bugfix target_spawn, and change docs to match it
[divverent/nexuiz.git] / data / qcsrc / server /
2008-10-16 div0bugfix target_spawn, and change docs to match it
2008-10-16 div0allow target_spawn to edit entities too
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-14 div0random does not ceil. Fixed.
2008-10-14 div0more bot colors
2008-10-14 div0antilag: add mode 3 (old 1) and 1 (current 1 without...
2008-10-14 div0record more antilag frames
2008-10-14 div0fix antilag 2
2008-10-14 div0fix minstagib out of ammo
2008-10-14 div0work around new fteqcc bug :(
2008-10-14 div0ignore empty "say" commands, make all argv_start_index...
2008-10-14 div0MOAR stuff ;)
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-13 tzorkTurrets precache fixed. Turrets now work with ONS.
2008-10-13 div0fix map validation for chmap
2008-10-11 div0fix win mode 0
2008-10-11 div0g_balance_teams_complain 0 now shuts off the message...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0allow flag dropping, but disabled by default. Also...
2008-10-10 div0use sound/weapons/minstanexfire.ogg
2008-10-10 div0fix keyhunt crash with warmup
2008-10-10 div0remove debug print too
2008-10-10 div0oops :P forgot to un-setmodel when getting the modelindexes
2008-10-10 div0fix func_bobbing
2008-10-10 div0correctly track player ID of last holding player
2008-10-10 div0ctf: always sort scoreboard by personal score
2008-10-10 div0separated out the mortar trail and the hagar trail...
2008-10-10 div0tiny cleanup
2008-10-10 div0don't kill impressive that easily :P
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0make portal health/lifetime cvars
2008-10-09 div0- make portals easier to destruct (200 health instead...
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0fix shotgun effect
2008-10-09 div0fix setsize calls. This should now fix flag going throu...
2008-10-09 div0g_ctf_fullbrightflags
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-08 div0fix overtime msg
2008-10-08 div0make objerror safe for all entities again
2008-10-08 div0same bug again
2008-10-08 div0it currently is not allowed to objerror() when an Initi...
2008-10-08 div0use q3map2 not mapinfo bounds for short circuit
2008-10-08 div0reset the ready count too on ready-restart (not just...
2008-10-08 div0fix default weapon color (0xAA is no longer neutral)
2008-10-08 div0improve "radarmap" help
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-08 div0fix bogus keyhunt interfere messages
2008-10-08 div0new command "sv_cmd bbox" outputting all relevant bboxe...
2008-10-07 div0update world mins/maxs fro mapinfo; fix comment
2008-10-07 div0add option "sv_cmd roughmap --quit" to exit the server...
2008-10-06 div0minor portals fix again :P
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-06 div0experimental change: only resend a waypointsprite if...
2008-10-06 div0hidewaypoints is handled by client now
2008-10-05 div0fix a broken check by commenting it out. It never was...
2008-10-05 div0also copy weapon and switchweapon to spectators
2008-10-05 div0do not generate that many porto weapons :P
2008-10-04 div0do not use "chain" that way!
2008-10-04 div0fix MrBougo's portal bug
2008-10-04 div0fix hook bug, but why?
2008-10-04 div0ignore "trace_endpos in solid" error as it sometimes...
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0HELP ME now with a better color
2008-10-03 div0make Help Me show up on the radar THIS time
2008-10-03 div0fteqcc, why did this compile? Now REALLY fixed.
2008-10-03 div0compile fix for last commit
2008-10-03 div0fix crash when creating WP fails
2008-10-03 div0do not show speccers on radar
2008-10-03 div0make radar pings when waypoints are created by players
2008-10-03 div0now REALLY remove dead players
2008-10-03 tzorkTurret updates #2 sound channels usage and some optimiz...
2008-10-03 div0get rid of more warnings
2008-10-03 div0warning fixes
2008-10-03 div0add more comments
2008-10-03 div0updated channel assignment to help tZork's turrets
2008-10-03 div0remove unneeded precaches
2008-10-03 div0func_static, misc_gamemodel (better radiant support...
2008-10-03 div0turn off useless radar circles on keyhunt captures
2008-10-03 div0ent_cs: hide dead players (hope this works)
2008-10-02 tzorkTurret updates.
2008-10-02 div0fix damn bug in the angle :P
2008-10-02 div0put minimaps in gfx/ instead (MUCH better); deleted...
2008-10-02 div0keyhunt support
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-02 div0optimize entcs data
2008-10-01 div0fix mirror damage
2008-10-01 div0oops, forgot a check
2008-10-01 div0leave a border around the minimaps
2008-10-01 div0roughmap command: made it run in "background" (still...
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-30 div0g_ctf_flagpenalty_returned for ai's scoring system
2008-09-30 div0fix voting display again
2008-09-29 div0add missing quotes
2008-09-29 div0fix typos
2008-09-29 div0experimental feature (sv_)cmd cvar_changes, should...
2008-09-29 div0fix early/late cap scoring
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