bugfix target_spawn, and change docs to match it
[divverent/nexuiz.git] / data / qcsrc /
2008-10-16 div0bugfix target_spawn, and change docs to match it
2008-10-16 div0allow target_spawn to edit entities too
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-15 div0fix this code :)
2008-10-15 div0add the width of a space between icons and text of...
2008-10-15 div0MirceaKitsune's color icons, and code to put them in...
2008-10-14 div0random does not ceil. Fixed.
2008-10-14 div0menu should set antilag 2 too
2008-10-14 div0more bot colors
2008-10-14 div0antilag: add mode 3 (old 1) and 1 (current 1 without...
2008-10-14 div0record more antilag frames
2008-10-14 div0fix antilag 2
2008-10-14 div0fix minstagib out of ammo
2008-10-14 div0work around new fteqcc bug :(
2008-10-14 div0ignore empty "say" commands, make all argv_start_index...
2008-10-14 div0MOAR stuff ;)
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-14 div0de-linuxed the code base a bit
2008-10-13 tzorkTurrets precache fixed. Turrets now work with ONS.
2008-10-13 div0fix map validation for chmap
2008-10-13 div0detect changes on teamplay cvar (in case that gets...
2008-10-13 div0fteqcc sucks
2008-10-13 div0try to improve player networking: let playerchecker...
2008-10-12 div0as the players do not use shirt/pants right, rename...
2008-10-12 div0sbar: add columns:
2008-10-11 div0fix win mode 0
2008-10-11 div0use DRAWFLAG_SCREEN for team radar now (warning: breaks...
2008-10-11 div0g_balance_teams_complain 0 now shuts off the message...
2008-10-11 div0forgot this
2008-10-11 div0stop using the insane tokenizer for menu skin files
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0allow flag dropping, but disabled by default. Also...
2008-10-10 div0use sound/weapons/minstanexfire.ogg
2008-10-10 div0fix keyhunt crash with warmup
2008-10-10 div0remove debug print too
2008-10-10 div0oops :P forgot to un-setmodel when getting the modelindexes
2008-10-10 div0fix func_bobbing
2008-10-10 div0correctly track player ID of last holding player
2008-10-10 div0fix fraglimit display for CTF
2008-10-10 div0ctf: always sort scoreboard by personal score
2008-10-10 div0new teamradar alpha defaults, should look better and...
2008-10-10 div0more visible vote/warmup naggers
2008-10-10 div0fix team radar FG alpha default
2008-10-10 div0separated out the mortar trail and the hagar trail...
2008-10-10 div0fix float logic for almost_in_bounds
2008-10-10 div0tiny cleanup
2008-10-10 div0don't kill impressive that easily :P
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0make portal health/lifetime cvars
2008-10-09 div0- make portals easier to destruct (200 health instead...
2008-10-09 div0argh... last typo there
2008-10-09 div0fix typo in radar
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0fix shotgun effect
2008-10-09 div0fix setsize calls. This should now fix flag going throu...
2008-10-09 div0g_ctf_fullbrightflags
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-08 div0wider radar dialog
2008-10-08 div0fix overtime msg
2008-10-08 div0this file has to match defaultNexuiz.cfg
2008-10-08 div0make objerror safe for all entities again
2008-10-08 div0same bug again
2008-10-08 div0it currently is not allowed to objerror() when an Initi...
2008-10-08 div0add an engine check before using the MIPMAP flag
2008-10-08 div0fix division by zero if cl_zoomfactor == 1
2008-10-08 div0use q3map2 not mapinfo bounds for short circuit
2008-10-08 div0reset the ready count too on ready-restart (not just...
2008-10-08 div0fix default weapon color (0xAA is no longer neutral)
2008-10-08 div0improve "radarmap" help
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-08 div0fix bogus keyhunt interfere messages
2008-10-08 div0new command "sv_cmd bbox" outputting all relevant bboxe...
2008-10-07 div0update world mins/maxs fro mapinfo; fix comment
2008-10-07 div0add option "sv_cmd roughmap --quit" to exit the server...
2008-10-07 div0team radar menu controls
2008-10-06 div0minor portals fix again :P
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-06 div0experimental change: only resend a waypointsprite if...
2008-10-06 div0also compare the team in SPRITERULE_DEFAULT. Should...
2008-10-06 div0improve error message for size line
2008-10-06 div0hidewaypoints is handled by client now
2008-10-06 div0added a new crosshair 12 (idea by tweak)
2008-10-05 div0fix a broken check by commenting it out. It never was...
2008-10-05 div0also copy weapon and switchweapon to spectators
2008-10-05 div0do not generate that many porto weapons :P
2008-10-05 div0iapply the vid_conwidth/height ratio for the sprites
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0draw HUD before other stuff again (no idea why this...
2008-10-04 div0do not use "chain" that way!
2008-10-04 div0let HUD draw over other stuff
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0cl_teamradar_position
2008-10-04 div0fix MrBougo's portal bug
2008-10-04 div0fix hook bug, but why?
2008-10-04 div0ignore "trace_endpos in solid" error as it sometimes...
2008-10-04 div0fix wrong observe message
2008-10-04 div0more teamradar features (zoom mode)
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