changed configs using r_hdr to use r_bloom instead for performance
[divverent/nexuiz.git] / misc /
2008-01-25 div0div0test is no more
2008-01-03 div0prepare some of the changes from player-voice to player...
2008-01-02 div0skin system for menu (menu_skin cvar); allow skin defin...
2008-01-02 div0SDL update for Win32
2008-01-02 div0OS X: SDL 1.2.13
2008-01-02 div0OS X wants a libpng too
2008-01-02 div0update win32 libpng
2008-01-02 div0fix OS X libraries for 10.5 (hopefully)
2008-01-01 div0build script update, can now also make experimental...
2007-12-27 div0add support for exclude patterns to zipdiff, and use...
2007-12-20 div0add zipdiff script
2007-12-15 div0modplug support for all systems (requires locally insta...
2007-11-08 div0Does this zlib work?
2007-11-06 div0let's see if THESE dlls will work
2007-11-02 div0revert broken libjpeg... why did strip break it but...
2007-11-01 div0fteqcc build now with GUI
2007-11-01 div0update libraries for OS X
2007-11-01 div0build script now cross compiles to OS X; also adds...
2007-11-01 div0remove -ppc from OS X binary names
2007-10-31 div0update Win32 DLLs. libvorbis, libvorbisfile and libogg...
2007-10-31 div0OS X: update to SDL 1.2.12
2007-10-31 div0make copystrip use COPYSTRIP_STRIP
2007-10-21 div0cullentities shall use engine defaults, they work well
2007-10-12 div0new build script; fix bug in eX texture (missing transp...
2007-09-27 div0send current state of build script to svn. Build will...
2007-07-08 div0add tool bsp2ent to create ent file from BSP
2007-07-06 div0sv_clmovement_waitforinput 4
2007-05-30 div0Pro: make r_ambient a seta; add culling settings
2007-05-19 div0update server.cfg; enable random map selection by defau...
2007-05-17 div0fix InfoPlist.strings for OS X; libcurl-4
2007-05-08 div0log carried keys as K in sv_eventlog frag output; updat...
2007-05-07 div0showbrand 3
2007-05-05 div0DP does not need q3map2 to break up surfaces
2007-04-30 div0makebuild now makes extra docs zip
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-20 div0makebuild updated
2007-04-17 div0added a TESTING ONLY branding image
2007-04-16 div0engine is now svn
2007-03-30 div0makebuild updated
2007-01-17 div0only shuffle ONCE, add nexuiz-dinput.bat
2007-01-14 div0produce compatible binaries on FC6
2007-01-12 div0OS X only likes one binary one per dimension
2007-01-05 div0added demo splitter
2007-01-01 div0add changelog to DP source zip
2006-12-12 div0oops, _v2.2.1, not _2.2.1
2006-12-12 div0new env var: version=2.2.1 sh makebuild.sh will replace...
2006-12-08 div0recompiled bloodprison with 1.2 = 1.25 * 0.96 trick...
2006-12-03 div0remove stupid requirement to manually call g_maplist_sh...
2006-11-25 div0Version := 2.2svn
2006-08-31 div0now restores shaderlist again and catches Ctrl-C
2006-08-31 div0nexuiz-map-compiler now can read a config file (yes...
2006-08-27 div0zlib updated
2006-08-25 div0added my map compile script to svn
2006-08-22 div0replaced flag icons by "running marine" icons; added...
2006-08-13 div0brand tga for RC2
2006-08-03 div0credit where credit is due
2006-08-03 div0not needed with that
2006-08-03 div0using Script-Fu to generate the branding image...
2006-08-03 div0"Source" of brand.tga files added
2006-08-03 div0RC1 is almost there now
2006-07-24 div0build script can now send branding picture
2006-07-09 div0SDL 1.2.11 for Windows too
2006-07-09 div02nd attempt of updating SDL
2006-07-09 div0updated SDL.framework
2006-07-07 div0perl line had a bug
2006-07-07 div0now it can tag the game version
2006-07-03 div0delete unneeded files..
2006-07-03 div0build scripts: debug infos are kept in an extra zip...
2006-07-03 div0updated build script, security fix in OS X build (new...
2006-06-29 div0updated zlib and libpng because of a security vulnerability
2006-06-20 div02nd argument now is optional
2006-06-20 div0added the 1.5 to 2.0 demo converter
2006-06-20 div0delete .svn directories from OSX build
2006-06-20 div0added misc directory with build scripts and data (note...