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[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
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2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-09-01 div0do not rot/regen fuel when using unlimited ammo
2009-09-01 tzork <div0> add a 0 as second argument then commit
2009-09-01 div0modeleffects: also network skin
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-09-01 div0fix typo
2009-09-01 div0teleport bit for projectiles
2009-09-01 div0proper shockwave origin
2009-09-01 div0fix size calc in shockwave
2009-08-31 lordhavocfix transparent items behavior for teamed items
2009-08-31 div0turn off warmup in runematch too (warmup code SUCKS)
2009-08-31 div0[NOT FOR 2.5.2] projectiles on jumppads: make them...
2009-08-30 lordhavocmade items transparent when awaiting respawn, not invisible
2009-08-30 div0add a subsystem to set players on fire (unused)
2009-08-29 mand1ngaEven distribution of attackers
2009-08-29 div0new cvars sv_taunt, sv_autotaunt
2009-08-28 div0jumppads: do not touch pushltime on non-players
2009-08-28 div0{
2009-08-26 tzorkFix turrets bboxes.
2009-08-26 div0make CTF flag cap shockwave clientside too
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-26 div0shockwave is now clientside (smoother)
2009-08-26 fruitiexctf speedrun impulse fix by TH
2009-08-26 mand1ngaFixed tracking of stats in warmup stage
2009-08-26 mand1ngaToo much visual basic? ..
2009-08-25 fruitiexmore team cleanups by TH
2009-08-25 fruitiexg_warmup_limit fix by terencehill + timeout slowmo...
2009-08-25 div0remove stupid prints and unused function
2009-08-25 div0onslaught shockwave: make this feature available to...
2009-08-24 mrbougoupdate cfg hashes
2009-08-24 div0fix nex whoosh spamming misc_laser
2009-08-23 mand1ngawhoops
2009-08-23 mand1ngaEnable code for jetpack navigation, although the featur...
2009-08-23 mand1ngaDon't attack neutral entities
2009-08-23 fruitiexshow only needed ammo types on the HUD in nixnex and...
2009-08-23 fruitiex3in1 gameplay patch by Taoki, bot domination fix (now...
2009-08-23 mand1ngaNew awesome effects for Onslaught
2009-08-23 mand1ngaFix compiler warnings
2009-08-23 mand1ngaSave some compiler time
2009-08-22 fruitiexgenerator gib spawn origin fix, should fix unstuck...
2009-08-22 mand1ngaDisable temporarily bot_vs_human when qty of teams > 2
2009-08-22 mand1ngaFix bots_vs_human and clean up CheckAllowedTeams()
2009-08-22 mand1ngaDon't show the "You got the Minstanex" msg in Minstagib...
2009-08-22 mand1ngaMake bots annoy with the laser when they run out of...
2009-08-22 mand1ngaDon't generate a minstanex with ammo when dying by...
2009-08-21 div0s/ogg/wav/g
2009-08-21 mand1ngaMinstanex fixes by terencehil (#484)
2009-08-20 div0fix warning
2009-08-20 div0rewrite nex whoosh code much more efficiently
2009-08-20 mand1ngaAdded command for playing sound files at bot location
2009-08-19 tzorkFix constant flyby sound for nex when spectating nex...
2009-08-19 tzorkFix constant flyby sound for nex when spectating nex...
2009-08-19 tzorkTeam colored minstanex beams & flyby sound for near...
2009-08-19 div0gunalign 4 = center handed if possible, else left
2009-08-19 div0shootfromeye > shootfromcenter > shootfromclient >...
2009-08-19 div0allow cl_gunalign settings for VISUAL-ONLY shot origin...
2009-08-19 div0shootfromclient: allow centerhandedness only if set...
2009-08-19 div0cl_gunalign: only allow sending it ONCE
2009-08-18 div0restart jump anim when needed
2009-08-18 div0item waypointsprites: mark them as hideable, as they...
2009-08-17 mand1ngaFix bot pausing
2009-08-17 mand1ngaBetter landing
2009-08-16 div0individual hitplot
2009-08-16 div0ONS fixes
2009-08-16 mand1ngaFix audio spam on generator auto-destruction. Disallow...
2009-08-15 tzorkFix funky bug that waprs players to the spiderbot when...
2009-08-14 div0cts/race: enable cl_movecliptokeyboard (new in engine...
2009-08-14 div0don't cause roundoff errors if we don't really NEED...
2009-08-14 div0race/cts: clip movement vector to the "keyboard axes...
2009-08-13 m0rfaradd piece-o-cake to default maplist
2009-08-13 div0LETS_TEST_FTEQCC
2009-08-11 div0fix wallhugging bug
2009-08-11 tzorkWops, need more files for the HUD_SPIDEBOT fix.
2009-08-11 tzorkmake spiderbot use framegroups, fix HUD_SPIDEBOT typo.
2009-08-11 mand1ngaFix frozen bots when joining a campaign level with...
2009-08-10 mrbougofix flag moving on return
2009-08-09 div0fix the bucket
2009-08-09 div0make the bucket work
2009-08-09 div0switch I with J for better coloring
2009-08-09 div0bucket-of-seven randomization
2009-08-09 div0tetris: SRS rotation
2009-08-09 div0comment fix
2009-08-09 div0make tetris easier to play (better tiles)
2009-08-09 div0add two newlines :P
2009-08-09 div0more gameover time; newline fix
2009-08-09 div0recolor tetris start message
2009-08-09 div0adjust tetris levels to match gameboy tetris better
2009-08-09 div0tetris: no longer switch fonts
2009-08-09 div0allow playing tetris while spectating
2009-08-09 div0working tetris VS mode!
2009-08-09 div0properly clear the centerprint of tetris
2009-08-09 div0partial VS support for tetris; all that's missing is...
2009-08-08 div0-DTETRIS: let konami code start tetris
2009-08-08 div0impluse cleanup
2009-08-08 div0hehe, make it look better lined up
2009-08-08 div0proper key repeat for tetris
2009-08-08 div0tetris: fix rotation; set impulse from 200 to 100;...
2009-08-08 div0fix seeker->RL
2009-08-08 mrbougoadd if_client alias, fix cvar hashes (why did it need...
2009-08-08 div0add a weapon_seeker() function that spawns the RL
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