]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
properly use the base volume for turrets
[divverent/nexuiz.git] / data / qcsrc / server /
2009-01-15 div0properly use the base volume for turrets
2009-01-15 div0properly stopsound the rocket fly sound
2009-01-15 div0some centerprint fixes by victim
2009-01-14 div0reduce camping rifle secondary damage a bit
2009-01-14 esteelrenamed calltimeout/resumegame to timein/timeout. ...
2009-01-14 div0radarmap: default to the --trace method, as it is faste...
2009-01-14 div0make this a dprint too
2009-01-14 div0this better is a dprint
2009-01-14 div0fix a case where trace_endpos made no sense
2009-01-14 div0fixed important code I killed while trying to kill...
2009-01-14 div0fixed the bug causing sv_cmd radarmap --trace take...
2009-01-14 div0monster framework from dpmod
2009-01-13 div0shuffle maplist only if requested
2009-01-13 div0more file names
2009-01-13 div0also check processed file names
2009-01-13 div0remove a stupid debug print
2009-01-13 div0fix bug regarding radarmapper usage message
2009-01-13 div0fix the cause of radarmap --trace being too dark
2009-01-13 div0fix some div0s in FullTraceFraction
2009-01-13 div0damn typo :P
2009-01-13 div0improve radarmap accuracy a little bit
2009-01-13 div0more stuff to this :P
2009-01-13 div0new options for radarmap: --block (default, old style...
2009-01-13 div0turn traceline_inverted into a tracebox_inverted function
2009-01-13 div0can't fix this portal crash without additional info...
2009-01-12 m0rfarBetter SpawnCasing origins on the 3 guns that use it.
2009-01-12 div0improved weapon stay mode so it no longer affects the...
2009-01-12 div0new mode: g_weapon_stay 2
2009-01-12 div0make projectiles support jumppads
2009-01-11 div0actually stop the electro_fly sound
2009-01-10 div0use electro_fly for the secondary, not for the primary
2009-01-10 div0make voice sounds a bit louder again
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-09 esteelfix voice flood protection
2009-01-09 esteelvoice flood protection!!!\
2009-01-09 div0do less audio spam for triggers that don't even respond...
2009-01-09 div0hooray! func_vectormamamam can now also project to...
2009-01-09 tzorkTurret should now work in ONS.
2009-01-09 esteelrip out the server side teamsize comlaining (bprint...
2009-01-09 div0func_fourier: default height now is 32
2009-01-09 div0make func_train
2009-01-09 div0new moving platforms func_vectormamamam (adds up origin...
2009-01-08 div0fix the last change
2009-01-08 div0keyhunt: don't assign keys while waiting for game start
2009-01-08 div0menu rearrangements
2009-01-08 div0only show errors about broken func_rotatings ONCE;...
2009-01-08 div0cvar cl_taunt_directional
2009-01-08 div0make ONLY taunts use ATTN_MIN (sorry)
2009-01-08 div0delay taunts by 1 second
2009-01-08 div0reformat qcstatus explanation
2009-01-08 div0new cvar g_full_getstatus_responses to annoy qstat...
2009-01-07 div0seeker: MF_ROCKET, not EF_ROCKET
2009-01-07 div0try to make it use the default value of a cvar if it...
2009-01-07 div0cl_hitsound + some menu changes
2009-01-07 div0play taunts directionally
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2009-01-06 esteelonly announce X frags left if there actually is an...
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2009-01-06 div0sounds...
2009-01-06 div0fix "loof" :P
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-05 div0camping rifle: reload when selecting even if it's the...
2009-01-05 div0crylink: make shot pattern variable according to shots...
2009-01-04 div0hook: subtract more ammo:
2009-01-03 div0fix func_snow (now really)
2009-01-02 div0also fix snow
2009-01-02 div0unbreak rain and pointparticles
2009-01-02 div0hlac update
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2009-01-01 esteelfixed those two x++ warnings
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-31 esteelreset crifle bulletcounter on spawn, less annoying...
2008-12-29 div0allow to bypass cvar checking (cvar_check_default bypass)
2008-12-29 div0slightly updated crifle
2008-12-29 div0DP_NULL_MODEL
2008-12-29 div0oops, make WPs nodepthtest again
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-28 div0always add MF_ROTATE for pickup weapons; makes all...
2008-12-28 div0next bot patch by mand1nga
2008-12-27 div0func_door_rotating by RoKenn
2008-12-27 div0go back to using the sane tokenizer whereever possible
2008-12-27 div0use DP_QC_TOKENIZE_CONSOLE if available
2008-12-26 div0use the insane but fast tokenizer for more stuff again
2008-12-25 div0avoid calling dropclient from cl_movement frames
2008-12-25 div0factor the ballistic bullet tracing into a separate...
2008-12-24 div0no, do this: shoot CR from the eye when zoomed, to...
2008-12-24 div0camping rifle: DO use trueaim. Better for head shots...
2008-12-24 div0remove some spam
2008-12-24 div0remove other unnecessary check
2008-12-24 div0hook patch from Roffnan
2008-12-24 div0hopefulyl fix decals of ballistic bullets
2008-12-24 div0remove debug output
2008-12-24 div0updated ballistics code and data, matches physics bette...
2008-12-23 div0fix extra casings :P
2008-12-23 div0fix cvar checks
2008-12-23 div0ballistics: also show bullet mark where the bullet...
2008-12-23 div0New stuff:
2008-12-21 div0remove "frags left" for ctf
2008-12-20 div0hook: clear waiting for release flag
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