hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / textures / evil4_techwalls /
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2008-07-21 tzorkNormals, displacement and gloss for evil4
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (2/2)
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2005-11-07 savagexcommit 1.2.1 game media