg files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1439 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofixed fov slider in menu & updated FAQ for 1.6 release
kadaverjack [Thu, 25 May 2006 16:21:42 +0000 (16:21 +0000)]
fixed fov slider in menu & updated FAQ for 1.6 release

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1438 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosmall parameter tuning
div0 [Thu, 25 May 2006 14:21:02 +0000 (14:21 +0000)]
small parameter tuning

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1437 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoQuake-style physics with reduced bunnyhopping to try out.
div0 [Thu, 25 May 2006 13:06:27 +0000 (13:06 +0000)]
Quake-style physics with reduced bunnyhopping to try out.

exec physicsdiv0.cfg

to activate,

exec physicsdiv0_undo.cfg

to deactivate. Hope it goes easier on prediction code.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1436 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agomade Campaign_wordwrap common by putting it into campaign_file.c (well, it's part...
div0 [Thu, 25 May 2006 11:35:14 +0000 (11:35 +0000)]
made Campaign_wordwrap common by putting it into campaign_file.c (well, it's part of the file format anyway)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1435 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agotypo
savagex [Thu, 25 May 2006 11:27:28 +0000 (11:27 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1434 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoskill 1 for two first campaign maps
savagex [Thu, 25 May 2006 10:44:30 +0000 (10:44 +0000)]
skill 1 for two first campaign maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1433 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agowaypoints for nexdm21 (rather crude)
savagex [Thu, 25 May 2006 09:39:34 +0000 (09:39 +0000)]
waypoints for nexdm21 (rather crude)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1432 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoChanged g_campaign_skill to 0, so it works with the other campaign changes
vermeulen [Thu, 25 May 2006 08:20:18 +0000 (08:20 +0000)]
Changed g_campaign_skill to 0, so it works with the other campaign changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1431 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMorph's Campaign buttons
vermeulen [Thu, 25 May 2006 08:12:19 +0000 (08:12 +0000)]
Morph's Campaign buttons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1430 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoChanges made to the campaign menu. It still has a large blank spot, and I don't like...
vermeulen [Thu, 25 May 2006 08:11:56 +0000 (08:11 +0000)]
Changes made to the campaign menu. It still has a large blank spot, and I don't like how it cuts off the words in the description.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1429 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoA lot of campaign changes. It covers every map besides two CTF maps, which didn't...
vermeulen [Thu, 25 May 2006 08:11:03 +0000 (08:11 +0000)]
A lot of campaign changes. It covers every map besides two CTF maps, which didn't work at all with the AI. It covers all the gamemodes in the previous version besides Nixnex and cloak. I was going to have low gravity for the silver city map, and slowmo for the Dismal map, but gamemodes would need to be made first.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1428 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agodocumented "say" escapes
div0 [Wed, 24 May 2006 23:44:41 +0000 (23:44 +0000)]
documented "say" escapes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1427 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoteam deathmatch for nexdm20 and nexdm21
savagex [Wed, 24 May 2006 22:38:34 +0000 (22:38 +0000)]
team deathmatch for nexdm20 and nexdm21

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1426 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd some mapcfgs for nexdm21
savagex [Wed, 24 May 2006 22:21:32 +0000 (22:21 +0000)]
add some mapcfgs for nexdm21

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1425 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobump version to 1.6 RC1
savagex [Wed, 24 May 2006 20:03:50 +0000 (20:03 +0000)]
bump version to 1.6 RC1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1424 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agofirst round of commits for nexdm21
savagex [Wed, 24 May 2006 19:08:22 +0000 (19:08 +0000)]
first round of commits for nexdm21

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1423 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMoved NixNex initialization where it belongs
div0 [Wed, 24 May 2006 08:22:34 +0000 (08:22 +0000)]
Moved NixNex initialization where it belongs
cvar bot_join_empty

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1422 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoeffectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used
savagex [Tue, 23 May 2006 21:39:14 +0000 (21:39 +0000)]
effectinfo.txt: EF_STARDUST doesn't emit light anymore (it's now used
where performance is important)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1421 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd func_stardust (a simple entity with self.effects = EF_STARDUST) -
savagex [Tue, 23 May 2006 21:31:04 +0000 (21:31 +0000)]
add func_stardust (a simple entity with self.effects = EF_STARDUST) -
used on nexdm21 as a simple effect for teleporter endpoints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1420 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoAdded campaign menu
esteel [Mon, 22 May 2006 22:08:30 +0000 (22:08 +0000)]
Added campaign menu
You need to recompile menu.dat for it to work!
Still need images for the buttons.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1419 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoa piece of code I forgot to commit... but it's ifdeffed out anyway (variable
div0 [Mon, 22 May 2006 14:41:55 +0000 (14:41 +0000)]
a piece of code I forgot to commit... but it's ifdeffed out anyway (variable
LOD support)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1418 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agosetting the default value of the cvar for curl support to 1 (only used once DP suppor...
div0 [Mon, 22 May 2006 14:28:04 +0000 (14:28 +0000)]
setting the default value of the cvar for curl support to 1 (only used once DP supports it)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1417 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agobot_ignore_bots
div0 [Sat, 20 May 2006 20:51:08 +0000 (20:51 +0000)]
bot_ignore_bots
sv_servermodelsonly (please test)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1416 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoMoved a spawnpoint from the wall, so players don't get stuck
m0rfar [Sat, 20 May 2006 20:45:13 +0000 (20:45 +0000)]
Moved a spawnpoint from the wall, so players don't get stuck

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1415 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years ago-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20
div0 [Thu, 18 May 2006 20:17:40 +0000 (20:17 +0000)]
-campaign_mapcfgname[], +campaign_gametype[], +campaign_mapname[], +nexdm20

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1414 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agonexctf02: fix missing brush
savagex [Wed, 17 May 2006 19:53:10 +0000 (19:53 +0000)]
nexctf02: fix missing brush

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1413 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoonce again update nexdm18
savagex [Wed, 17 May 2006 17:22:34 +0000 (17:22 +0000)]
once again update nexdm18

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1412 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agorecompile of nexdm15
savagex [Tue, 16 May 2006 16:45:52 +0000 (16:45 +0000)]
recompile of nexdm15

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1411 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

13 years agoadd blackbox sky (no light, plain black) for nexdm15
savagex [Tue, 16 May 2006 16:11:13 +0000 (16:11 +0000)]
add blackbox sky (no light, plain black) for nexdm15

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1410 f962a42d-fe04-0410-a3ab-8c8b0445ebaa