made weapon names more consistent (W_Name is now the only occurrence of hardcoded...
[divverent/nexuiz.git] / data /
2006-03-30 kadaverjackmade weapon names more consistent (W_Name is now the...
2006-03-30 lordhavocadded g_balance_health/armor_limit cvars (which default...
2006-03-30 lordhavocchanged decal time to 2 (was 0) and decal fade time...
2006-03-30 div01.5 lives!
2006-03-30 div0NixNex no longer honors g_start_weapon_laser but now...
2006-03-29 lordhavoccorrect the name of DP_HITCONTENTSMASK_SURFACEINFO
2006-03-28 div0Moved NixNex down in the menu to fit lexicographically
2006-03-28 div0cl_movement_friction_on_land support; NixNex added...
2006-03-28 div0developer 1 now enables a speedometer when landing;
2006-03-27 div0Sorry, but this time the bunnyhopping issue should...
2006-03-27 div0To fix the disappearing projectiles on half the map...
2006-03-27 div0NixNex:
2006-03-27 div0Sorry, alias names too long
2006-03-27 div0Bunnyhopping now controllable to more closely match...
2006-03-27 div0fix of a bug in Nixnex that probably never occurred...
2006-03-27 div0NixNex - No Items x Nexuiz
2006-03-26 lordhavocforce random spawn point selection when all points...
2006-03-25 savagexevil8_floor: bumps and gloss by Morphed
2006-03-25 savagexset decal fadetime to 10 seconds
2006-03-24 savagexsome glossmaps for evil3_floors
2006-03-24 savagexsome glossmaps for evil4_walls
2006-03-24 savagexsome glossmaps for evil6_walls and evil6_floors
2006-03-23 m0rfar- Fixed bug which allowed players to stand on a place...
2006-03-23 kadaverjackremoved tink1.wav (unused) and converted health25skin_b...
2006-03-23 savagexbumpmaps for evil8_base (by Morphed)
2006-03-23 savagexnomarks surfaceparm for one of HReaper's skyboxes
2006-03-23 savagexnomarks surfaceparm for sav-graysky skybox
2006-03-23 lordhavocremove items if they hit NODROP (death pit) or NOIMPACT...
2006-03-22 kadaverjackmaplist index is now determined dynamically, g_maplist_...
2006-03-22 savagexbump/gloss for evil8_wall (thank you, Morphed)
2006-03-22 savagexnew bump- and glossmap for the healthpack
2006-03-22 lordhavocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 kadaverjacksv_autoscreenshot option to force screenshot at match...
2006-03-21 kadaverjackfixed bug with exterior weapon model if all g_start_wea...
2006-03-21 kadaverjacknew sounds for grenade bounce and rocket alt-fire and...
2006-03-21 kadaverjack"vcall (map|chmap)" checks now if a map exists and...
2006-03-20 savagexbump version to 1.5.1 RC3 - I didn't touch gameversion...
2006-03-18 savagexbumpmaps for evil1_grates by Morphed
2006-03-18 savagexbumpmaps for evil1_floors from Morphed
2006-03-18 kadaverjackplayers now keep their speed (not optimal: they should...
2006-03-17 savagexupdated nexdm01 to e.g. fix a bit of z-fighting
2006-03-16 kadaverjackweapon stay option and health regenerates to 100 now
2006-03-16 savagexadd shaderlist for q3map2
2006-03-16 kadaverjack- fixed typo in video modes
2006-03-15 sajtStuff now shoots out of what appears to be the actual...
2006-03-14 kadaverjackadded gfx/num_minus.tga (mainly to reduce a warning...
2006-03-14 kadaverjackmore starting ammo in LMS and fixed infinite loop in...
2006-03-13 kadaverjackg_balance_grapplehook_stretch default is now 300 to...
2006-03-11 savagexbump version to 1.5.1 RC2 (for next RC release)
2006-03-11 kadaverjackdiv0's new grappling hook physics (with cfgs to en...
