]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
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2006-06-05 kadaverjack- added sampling rate/channels to sound menu (changing...
2006-06-04 kadaverjackdedicated servers will now always switch to the first...
2006-05-31 div0bots are now 1/3 more offense-friendly
2006-05-29 esteelsecondary firemode now checks for the right amount...
2006-05-29 lordhavocadded sv_airaccelerate cvar, and fixed a misspelling...
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 lordhavocmade bots play much worse on lower skill settings,...
2006-05-26 div0generalized physics to have Quake-style and Nexuiz...
2006-05-26 div0physics test cfg files
2006-05-25 div0small parameter tuning
2006-05-25 div0Quake-style physics with reduced bunnyhopping to try...
2006-05-25 div0made Campaign_wordwrap common by putting it into campai...
2006-05-24 div0Moved NixNex initialization where it belongs
2006-05-23 savagexadd func_stardust (a simple entity with self.effects...
2006-05-22 div0a piece of code I forgot to commit... but it's ifdeffed...
2006-05-20 div0bot_ignore_bots
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-14 div0campaign games are now pausable
2006-05-14 div0sv_public now zeroed out; g_campaign set in a non-campa...
2006-05-09 kadaverjack- fixed bug that players didn't die when health rots...
2006-05-07 lordhavocfix the nex impact to not appear on sky
2006-05-06 div0don't need to transmit gibs that aren't seen and aren...
2006-05-06 div0cl_nogibs (must be set at connect)
2006-05-05 div0Variable LOD functions (no support for corpses yet...
2006-05-05 div0Added a first attempt of detail reduction (just a stub...
2006-05-02 div0- increased enemy search distance to about infinity
2006-05-02 div0Bot support for Domination
2006-05-01 div0Stupid bug. Stuuuuuupid bug. That's why LMS didn't...
2006-05-01 div0enemy players now are low-priority "goals" in DM to...
2006-05-01 div0weakened skills 0 to 2:
2006-05-01 div0added "press jump" message
2006-05-01 div0g_balance_teams fixed and defaults to 0 again. If the...
2006-04-30 div0workaround for "team balance does not work" bug in...
2006-04-30 div0havocbots now play CTF!
2006-04-30 div0Now respects sv_stepheight. Stairs should now work...
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 div0Fixed "overtime when not needed" bug in WinningCondiiton_*
2006-04-30 lordhavocfixed laser cvar names in aiming code
2006-04-30 div0Ignoring team balance settings for campaign mode
2006-04-30 div0Using Dompoints as waypoints - at least SOMETHING...
2006-04-30 div0Fixed g_campaign team balance
2006-04-30 div0Made more bot skills work (now the range from 0 to...
2006-04-30 div0Minor fixes (woah... they compile now!) ;)
2006-04-30 lordhavocreplaced mauvebot and urrebot with havocbot (Urre didn...
2006-04-29 div0Improved handling of winning the last level.
2006-04-29 div0FIRST unset the variable. THEN raise the error.
2006-04-29 div0Redone campaign mode for better integration with the...
2006-04-26 div0Added a basic singleplayer campaign as an example....
2006-04-26 div0Added: a field ".winning" that's true if and only if...
2006-04-22 div0fixed GiveFrags, LMS works again
2006-04-22 div0New Hagar secondary - corrected aiming, made it explode...
2006-04-22 savagexhagar: secondary hagar shall go nuts on players on...
2006-04-22 savagexmade secondary hagar fire mode bounce exactly *once...
2006-04-21 div0New mutator "cloaked": makes everyone have 25% alpha.
2006-04-21 lordhavocupdated particle effects
2006-04-20 kadaverjackfixed 2 arena bugs
2006-04-20 lordhavocchanged item respawn effect to a custom te_wizspike...
2006-04-20 div0Now THAT was why the crouch key didn't feel right....
2006-04-20 div0reduced grappling hook minimum length; pull can now...
2006-04-18 kadaverjackadded arena to game_reset.cfg and changed welcome messa...
2006-04-18 div0Removed friction on downstepping
2006-04-17 kadaverjacknew gamemode: arena
2006-04-15 blackRevert first change in the trunk.
2006-04-15 blackRename menu[qc] to oldmenu[qc].
2006-04-13 div0Now overtime also gets initiated by equal frags and...
2006-04-13 div0Now overtime also works when fraglimit == 0. Shame...
2006-04-12 div0moved overtime bcenterprint to a better place (it have...
2006-04-12 div0Overtime message is better like that...
2006-04-12 div0PLEASE TEST: timelimit_overtime - when non-zero, if...
2006-04-12 div0don't use switchweapon as fallback for logged "current...
2006-04-11 kadaverjack- spawnpoints are now checking whether there is enough...
2006-04-10 div0added support for %w/%W (weapon/ammo); asay_ aliases...
2006-04-10 div0New location escapes: %d - location of last death,...
2006-04-10 kadaverjackdisable crouching when using the hook (it could be...
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-09 div0%l: strstr really ate all my tempstrings, as expected...
2006-04-09 div0info_location: now uses the first visible one of the...
2006-04-09 div0increased TrueAim and laser guided missile max distance...
2006-04-08 div0bug with player falling through might be just a map...
2006-04-08 div0speed cutoff too close, increased
2006-04-08 div0Restricted to up to 7 replacements.
2006-04-08 kadaverjack- removed cl_particles menuswitch
2006-04-08 div0fixed info_location support, now it even has been tested
2006-04-08 esteeldrop all runes when going to spectator mode
2006-04-08 kadaverjackoops, i thought there already was a return :)
2006-04-08 div0you now die of becoming too fast (please revert once...
2006-04-08 div0fixed some eventlog vs. scorelog bugs
2006-04-08 div0Special escapes for say and team_say: %a = armor, ...
2006-04-08 kadaverjack- fixed sv_maxspeed bug crazy.flash reported
2006-04-07 div0PLEASE TEST: Improved LMS display in the scoreboard...
2006-04-07 kadaverjack- Hooray, more dirty traceline hacks! (spawnpoints...
2006-04-07 div0Logging: now also logs the weapon number if out of...
2006-04-07 div0event log can list mutators now
2006-04-06 kadaverjackfixed some item positions that where messed up by the...
2006-04-06 div0event log now shows who's a player and who's a bot
2006-04-06 div0New cvar: g_maplist_selectrandom
2006-04-06 div0Urrebots now keep track of their last rocket and detona...
2006-04-05 kadaverjackadded item property to make floating items possible
2006-04-05 esteelThe laser got a small viewkick
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