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CSQC accelerometer! Please test (cl_showacceleration 1)
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2009-09-12 fruitiexCSQC accelerometer! Please test (cl_showacceleration 1)
2009-09-11 div0[NOT FOR 2.5.2] better gibs for robots (yes, by you...
2009-09-11 fruitiexalso hide crosshair when the menu is opened
2009-09-11 div0fade out HUD when opening menu
2009-09-11 div0fix typo
2009-09-11 div0new cvar: _menu_alpha (current alpha of menu, read...
2009-09-11 div0try to work around dead bodies
2009-09-11 div0cannot make a nolerp checkbox
2009-09-11 div0fix death message for firemines
2009-09-11 div0fix ballistic bullet compression
2009-09-11 div0fix typo
2009-09-11 div0optimize zcurveparticles by combining multiple instance...
2009-09-11 div0more antilag fixes
2009-09-11 tzorkAlways use setorigin
2009-09-10 div0work around engine weirdness in antilag
2009-09-10 div0fix antilag ionteraction with ballistics (but, why?)
2009-09-09 div0do not restart the jump anim using the teleport bit...
2009-09-09 div0no campaign with sv_cheats
2009-09-09 div0clean up the campaign cvar list
2009-09-09 fruitiexteam mirror damage slider fix for menu, now it's adjust...
2009-09-09 div0that's it. Now alpha in the middle of the two, and...
2009-09-09 div0if we go this route, we need more alpha
2009-09-09 div0another attempt...
2009-09-09 div0increase alpha of hidden items
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
2009-09-08 mrbougodefine localcmd correctly in svqc; add client- and...
2009-09-08 div0do not switch weapon after suicide (respawn will do...
2009-09-08 div0stupid stupid stupid ;)
2009-09-08 div0add missing fdecl
2009-09-08 div0random weapon arena: switch gun after frag too
2009-09-08 div0hopefully fix sound origins for explosions (#521)
2009-09-08 div0fix #523 (items being too bright)
2009-09-08 div0Random Mutator Day: RANDOM WEAPON ARENA. You spawn...
2009-09-08 tzorkTurrets update:
2009-09-07 m0rfarg_ctf_captimerecord_allow_assisted -> g_ctf_captimereco...
2009-09-07 div0remove a print from turrets
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-09-06 tzorkMake turrets faster, part 1.
2009-09-06 div0magic ear: decolorize before matching
2009-09-06 div0make flac turret able to hit fireball, hopefully
2009-09-06 div0remove EF_FLAME flag :P
2009-09-06 div0fireball: support setting turrets on fire
2009-09-06 fruitiexone float elapsedTime too much defined, oops :(
2009-09-06 div0fireball: also hurt turrets
2009-09-06 div0do not blur crosshair in chase cam
2009-09-06 div0swap rocket and grenade explode effect, as grenade...
2009-09-06 div0move antilag player recording elsewhere, as per suggest...
2009-09-06 div0after the previous change, I can safely make 2-digits...
2009-09-05 div0fix menu display at non-4:3 aspect ratio by drawing...
2009-09-05 div0default to a good campaign if default is wrong
2009-09-05 fruitiexfinish sbar_columns_help text
2009-09-05 div0new property for menu skins: ALIGN_BACKGROUND
2009-09-05 fruitiex[NOT FOR 2.5.2] oops, forgot something :(
2009-09-05 fruitiex[NOT FOR 2.5.2] huge sbar.qc cleanup
2009-09-05 div0increase float accuracy for race time accumulation
2009-09-05 div0race: use a time accumulator fed by player physics...
2009-09-05 div0fix fireball mins/maxs
2009-09-04 mand1ngaUpdated cvar checksum
2009-09-04 mand1ngaRefactored goal stack into an array
2009-09-04 fruitiex[NOT FOR 2.5.2] HUD support for 100ths in race plus...
2009-09-04 div0allow recalling the welcome message by +show_info in...
2009-09-04 div0another warning with a good reason :(
2009-09-04 div0I knew there was a typo in there :P
2009-09-04 div0properly mark splash damage for electro
2009-09-04 div0change the values networked as "long" in scores and...
2009-09-04 div0hm... if we start networking score items as long if...
2009-09-03 mand1ngaFix warning
2009-09-03 blub0making it compile again - div0: please check the pow...
2009-09-03 blub0reverting the preparations, we first need a stringwidth...
2009-09-03 div0send scores as long when needed, and race times always...
2009-09-03 div0trigger_impulse: make it sane again (strength 1 = ident...
2009-09-03 lordhavocfixed a bug which prevented falloff modes from working...
2009-09-03 lordhavocrewrote acceleration/damping mode in trigger_impulse...
2009-09-03 lordhavocrewrote rubble handling to fix more bugs
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-03 div0fix routing to personal waypoints that I broke today
2009-09-03 div0- do not crash on "disconnect" or "quit" in CTF
2009-09-03 div0prevent screwup when trying to route to a waypoint...
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-09-03 lordhavocfix bugs with removal of least recent rubble, there...
2009-09-03 div0make declaration of getresolution match DP
2009-09-03 mand1ngaRefactored waypoint linking into human readable code...
2009-09-03 mand1ngaRefactored lag simulation to human-readable code
2009-09-02 div0[NOT FOR 2.5.2] fireball: better damage reporting to...
2009-09-02 div0fix setsize warning
2009-09-02 div0fix bogus "unreachable code" by changing the break...
2009-09-02 div0[NOT FOR 2.5.2] fireball now uses less alpha on shockwave
2009-09-02 div0redo fire math
2009-09-01 div0[NOT FOR 2.5.2] uncomment the stuff I commented out...
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-09-01 div0do not rot/regen fuel when using unlimited ammo
2009-09-01 tzork <div0> add a 0 as second argument then commit
2009-09-01 div0modeleffects: also network skin
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-09-01 div0fix typo
2009-09-01 div0honor teleport bit
2009-09-01 div0teleport bit for projectiles
2009-09-01 div0proper shockwave origin
2009-09-01 div0fix size calc in shockwave
2009-08-31 lordhavocfix transparent items behavior for teamed items
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