]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
Grenademodel centered, Hagar lowered, Minstanex raised.
[divverent/nexuiz.git] / data / qcsrc /
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-15 div0fix seeker shotorg
2009-03-15 div0improve shotgun and shootfromcenter
2009-03-15 mand1ngaFixed bug in the routing to alternative goals. Don...
2009-03-14 div0fix hook origin
2009-03-14 mand1ngaFixed typo in last commit
2009-03-14 mand1ngaSearch for nearest waypoints more progressively. This...
2009-03-14 div0display "sv_cmd gettaginfo" more accurately
2009-03-14 div0tiny cleanup for the shot origin stuff
2009-03-14 div0fix loading of the zyms
2009-03-14 lordhavocadded support for models/weapons/h_name.zym models
2009-03-14 div0more robustness for weapon animation (should fix the...
2009-03-13 div0do the same as last commit, but don't rely on the funct...
2009-03-13 div0fight float inaccuracy in the animation system
2009-03-13 div0abort the vote if there was just 1 choice anyway
2009-03-13 div0derive the shot origin automatically from the hand...
2009-03-13 lordhavocfix weapon position with qcweaponanimation off
2009-03-13 lordhavocminor edits to make code more similar to old versions
2009-03-12 mand1ngaBasic ladder handling for bots
2009-03-12 lordhavoceject multiple shell casings from secondary fire of...
2009-03-12 lordhavoceject multiple shell casings from shotgun if ammo is...
2009-03-12 lordhavocfixed a bug that caused the campingrifle's reload anim...
2009-03-12 lordhavocforgot this file
2009-03-12 div0better error message for cvar check
2009-03-12 lordhavocfix two weapon bugs that were overriding player animations
2009-03-12 div0implement sv_gameplayfix_slidemoveprojectiles behaviour
2009-03-12 div0make qc-based weapon animation look better
2009-03-12 lordhavocfixed muzzleflashes with sv_qcweaponanimation mode
2009-03-12 lordhavocfix bugs with camping rifle introduced by my anim changes
2009-03-12 lordhavocadded sv_qcweaponanimation cvar which enables entirely...
2009-03-12 mand1ngaBots: Swimming support (only to get out of water)
2009-03-11 lordhavocfix compile (don't need the weapon model qh files)
2009-03-11 lordhavocadded dpm weapon support
2009-03-11 div0-allweapons
2009-03-11 esteela very simple approach at switching between havoc and...
2009-03-11 div0get rid of the v_flipped toggle
2009-03-10 div0fix a typo in movetypes.qc that can cause entities...
2009-03-10 div0initialize mapinfo on startup (so the gametype command...
2009-03-09 div0fix CR reloadtime(?)
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-03-09 div0show "1 vote" instead of "1 votes"
2009-03-09 div0try to fix the "don't care" message spam
2009-03-09 div0fix typo in a cvar name
2009-03-08 div0fix "corona in air" bug when a strength player got...
2009-03-08 m0rfarNo one should want to have more than 100 in netfps imo
2009-03-08 div0a new "fexists" rpn command to just check if a file...
2009-03-07 div0fix mapvote "keeptwo" feature (wasn't display disappear...
2009-03-07 div0fix logic of radar showing
2009-03-07 div0provide access to time to cfg files
2009-03-07 div0fix hook shot origin
2009-03-06 esteeladd 'addtolist' to 'qc_cmd help'
2009-03-06 div0no, the last change was misguided. Instead, the engine...
2009-03-06 div0another bug bites the dust
2009-03-06 div0I knew it. work around fteqcc bug...
2009-03-06 div0use less temp strings for shuffling, should work safely...
2009-03-06 esteelSMALL feature, qc command addtolist to only add a strin...
2009-03-06 div0better maplist shffle method
2009-03-06 div0fix a function prototype
2009-03-06 div0add a TODO comment :P
2009-03-06 div0add a "g_maplist_cleanup" command; fix reverse logic...
2009-03-06 div0Radical change (please test): allow sv_cmd commands...
2009-03-05 div0new flood control code, counting lines more exactly...
2009-03-04 esteelno longer send cl_hidewaypoints to the server, its...
2009-03-03 div0remove a weird empty window
2009-03-03 esteelsecond part of terencehills patch, colored name preview
2009-03-03 esteeluse part of terencehills patch and moved the skin color...
2009-03-02 mand1ngaNow bots can not see invisible players on minsta
2009-03-01 mand1ngaBots: Escape from jump pads :D
2009-03-01 div0fix bot weapon priority lists of full length
2009-03-01 div0nex shot org
2009-02-28 div0fix some overlong text
2009-02-27 mand1ngaSlightly better dangers detection
2009-02-27 div0more teamplay fixes
2009-02-27 div0slightly better behaviour on "color 14 14; connect...
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-27 div0fix some warning prints
2009-02-27 div0fix race columns
2009-02-27 div0func_breakable needs no suport for anglesjitter etc...
2009-02-27 div0mark spectators as -666 if using fullstatus :P
2009-02-27 div0remove the team number from the fullstatus
2009-02-27 div0support g_full_getstatus_response by menu QC
2009-02-27 div0anglejitter etc.: only touch the float fields when...
2009-02-27 div0try to fix exit decal of ballistic bullets
2009-02-27 avirox- Allow func_breakable to use .anglesjitter (and anglej...
2009-02-27 avirox- When no origin brush is present, spawn the .mdl_dead...
2009-02-26 m0rfara typo
2009-02-26 m0rfarChanged the "See help..." messages to "See 'vhelp'...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0work around fteqcc bug
2009-02-26 div0fix missing files in last commit
2009-02-26 div0while we're at it: allow filtering entities by gametype...
2009-02-26 div0support originjitter/anglesjitter for ALL entities
2009-02-25 div0unrotate the model (still floating in air)
2009-02-25 div0make the correction angle more exact
2009-02-25 div0fix the stupid alignment of the rockets pickup. MAPPER...
2009-02-25 avirox- Oops! Fixed compiler error
2009-02-25 div0fix sv_cheats 1 and hook ammo usage
2009-02-25 avirox- .mdl_dead would work best with an origin, but it...
2009-02-25 avirox- func_breakable_look_destroyed: Don't set SOLID_BSP...
2009-02-25 div0not health < 1, but health <= 0
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