hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / scripts / water.shader
2008-05-21 div0set "cull none" in water.shaders. Mappers who want...
2008-01-30 div0improved slime1 and slime2
2008-01-28 div0Urre's modifications to the water shaders
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-15 div0make water shaders work as expected; s/r_glsl_water...
2007-10-15 lordhavocupdated dp_refract/dp_reflect/dp_water settings
2007-10-07 div0no, dp_refract should work THAT way round
2007-10-07 div0make use of changed dp_refract/dp_reflect
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...