]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
menu items for map list votable/random; dlight shadows now work with rtworld disabled
[divverent/nexuiz.git] / data / qcsrc /
2007-05-19 div0keyhunt effect fixes; optional prevention of gametype...
2007-05-19 div0keyhunt effect fteqcc bug fix
2007-05-18 div0silvercity waypoints on map edges;
2007-05-17 div0cfg fixup; removed dprints; slime/lava sound only for...
2007-05-14 div0sv_jumpvelocity; typo fixes in maps/*.txt
2007-05-13 esteelgive a nice little indication when a jumppad was activated
2007-05-11 esteelalso update r_picmipworld (from kadaverjack)
2007-05-11 div0merge not classname check
2007-05-09 div0revert accidentally broken basement; keyhunt fixes...
2007-05-08 div0"K" in eventlog is a dropped key
2007-05-07 div0Morphed's new key :)
2007-05-07 div0Diesel + video settings
2007-05-06 m0rfarMade spawn sound optional, on by default. The ladder...
2007-05-06 div0removed second seta sv_precacheplayermodels in default.cfg
2007-05-05 div0make minplayers only check active players; gib eye...
2007-05-05 div0don't need this ^3
2007-05-04 div0optional precaching; r_picmipworld
2007-05-04 div0kh scoring fix; removed period from message
2007-05-03 div0cheat fixes
2007-05-03 div0various minor fixes
2007-05-03 div0don't try to open defaultmodel every frame; keyhunt...
2007-05-02 div0trunk/branch merge:
2007-05-02 div0- New game mode: Key Hunt
2007-05-01 esteelfunc_bob can also damage players now if dmg/dmgtime...
2007-04-28 kadaverjackoops, rockets only need to turn when they got damaged...
2007-04-28 kadaverjack- always turn missiles in direction of flight
2007-04-25 div0yet another autoscreenshot fix
2007-04-25 div0numbots;
2007-04-25 div0improved redirection system; remove netname workaround
2007-04-25 div0remove workaround for broken strdecolorize
2007-04-25 div0fix jumppad sound for bots
2007-04-23 kadaverjackadded target_teleporter support
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-20 div0hit sound fix again
2007-04-20 div0deleted ent files not needed any more; now using all...
2007-04-20 div0spawnpoints drop on g_spawnpoints_autodrop; merged...
2007-04-20 div0The Big Merge:
2007-04-20 div0fix: bots following carried flags, bot waypoints being...
2007-04-19 esteelfrom trunk: join menu now displays human player count
2007-04-18 div0capture time with 2 decimals
2007-04-18 esteelcorrected csqc 'dead' check
2007-04-18 kadaverjackmerged from trunk: r2327, r2333 & r2335
2007-04-18 div0EF_LOWPRECISION whereever needed
2007-04-17 div0gamecommand support;
2007-04-14 div0What was I smoking... old clients have the broken viewz...
2007-04-14 div0fixed zoom factor to match current engines
2007-04-14 div0teams_matter check fixed
2007-04-13 div0damn, this function again. THIS IS DEBUG CODE...
2007-04-13 div0waypoint sprites system
2007-04-11 div0NO MORE TDEATH :)
2007-04-08 div0more hook updates; less dlight
2007-04-04 div0cleanup of player physics calls; no rebalancing in...
2007-04-03 div0strcat cleanups;
2007-04-01 div0g_balance_teams_complain to nag about team balance...
2007-03-28 div0put the vote message in one line less so it's centered...
2007-03-28 div0map voting; simple majority; vote nagging; FOR_EACH_PLAYER
2007-03-17 div0talk2 support
2007-03-16 div0"impossible shot" dprint killed
2007-03-16 div0projectile velocity stuff
2007-03-15 esteelmerged from trunk: removed clientcommand and reworded FAQ
2007-02-21 div0spawnflag == 1 now also sets noalign... for Q3A maps
2007-02-18 kadaverjackmenu switch for vid_vsync
2007-02-18 div0check for teamkills AFTER making sure it was a player
2007-02-13 div0-clientcommands check (engine can do it now)
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-02-08 esteelno mirror damage for hitting team corpses
2007-02-07 div0merged LH's changes from trunk (droptofloor item/spawn...
2007-02-06 esteelmade first machinegun (and thus secondary firemode...
2007-01-27 div0oops... relink freshly spawned waypoint please
2007-01-27 div0waypoints-from-items now configurable;
2007-01-24 div0bugport of fix of unused function
2007-01-22 div0if g_respawn_mapsettings is on, respawn settings can...
2007-01-21 div0hopefully fix joining from spectator mode
2007-01-21 div0prevent bad map cycles
2007-01-17 div0only shuffle ONCE; add nexuiz-dinput.bat
2007-01-17 esteelfixed a warning in data/qcsrc/menu/custom/campaign...
2007-01-15 div0update info
2007-01-14 div0only respawn using attack, jump, attack2, hook, use
2007-01-14 div0hidden "g_running_guns" mutator; fteqcc bug checking...
2007-01-14 div0respawn when RELEASING the button;
2007-01-11 kadaverjackfixed detection for empty nicknames
2007-01-11 div0validate chmap for masters
2007-01-11 div0vdo login command
2007-01-09 div0oops... forgot to commit this when merging sv_info_*
2007-01-03 div0renamed cnt to autoscreenshot to make sure
2007-01-03 div0cmd info (something) prints the content of sv_info_...
2007-01-03 div0autoscreenshot
2006-12-31 div0nexuiz-linux-* features (vid_x11_display)
2006-12-29 div0Crylink center fixed
2006-12-23 div0speling
2006-12-23 div0falling damage fix
2006-12-23 div0fallthrough detection now uses -131072 units
2006-12-21 div0no more flag fallthrough
2006-12-21 div0door crusher patch
2006-12-21 div0winning condiiton bug in LMS
2006-12-18 div0quit_when_empty
2006-12-18 div0spawn_debug 2
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