]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc/gamec/t_items.c
Fixed a 'hanging ;' warning
[divverent/nexuiz.git] / qcsrc / gamec / t_items.c
2005-06-20 lordhavocrewrote spawn furthest code to work properly
2005-06-06 lordhavocset classname to droppedweapon again after spawning...
2005-05-30 vermeulenlcommented out bot impulses
2005-05-17 lordhavocslight cleanup of item pickup checks
2005-05-14 lordhavocrenamed nullfunction to SUB_Null and gave it a definiti...
2005-05-11 lordhavoccleaned trailing whitespace from lines
2005-05-07 maikmertenMake sure respawn effect gets removed even when picked...
2005-05-07 maikmertenSimple respawn effect for items
2005-04-08 lordhavocchanged uzi to use 1 bullet per shot instead of 0.25...
2005-04-04 lordhavoccommented out speed/slowmo related stuff
2005-03-30 vermeulenlUpdated powerup models
2005-03-27 maikmertenReenabled some code to prevent some items from sinking...
2005-03-23 vermeulenlGod rid of slowmo and speed powerups, now only strength...
2005-03-22 maikmertenmake items touch the ground
2005-03-22 maikmertenGarbage collection for thrown items
2005-03-22 lordhavocadded powerup glows
2005-02-24 vermeulenlGot rid of the gamecfgs stuff, added timing for the...
2005-02-08 vermeulenlAdded crylink trails
2005-01-28 vermeulenlAdded a massive push when shot with the Nex
2005-01-23 lordhavocmajor tweaks to ammo pickups, item respawn times, and...
2005-01-22 lordhavocfixed a large number of weapon switch issues (switchwea...
2005-01-21 lordhavocraised items so that the map entities (have their origi...
2005-01-17 vermeulenlAdded more push when shot with bullets
2004-11-02 vermeulenlUpdating