camping rifle textures (it lacks original torus textures and scope screen shader)
[divverent/nexuiz.git] / data /
2009-02-24 morphedcamping rifle textures (it lacks original torus texture...
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-23 m0rfarNew dom points by ai
2009-02-23 morphedfix for shotgun and uzi for WFRAME_FIRE2
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 div0larger animtimes for nex and minstanex to match the...
2009-02-23 esteeladded sv_vote_stop, the amount of time till one can...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-22 mand1ngaBots: Check for dangers when running
2009-02-22 div0make also CTF skin cvar'red
2009-02-22 div0new cvar check values
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-21 mand1ngaBots: Added bunny-hopping support :)
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-20 div0g_ctf_flag_mdl_red
2009-02-20 div0nex beam stuff by green
2009-02-20 div0angles "un-holding" fixed
2009-02-20 div0disable the voice messages that still lack content...
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-19 esteelmake ready toggle the readystate and remove the unready...
2009-02-19 esteelshow the WelcomeMessage only on join for welcome_messag...
2009-02-19 esteelfixed typo in ready code
2009-02-19 mand1ngaUpdated menu backgrounds by [-z-]
2009-02-19 esteelobey fteqcc
2009-02-19 esteelheh, didn't i say it needs more testing? sorry
2009-02-19 esteelunready feature.. needs more testing though
2009-02-19 mand1ngaCommited timelimit_overtime patch by GreEn`mArine
2009-02-18 esteelend some % say-escapes with ^7 to make sure the text...
2009-02-17 div0fix centerprint bug
2009-02-17 esteelexplain cl_weaponpriorityX cvars
2009-02-17 div0fix some animtimes... should be no gameplay change
2009-02-17 div0remove the debug projectile on electro
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-17 div0fix projectile delaying
2009-02-17 div0allow to temporarily hide the shot origin editor
2009-02-17 div0merge extensions.qh
2009-02-17 div0DP_QC_GETTAGINFO_BONEPROPERTIES
2009-02-16 m0rfar[ 2605358 ] desertfactory : few items tweak by Ronan
2009-02-16 m0rfar* flipped TAG weapon icon
2009-02-16 div0properly expire centerprints when scr_centertime <= 0
2009-02-15 lordhavocuse Q3 skin syntax, not the stupid DP-specific one
2009-02-15 div0weaken Mortar and Hagar a little, we'll test this later.
2009-02-15 esteelmake g_tourney 1 allow spectator chat during warmup
2009-02-13 div0decal fixes
2009-02-13 mand1ngaBots: Removed bot_ai_facingwall_timeout as its not...
2009-02-13 div0hopefully fix ready restart after countdown
2009-02-13 div0fix distribution
2009-02-13 esteeladded the cl_showpressed keys graphics to build-compat...
2009-02-13 mand1ngaBots: Set better values for facing-wall detection cvars
2009-02-13 mand1ngaBots: Avoid getting stuck against a wall, remove goals...
2009-02-12 div0make the bullet trail more visible, and also use less...
2009-02-12 div0SP_LMS_RANK) // allow writing to this field in intermis...
2009-02-12 div0make it possible to spectate in LMS (but spectators...
2009-02-12 div0remove most naggers in intermission
2009-02-12 div0argh, last fix was bad. this one is good.
2009-02-12 div0use a box for the flag again - the model is badly misal...
2009-02-12 div0fix "cannot be executed" message on sbar_columns_set...
2009-02-12 div0get rid of some columns in LMS
2009-02-12 div0better default column layouts
2009-02-12 div0hopefully fix score display in LMS
2009-02-12 div0turn off autotaunts by default; make sure the checkbox...
2009-02-11 mand1ngaUpdated background menu images for SVN and 2.5 by ...
2009-02-11 mand1ngaAdjusted distances for bots weapon priorities
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 mand1ngaExtended previous tZork commit to weaponsHavoc and...
2009-02-11 mand1ngaBots: Evaluate the risks of picking up items or chasing...
2009-02-11 tzorkBetter defaults for turrets & ballistic bullet configs...
2009-02-11 tzorkMake all turrets use csqc projectiles
2009-02-11 tzorkmake TFL_DMG_HEADSHAKE work
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-11 div0avoid touching QC files when they don't change (works...
2009-02-11 div0avoid sending small trails
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0oops, remove the caverna shader line that was accidenta...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 m0rfarfixed a strange curve which caused armor shards to...
2009-02-11 div0fix a simple div by zero
2009-02-11 div0showpressedkeys.
2009-02-11 div0cl_casings cvar
2009-02-11 div0add some debugging checks to finally find the reason...
2009-02-11 div0g_antilag_bullets:
2009-02-10 div0fix a simple (but not related to the big bug) bug in CTF
2009-02-10 div0new race record marker (for extracting the records...
2009-02-10 div0fix inverse logic in projectile drawing
2009-02-10 div0change uzi secondary spread to 0.008 (equal to CR secon...
2009-02-10 div0slight improvement for csqc rendered projectiles: draw...
2009-02-09 m0rfarremoved "empty" trigger_push
2009-02-09 m0rfaruse fuzzy shadows on Toxic
2009-02-09 div0racetrack recompiled. Now ALL maps come with external...
2009-02-09 mand1ngaBot improvements:
2009-02-09 div0accident finished compile (8 bounces). Enjoy!
2009-02-09 div0new "accident" build with external lightmaps. Currently...
2009-02-09 div0death to fireBullet
2009-02-09 div0make movetypes code a bit more flexible (allow an entit...
2009-02-09 div0nobody will bruteforce THIS one :P
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