2006-03-11 lordhavochalved air acceleration, this reduces the insane bunnyh...
2006-03-11 blackFix a bug in MessageBox (before it always selected...
2006-03-11 savagexintroduce gameversion numbering schemes with release...
2006-03-11 lordhavocdiv0's anti-player patch, this puts up a notice suggest...
2006-03-10 lordhavocmodified grenades to have no size (like electro balls...
2006-03-10 lordhavocelectro secondary shots are now point size, so they...
2006-03-10 kadaverjackraise items a bit higher on mapstart, that fixes missin...
2006-03-10 kadaverjack- minplayers doesn't spawn bots on empty servers anymore
2006-03-10 lordhavocadded sv_jumpstep 1 to default.cfg, this is already...
2006-03-09 kadaverjackraised armor shards on nexdm12 so they don't fall throu...
2006-03-08 kadaverjack- updated gtkradiant info in FAQ
2006-03-08 kadaverjacki hope buttons can now be triggered by touch. i have...
2006-03-08 lordhavocmake gibs survive a lot more damage
2006-03-08 lordhavocchanged setorigin lines to spawn items one unit higher...
2006-03-07 kadaverjackupdated/"recompiled" FAQ
2006-03-07 lordhavocdon't apply friction while bunnyhopping, this cures...
2006-03-05 kadaverjack- print welcome message with g_lms or sv_spectate 0
2006-03-05 kadaverjackfixed gameversion check with g_lms & sv_spectate 0...
2006-03-03 kadaverjackresized invincible texture to 1x1
2006-03-03 kadaverjackfix for previous printstats patch (strings were messed...
2006-03-03 kadaverjack- resized strength texture to 1x1 pixel (512x512 for...
2006-02-28 lordhavocuse gameversion instead of g_nexuizversion_major, this...
2006-02-28 lordhavocfix bug in mediumping (it filtered by protocol instead...
2006-02-28 lordhavocadded a commented out lightning gun test in crylink...
2006-02-28 lordhavocadded new cvars to reduce the amount of GAME_NEXUIZ...
2006-02-27 kadaverjacknew cvar "minplayers" (fills the server with bots if...
2006-02-26 m0rfar- Fixed map names in nexdm12.ent and nexdm16.ent
2006-02-24 esteelcorrected norecoil menu entry / changed cvars to say...
2006-02-24 strahlemannfixed spawnpoint-angles on nexdm08
2006-02-22 kadaverjackmade all mapcfg files end with newline character to...
2006-02-22 urreSomeone forgot to reset self after assigning it for...
2006-02-22 urreFixed something that would potentially (and quite proba...
2006-02-22 lordhavocfix primary fire shots to use the proper cvar name...
2006-02-22 lordhavocfixed weapon firing animations to use check2 functions...
2006-02-21 savagexdon't precache unused (high-poly) gibs
2006-02-21 savagexreplace the horribly-high-poly gibs with low poly ones
2006-02-21 savagexinsert low-poly gibs from OpenQuartz
2006-02-21 savagexremove leaked gibs
2006-02-21 savagexcredit for OpenQuartz gibs
2006-02-21 savagexreplace chunk.mdl with something from OpenQuartz
2006-02-20 savagexminimum particle quality 0.1
2006-02-20 lordhavocadded g_norecoil cvar (and put it in menu), the code...
2006-02-20 lordhavocheavily modified urrebot aiming code, and migrated...
2006-02-20 lordhavocredesigned spawn point selection, MUCH better now,...
2006-02-20 lordhavocfixed shotgun secondary fire to use the secondary attac...
2006-02-20 lordhavocfix lms_nexcheck and lms_traveled_distance declarations...
2006-02-20 urreAttempt to fix the NAN velocity problem with Urrebots
2006-02-20 kadaverjack- added wisellama's advanced bash script (nexuiz-linux...
2006-02-19 savagexchange crylink color back to white (boring but still...
2006-02-19 kadaverjackfixed transparent exterior weaponmodel in minstagib
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