]> icculus.org git repositories - divverent/nexuiz.git/history - data
tZork's grappling hook;
[divverent/nexuiz.git] / data /
2007-05-23 div0tZork's grappling hook;
2007-05-23 savagexassault mode: print some time warnings
2007-05-23 esteelsomeone said: r_shadow_realtime_world_dlightshadows...
2007-05-23 div0spawn sound now is KDE's Beep_Connect, talk2 is KDE...
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 strahlemanndesaturated and altered the ebomb-color to fit the...
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-23 lordhavocrockets should cast shadows
2007-05-23 lordhavocmortar shells should cast shadows
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-23 lordhavocchanged glass diffuse brightness back to the way it...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 div0slightly better ebomb origin
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-22 esteelcorrected usage/mentioning of the now renamed g_balance...
2007-05-22 div0move SG smoke so it appears at the right point after...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-21 esteeladded +use on f! had it wrong in the menu defaults...
2007-05-21 div0oops, a dprint...
2007-05-21 esteeladded +use on g to default binds and menu (drops key...
2007-05-21 esteelnew hud weapon icons for the shotgun and machinegun...
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-21 savagexsprites for assault mode
2007-05-20 div0bots: in LMS and Arena, spectators should count as...
2007-05-20 div0yes, it DID break. Server stood still when no player...
2007-05-20 div0r_shadow_realtime_world_dlightshadows -> r_shadow_realt...
2007-05-20 div0make flags and keys obey playerclip
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 savagexadding trigger_relay to entities.def
2007-05-20 div0move map voting to CheckRules_World, let's see if it...
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagex= != ==
2007-05-20 savagexforcefields needs 20 fps to look good
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 kadaverjackremoved sizeup/down binds
2007-05-20 savagexadd an animated texture for forcefields - intended...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
2007-05-20 savagexadd assault to teamplay logic
2007-05-20 savagexwhen a round ends (last objective fulfilled) all player...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-19 div0make the menu realtime dynamic light shadows work in...
2007-05-19 div0forbid game type changes by default
2007-05-19 div0oops, forgot to add this too
2007-05-19 div0added menu controls for g_maplist_votable and g_maplist...
2007-05-19 div0update server.cfg; enable random map selection by defau...
2007-05-19 savagextarget_objective_decrease only fires if activator.team...
2007-05-19 savagexfunc_assault_destructible are only attackable by attack...
2007-05-19 savagexsome stuff for spawn point selection.
2007-05-19 div0brighter capture flash
2007-05-19 savagexspawnpoint filter for assault only kicks in for targets...
2007-05-19 savagexadded spawn point selection code for assault. If spawnp...
2007-05-19 div0only allow game type changes by suggestions if g_maplis...
2007-05-19 div0draw capture effect in capturer team color, not in...
2007-05-19 div0damn fteqcc; this time:
2007-05-19 savagexadded target_assault_roundstart which is triggered...
2007-05-19 esteeladjusted campaign skill based on playing and player...
2007-05-19 strahlemannfixed a floating lamp on reslimed
2007-05-19 savagextarget_objective_decrease that are assigned to an active
2007-05-18 esteela new skin for the laser
2007-05-18 savagexnew: func_assault_destructible
2007-05-18 strahlemannfixed 3 items, that were floating a bit too high
2007-05-18 esteelyou shall play reslimed in the campaign!
2007-05-18 esteelremoved slimepit from maplist, its replaced by reslimed
2007-05-18 strahlemannmoved *_slimepit.mapcfg to attic. Added new map reslime...
2007-05-18 savagextarget_objective_decrease is now only triggerable once...
2007-05-18 savagexrename entities according to convention, introduce
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-18 savagexmy try at implementing a few assault basics. NOT WORKIN...
2007-05-18 div0fix keyhunt friendly fire exploit
2007-05-18 esteelupdated campaign for the new maps
2007-05-18 div0added waypoints on silvercity to make the bots move...
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-17 div0keyhunt: dlight effect for end of round (capture, lost...
2007-05-17 strahlemannoops
2007-05-17 strahlemannthere is no spoon.... err i mean test.shader
2007-05-17 strahlemannAdded new slime and some fancy blinking stuff for slime...
2007-05-17 esteelraised beginning bot skills as they were too weak after...
2007-05-17 esteelteam message 'dropped flag' had a wrong waypointsprites...
2007-05-17 div0slime should dissolve corpses too!
2007-05-17 div0reduced video settings cfgs to minimal set; low.cfg...
2007-05-16 div0fix unused stats feature
2007-05-16 div0remove some debug prints
2007-05-15 div0keyhunt collect sound should originate from player...
2007-05-15 esteelthe 'reset' in the player menu was pushed too far down
2007-05-15 lordhavocdisabled bloom in normal.cfg for even more fps
2007-05-15 esteelmoved r_glsl into video menu and also added gl_vbo...
2007-05-15 lordhavocgibs are no longer considered creatures, and hence...
2007-05-14 div0interfere message now with team name
2007-05-14 div0disable the lava/slime dissolve sound for anything...
2007-05-13 esteelgive a nice little indication when a jumppad was activated
2007-05-13 m0rfarpicmip 10 in omg.cfg, because it uses r_showsurfaces...
2007-05-13 esteelput picmip back to 2, that should be enough for all...
2007-05-13 esteelremoved gl_flashblend from default.cfg as its now in...
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