]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
menu changes to autoswitch/shownames/showgibs now take effect immediately; use
[divverent/nexuiz.git] / data / qcsrc /
2007-04-13 div0menu changes to autoswitch/shownames/showgibs now take...
2007-04-13 div0sorry, forgot this file
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-13 div0new zoom customization: cl_zoomspeed, cl_zoomfactor
2007-04-11 div0oops, this was meant to be local only
2007-04-11 div0no more tdeath
2007-04-08 div0Dresk: remove dlight from weapon for strength/shield
2007-04-08 div0make hook update more often
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0branch needs this declaration
2007-04-04 div0Q1 map support; ctf1 now works!
2007-04-04 div0move player selection display to prethink
2007-04-03 div0oops, water jump too
2007-04-03 div0moved jump to SV_PlayerPhysics (please test) - needed...
2007-04-01 div0fix netname the right way; check for empty string in say
2007-04-01 div0fix up broken netnames (thanks, Burning)
2007-04-01 div0never trust Dresk's code (back to QC implementation...
2007-04-01 div0oops, cvar name...
2007-04-01 div0DP uses say with two spaces in messagemode - workaround
2007-04-01 div0define burst right... :)
2007-04-01 div0g_balance_teams_complain to complain about team balance...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-28 div0vote message in four lines again
2007-03-28 div0display default binds for voting
2007-03-27 div0edgefriction 1, not 0!
2007-03-27 div0now that an actual intermission mode is used, angles_x...
2007-03-27 div0clear impulse before displaying voting screen for the...
2007-03-27 div0// a simple majority suffices to accept a vote (meaning...
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-26 div0vote: suggestion flag missing
2007-03-26 div0work around fteqcc bug (duh...)
2007-03-26 div0voting: fix crash with invalid maplist; comment out...
2007-03-26 div0- projectile style is now 2 (Newtonian with aimfix...
2007-03-17 div0talk2.wav support, thanks to LordHavoc
2007-03-17 div0oops()()
2007-03-17 div0can't do this with that parameter... can't depend on...
2007-03-17 div0preparations for better team auto balancing;
2007-03-16 div0"impossible shot" dprint killed
2007-03-16 div0oops... left a dprint
2007-03-16 div0sorry, did not mean to commit this
2007-03-16 div0added: g_projectiles_newton_style
2007-03-15 esteelremoved clientcommands
2007-02-21 div0items with spawnflag 1 also don't autodrop
2007-02-18 kadaverjackmenu switch for vid_vsync
2007-02-18 div0don't handle teamkills if the attacker is e.g. a spectator
2007-02-09 div0deleted clientcommands check, now just let all through...
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-02-08 esteelno mirror damage for hitting team corpses
2007-02-06 esteelmade first machinegun (and thus secondary firemode...
2007-02-06 lordhavocchanged item positioning code to work better
2007-02-06 lordhavocremoved redundant ricochet noises on machinegun
2007-02-06 esteelremoved unused welcomemessage_time and renamed welcomem...
2007-02-06 div0don't print welcome messages THAT often! Eats traffic.
2007-02-05 div0missing newline for print
2007-02-03 lordhavocfix droptofloor parameters
2007-02-03 lordhavocadded DP_SV_PRINT extension
2007-02-03 lordhavocchanged runespawner placement to use droptofloor
2007-01-27 div0newly created wp relink
2007-01-27 div0waypoints out of items configurable;
2007-01-24 div0small bug in unused function CalcAngleMove
2007-01-22 div0respawn settings
2007-01-20 div0check argv(g_maplist_index) first, fixes some problems...
2007-01-17 div0only shuffle ONCE, add nexuiz-dinput.bat
2007-01-17 esteelfixed a warning in data/qcsrc/menu/custom/campaign...
2007-01-15 div0increasing retry delays
2007-01-14 div0only respawn/exit intermission using attack, jump,...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2007-01-14 div0oops... respawn change affected bots
2007-01-14 div0ext response system added; NOTE: two outstanding things:
2007-01-13 div0only play countdown sound if less than 0.5s until next...
2007-01-13 div0fteqcc
2007-01-13 div0typos in the messages for masters...
2007-01-13 div0damn fteqcc
2007-01-13 div0respawn countdown
2007-01-11 kadaverjackfixed detection for empty nicknames
2007-01-11 div0oops
2007-01-11 div0BUGFIX: validate map for master's chmap too
2007-01-11 div0new command: vdo login (password) - if password matches...
2007-01-03 div0cnt -> autoscreenshot to make sure (cnt is already...
2007-01-02 div0cmd info (something) prints the content of sv_info_...
2007-01-02 div0autoscreenshot again
2006-12-29 div0make waypoints go through doors; fix "no waypoints...
2006-12-29 div0Crylink secondary center correctly
2006-12-29 div0for consistency, apply alpha to exterior weapon model...
2006-12-23 div0speling
2006-12-23 div0falling damage should only be applied for velocity...
2006-12-23 div0fallthrough detection now supports up to 131072 units...
2006-12-21 div0no more flag fallthrough
2006-12-21 div0LMS winning condition
2006-12-20 div0fix boolean logic for crushers
2006-12-18 div0new cvar: quit_when_empty - exits the server once it...
2006-12-18 div0spawn_debug 2 searches for duplicated items too
2006-12-17 div0strstr broke
2006-12-17 div0version nag feature - non-SVN clients get a message...
2006-12-15 esteelcorrected the colors for fast/medim ping
2006-12-13 blackCommit a new item (Nex_HostCache_Ping) that colors...
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-12 div0try to find that LMS bug using developer 1
next