]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc
Adjusted the control panel to fit with the other option panels (height).
[divverent/nexuiz.git] / qcsrc /
2004-08-06 vermeulenlChanged the crylink weapon, new primary fire and moved...
2004-08-04 vermeulenlBasic health regeration change
2004-08-01 dankorAdded a simle crouch slowdown code (needs testing in...
2004-07-31 dankorAdded bot aliases (bot_add, bot_add2, bot_kick, bot_cam...
2004-07-31 dankorAdded error.log to ignore
2004-07-31 dankorAdd aliases binding (now, for [+-]crouch, can be used...
2004-07-31 dankorAdded simple crouching. (use impulse 37 to crouch and...
2004-07-30 dankorAdded a makefile
2004-07-30 dankorStill re-adding stuff
2004-07-30 dankorRe-add all files from scratch. Using fresh source from...
2004-07-30 dankorKeep cleaning! :-]
2004-07-30 dankorRemoved old stuff. Will upload fresh.
2004-07-30 dankorTest test test
2004-03-31 lordhavocdeath code has been refactored
2004-03-19 seienabunaeAdded .cvsignore
2004-03-10 vermeulenlvarious changes to the health system, added secondary...
2004-02-26 vermeulenlWEAPON ANIMATIONS
2004-02-24 vermeulenlsmall changes
2004-02-24 vermeulenlsmall changes
2004-02-24 vermeulenltetris
2004-02-23 vermeulenlchanged laser effect, rocket damage, laser damage,...
2004-02-21 vermeulenlsmall mistake
2004-02-21 vermeulenlweapon changes, todo readme changed
2004-02-12 vermeulenltemp change to fix railgun damage problems
2004-02-11 vermeulenlsmall changes
2004-02-11 vermeulenltrigger hurt done
2004-02-09 lordhavocview tilt and tint from damage
2004-02-09 lordhavoccheck for players within radius 70 when choosing a...
2004-02-07 vermeulenlproblems with caps and unix
2004-02-03 vermeulenlbasic changes
2004-02-01 vermeulenlI should really stop commiting everytime I do little...
2004-02-01 vermeulenlsome grenade changes
2004-01-30 vermeulenlsome uzi changes
2004-01-30 vermeulenlweapon changes
2004-01-26 vermeulenlA lot of very small things
2004-01-21 lordhavocadded func_bobbing and func_rotating (according to...
2004-01-01 vermeulenlnew secondary fire for the electro
2003-12-28 vermeulenlblah
2003-12-09 vermeulenladded some entities
2003-12-07 vermeulenl*** empty log message ***
2003-12-07 vermeulenlspawning works now... kinda
2003-12-07 vermeulenlsome basic changes
2003-12-07 vermeulenlchange nex zoom, and adjusted some damages
2003-12-03 vermeulenlmade mistake in weapons.qc
2003-12-03 vermeulenltodo list update, much better
2003-12-02 vermeulenlnew laser, and changed the speed
2003-12-01 vermeulenlsecondary rocket fire, faster movement, higher jumping...
2003-12-01 lordhavocmarked two todo items as done (velocity for damage...
2003-12-01 lordhavocimplemented damage force (knock gibs and casings around...
2003-11-19 seienabunaeFixed a small bug with the +moveup/+movedown keys under...
2003-11-17 vermeulenlsupajoes new stuff
2003-11-07 vermeulenlA lot of stuff
2003-11-05 vermeulenlBasic animation
2003-10-24 vermeulenlGot rid of CTF,
2003-10-17 seienabunaeFixed a small bug with the +moveup/+movedown keys under...
2003-10-16 seienabunaeUpdated the todo
2003-10-16 seienabunaeYou can now move shellcasings by hitting them with...
2003-10-15 seienabunaeRemoved some silly tabs in todo
2003-10-06 vermeulenlTomaz
2003-09-21 vermeulenlplayer speed change
2003-09-20 vermeulenl*** empty log message ***
2003-09-19 vermeulenlI forgot to add this
2003-09-19 vermeulenlI completely changed the physics. I did a bunch of...
2003-09-14 vermeulenlSmall bug
2003-09-03 blackhcplasma function optimized (only one entity field is...
2003-09-01 electro_benanimated plasma ball
2003-09-01 vermeulenlFor games over the net we can't have the players start...
2003-08-31 electro_benre-fixed target_push
2003-08-30 blackhcnext/prev weapon fixed
2003-08-30 electro_benall q3 jumppads work properly now
2003-08-30 electro_benall q3 jumppads work properly now
2003-08-29 electro_beninfo_notnull and target_position fix?
2003-08-28 electro_benfixed jumppad origin orientation bug, now more like q3
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_benjumppad support for bots (they can use the double jumpp...
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_benwayset update
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_bennew waypoint set
2003-08-27 electro_ben*** empty log message ***
2003-08-27 electro_benbots should be able to pick up weapons and powerups...
2003-08-27 electro_benjumppads patched... for mappers
2003-08-27 electro_benjumppads and respawning removed from todo list, they...
2003-08-19 electro_benjump can now trigger respawn (as well as fire)
2003-08-19 electro_benplayer deaths/respawning now semi-operational
2003-08-19 vermeulenlanother small change
2003-08-19 electro_ben- jumppads, mapped just like q3 (trigger_push targettin...
2003-08-19 electro_ben*** empty log message ***
2003-08-19 electro_ben- bot plugged in (frikbot base)
2003-08-19 electro_benthe frikbot core, slight variable changes to get it...
2003-08-19 vermeulenltodo stuff (again)
2003-08-19 vermeulenltodo stuff
2003-08-17 vermeulenllittle mistake
2003-08-17 vermeulenlquite a lot of stuff. Now the crylink and Nex go threw...
2003-08-12 vermeulenlrain/snow added, not tested
2003-08-12 vermeulenladded casings
2003-08-12 vermeulenlsmall changes, hagar explosion, and i moved all the...
2003-08-11 seienabunaeTurned ugly Explosion function into ImpactEffect
2003-08-11 vermeulenlSome weapon changes... this new one requires you have...
2003-08-11 seienabunaeAdded secondary fire mode, three of the weapons have...
next