]> icculus.org git repositories - divverent/nexuiz.git/history - data
moved 'How can I speed up my frame rate?' into the Troubleshooting part and made...
[divverent/nexuiz.git] / data /
2007-05-24 savagexalso get rid of unnecessary animmap frames for the...
2007-05-24 esteeluse tcmod on ebomb
2007-05-24 esteelfrom trunk: fixed shoot-through-bug on soylent. fixed...
2007-05-24 esteelmissing textures for the sfx shader
2007-05-24 savagexmerge q3 shader changes to branch
2007-05-24 m0rfarModified toxic slime tcmod a bit
2007-05-23 esteelthose were equal after all, only compile time different...
2007-05-23 esteelmerged from trunk: 2677-2679 (tzorks hook, larger hook...
2007-05-23 esteelsomeone said: r_shadow_realtime_world_dlightshadows...
2007-05-23 div0leileilol's projectiles; separate spawn sound; separate...
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-22 esteelcorrected usage/mentioning of the now renamed g_balance...
2007-05-22 div0move shotgun smoke forward
2007-05-22 div0new randompos, play2team functions;
2007-05-22 div0r_shadow_realtime_world_dlightshadows is dead! Long...
2007-05-21 esteeladded +use on f! had it wrong in the menu defaults...
2007-05-21 esteeladded +use on g to default binds and menu (drops key...
2007-05-21 esteelnew hud weapon icons for the shotgun and machinegun...
2007-05-20 div0menu items for map list votable/random; dlight shadows...
2007-05-20 kadaverjackremoved sizeup/down binds
2007-05-19 div0keyhunt effect fixes; optional prevention of gametype...
2007-05-19 div0keyhunt effect fteqcc bug fix
2007-05-19 esteeladjusted campaign skill based on playing and player...
2007-05-19 div0reslimed change by Strahlemann
2007-05-18 div0silvercity waypoints on map edges;
2007-05-18 esteela new skin for the laser
2007-05-18 esteelfrom trunk: reslimed: fixed 3 items, that were floating...
2007-05-18 esteelyou shall play reslimed in the campaign!
2007-05-18 esteelfrom trunk: map reslimed, textures and config changes
2007-05-18 esteelfrom trunk: updated campaign for the new maps
2007-05-17 esteelraised beginning bot skills as they were too weak after...
2007-05-17 esteelteam message 'dropped flag' had a wrong waypointsprites...
2007-05-17 div0cfg fixup; removed dprints; slime/lava sound only for...
2007-05-15 esteelthe 'reset' in the player menu was pushed too far down
2007-05-15 esteelmoved r_glsl into video menu and also added gl_vbo...
2007-05-14 div0sv_jumpvelocity; typo fixes in maps/*.txt
2007-05-13 esteelgive a nice little indication when a jumppad was activated
2007-05-13 m0rfarpicmip 10 in omg.cfg, because it uses r_showsurfaces...
2007-05-13 esteelput picmip back to 2, that should be enough for all...
2007-05-13 esteelremoved gl_flashblend from default.cfg as its now in...
2007-05-13 m0rfargl_flashblend 0. Because r_corona 1 is basically the...
2007-05-12 div0hide errors about menu_cmd sync and cl_gravity
2007-05-11 esteelsmall typo.. it should be ultimate quality not ulimate
2007-05-11 m0rfarAdded texture and shader for "skip". It's used in final...
2007-05-11 m0rfarFixed 4 stuck player spawns on Dismal.
2007-05-11 m0rfarFixed 2 floating rocket ammos by moving them 1qu.
2007-05-11 esteelalso update r_picmipworld (from kadaverjack)
2007-05-11 m0rfarFixed 4 floating armor shards. ("spawnflags" "1")
2007-05-11 m0rfarFixed 2 floating cells.
2007-05-11 m0rfarFixed 4 floating items on Toxic by moving them 1qu.
2007-05-11 div0merge not classname check
2007-05-09 div0new bump/gloss
2007-05-09 savagexget rid of black line above cursor (same as in trunk)
2007-05-09 div0revert accidentally broken basement; keyhunt fixes...
2007-05-08 div0"K" in eventlog is a dropped key
2007-05-07 div0Morphed's new key :)
2007-05-07 m0rfarFixed 1 floating armor shard on Stormkeep
2007-05-07 savagexsync .ent with trunk (fix floating rocket ammo and...
2007-05-07 div0Diesel + video settings
2007-05-06 m0rfarMade spawn sound optional, on by default. The ladder...
2007-05-06 div0removed second seta sv_precacheplayermodels in default.cfg
2007-05-05 div0keyhunt -> menu
2007-05-05 div0make minplayers only check active players; gib eye...
2007-05-05 div0don't need this ^3
2007-05-04 div0picmipworld menu setting
2007-05-04 div0normal.cfg: picmip 1 for skins, 0 for world
2007-05-04 div0optional precaching; r_picmipworld
2007-05-04 div0kh scoring fix; removed period from message
2007-05-03 div0cheat fixes
2007-05-03 div0various minor fixes
2007-05-03 div0don't try to open defaultmodel every frame; keyhunt...
2007-05-02 div0trunk/branch merge:
2007-05-02 div0oops, not these files please. Begone!
2007-05-02 div0- New game mode: Key Hunt
2007-05-01 esteelfunc_bob can also damage players now if dmg/dmgtime...
2007-04-30 kadaverjackfixed 2 spawn points on silvercity, that were stuck...
2007-04-28 kadaverjackoops, rockets only need to turn when they got damaged...
2007-04-28 kadaverjack- always turn missiles in direction of flight
2007-04-26 esteeleX textures for the masses :)
2007-04-25 div0yet another autoscreenshot fix
2007-04-25 esteelmore jumppad fancy from trunk ;)
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
2007-04-25 div0numbots;
2007-04-25 div0improved redirection system; remove netname workaround
2007-04-25 div0remove workaround for broken strdecolorize
2007-04-25 div0fix jumppad sound for bots
2007-04-24 esteeladded cl_movement_minping 0, changed team messages...
2007-04-23 kadaverjackadded target_teleporter support
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-20 div0hit sound fix again
2007-04-20 div0deleted ent files not needed any more; now using all...
2007-04-20 esteelfrom trunk: larger vid_con* sizes, shotgun has less...
2007-04-20 div0add fs_empty_files_in_pack_mark_deletions
2007-04-20 div0spawnpoints drop on g_spawnpoints_autodrop; merged...
2007-04-20 div0The Big Merge:
2007-04-20 m0rfarFrom trunk and strahlemann:
2007-04-20 div0Oops, they aren't leak files, they are navnodes not...
2007-04-20 div0fix: bots following carried flags, bot waypoints being...
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