]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fixed laser switch-to-last-weapon bug
[divverent/nexuiz.git] / data / qcsrc / server /
2006-02-09 kadaverjackfixed laser switch-to-last-weapon bug
2006-02-09 urreReinstated navigation "optimization" for profiling...
2006-02-09 urreMade Urrebots choose character names and models, by...
2006-02-08 kadaverjackfixed 2 nex bugs (nex beam stopped at first player...
2006-02-08 savagexmissing break;
2006-02-08 blackAdd some untested code which is supposed to check the...
2006-02-08 kadaverjack- anisotropy/gl_picmip switches, dropweapon/show_info...
2006-02-08 urreDisabled optimised navigation until fixed (it turned...
2006-02-06 urreFirst working version of the (hopefully) optimised...
2006-02-06 urreAltered error and success messages, no more search...
2006-02-06 urreFixed a bug
2006-02-06 urreAs usual I can't test my changes, and seeing as this...
2006-02-06 kadaverjackEF_NOSHADOW for all projectiles
2006-02-06 kadaverjackno shadows for missiles & grenades
2006-02-04 kadaverjack- version number in FAQ is now 1.5
2006-02-03 kadaverjackfixed extralife bug in minstagib tdm
2006-02-02 kadaverjack- fixed playercount in lms
2006-02-02 savagexgive proper colormap to corpses
2006-02-01 savagexhagar secondary now uses old aiming again (makes more...
2006-02-01 savagexchange grenade-launcher aiming back to pre-TrueAim(tm)
2006-02-01 kadaverjackadd secondary function for laser: switch to last used...
2006-01-31 kadaverjacknew cvars to disbale powerups (requested by GreEn`mArine)
2006-01-30 kadaverjackset FL_NOTARGET flag for spectators/observers
2006-01-30 savagexfix aim when standing in front of a clip-brush
2006-01-30 kadaverjackpragmas to avoid problems with latest fteqcc builds
2006-01-29 urrefixed progs.src for the new directory structure
2006-01-29 urreI don't know what I changed... some silly junk
2006-01-29 kadaverjackfixed bug in minstagib where coundown could loop at...
2006-01-29 kadaverjackadd csqc skeleton for Nexuiz