]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
fix BAD typo here :(
[divverent/nexuiz.git] / data / qcsrc /
2009-01-19 div0fix BAD typo here :(
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-19 div0fix cl_gentle
2009-01-19 div0cl_gentle mode (test)
2009-01-18 div0missing file
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-18 esteelcrosshair 0 = DISABLE crosshair :-P
2009-01-18 m0rfarAdded a Network tab in Settings. With the most common...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-17 div0use TR_SLIGHTBLOOD too
2009-01-17 div0fix SG damage again
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix countdown announcers
2009-01-17 div0remove two debug prints
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0fix precache names of gibs
2009-01-17 div0fix projectile movetypes
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0fix typo
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0laser and hlac: csqc projectile
2009-01-16 mand1ngan00bots never heard about weapon combos
2009-01-16 div0make SG and MG also use that code if NOT using ballisti...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0use servertime that LH just added :)
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0allow maps to load in DM if they support NO game type
2009-01-16 div0make trigger_impulse always unset FL_ONGROUND
2009-01-16 div0optimize :)
2009-01-16 esteeladded the tourney mods cointoss
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0update the csqc projectile when a func_rotating like...
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 div0forgot this one
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0fix some silly "self.nextthink = time + cvar("sys_ticra...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0describe the csqc channel use
2009-01-15 div0shots slider should also control csqc channel 6
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files
2009-01-15 div0remove some unnecessary stopsound calls
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 m0rfarmoved demos tab to multiplayer dialog
2009-01-15 div0electro: properly clear projectile sound
2009-01-15 div0make misc_laser more flexible
2009-01-15 div0properly use the base volume for turrets
2009-01-15 div0properly stopsound the rocket fly sound
2009-01-15 div0some centerprint fixes by victim
2009-01-14 div0reduce camping rifle secondary damage a bit
2009-01-14 esteelrenamed calltimeout/resumegame to timein/timeout. ...
2009-01-14 div0radarmap: default to the --trace method, as it is faste...
2009-01-14 div0make this a dprint too
2009-01-14 div0this better is a dprint
2009-01-14 div0fix a case where trace_endpos made no sense
2009-01-14 div0fixed important code I killed while trying to kill...
2009-01-14 div0fixed the bug causing sv_cmd radarmap --trace take...
2009-01-14 div0monster framework from dpmod
2009-01-13 esteelchanged the teamsize marker to show to all teams except...
2009-01-13 mand1ngaAdded camera for demo playback.
2009-01-13 div0shuffle maplist only if requested
2009-01-13 div0more file names
2009-01-13 div0also check processed file names
2009-01-13 div0remove a stupid debug print
2009-01-13 div0fix bug regarding radarmapper usage message
2009-01-13 div0fix the cause of radarmap --trace being too dark
2009-01-13 div0fix some div0s in FullTraceFraction
2009-01-13 div0damn typo :P
2009-01-13 div0improve radarmap accuracy a little bit
2009-01-13 div0more stuff to this :P
2009-01-13 div0new options for radarmap: --block (default, old style...
2009-01-13 div0turn traceline_inverted into a tracebox_inverted function
2009-01-13 div0can't fix this portal crash without additional info...
2009-01-12 m0rfarBetter SpawnCasing origins on the 3 guns that use it.
2009-01-12 div0improved weapon stay mode so it no longer affects the...
2009-01-12 div0new mode: g_weapon_stay 2
2009-01-12 div0make projectiles support jumppads
2009-01-11 div0actually stop the electro_fly sound
2009-01-11 esteeladd netgraph to the menu
2009-01-11 esteelsplit an larger if test into several, fixed the team...
2009-01-10 div0use electro_fly for the secondary, not for the primary
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2009-01-10 div0make voice sounds a bit louder again
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
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