]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil_floors
looking in engine source told me I have to add 1024 to ent.colormap for it to actuall...
[divverent/nexuiz.git] / data / textures / evil_floors /
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2005-11-07 savagexcommit 1.2.1 game media