(untested) make rain and snow client side entities
[divverent/nexuiz.git] / data / qcsrc / server /
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0fix func_sparks
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-26 div0Q3A maps: switch crylink with hagar. Now, Plasmagun...
2008-08-25 div0support fraglimit in qualifying-then-race too
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-24 div0count hook-pulling as push (for "Who pushed me?")
2008-08-24 div0oops, hooking to world should not cancel
2008-08-24 div0hook: new "tarzan" mode that can pull players "symmetri...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0hook: also detach when the aiment's deadflag changes...
2008-08-23 div0make "teamstatus" work again
2008-08-23 div0fix ready-restart in CTF
2008-08-23 div0fix endless loop in scores clearing
2008-08-23 div0remove unused var
2008-08-23 div0avoid the recursion for a trivial case in ExactTrigger
2008-08-23 div0make trigger_swamp exact too. InitTrigger() is no longe...
2008-08-23 div0fix deprecation warnings; remove support for "fog"...
2008-08-23 div0MapInfo:
2008-08-23 div0it belongs THIS way round
2008-08-23 div0race: hide kills/suicides columns in qualifying
2008-08-23 div0make trigger_multiple exact too
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-22 div0reset voting on ready-restart
2008-08-22 div0try to fix autojoin
2008-08-22 div0don't draw that stupid spawn shield effect when waiting...
2008-08-22 div0also make trigger_hurt, func_ladder and trigger_impulse...
2008-08-22 div0exact triggers: jumppads, teleporters and race checkpoi...
2008-08-22 div0fix score clearing in race
2008-08-21 div0and actually fixed it now
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-13 div0when hooked to a player, detach once he hurts you
2008-08-13 div0hook: use MOVETYPE_FOLLOW. You know what for.
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-13 div0remove workarounds for broken MSG_ALL - let's see what...
2008-08-12 div0work around current csqc networking bugs crashing clients
2008-08-12 div0fix player skipping
2008-08-12 div0fix spuriously appearing ready-nagger
2008-08-12 div0race: turn off ALL telefragging
2008-08-12 div0do not set equality if there is no player at all
2008-08-12 div0fix timelimit condition for race winning conditions...
2008-08-12 div0fix clientdisconnect crash
2008-08-12 div0if at the end of the qualifying time, 2/3 of the player...
2008-08-11 div0wanted to handle independent players with OR, not AND
2008-08-11 div0oops ;)
2008-08-11 div0recount ready players at disconnect
2008-08-11 div0undo that. That's better handled by vcall kick.
2008-08-11 div0make independent player able to shoot normal players...
2008-08-11 div0better scoreboard forcing
2008-08-11 div0fix to race winning condition
2008-08-11 div0fix all unuseds except for the fteqcc bug ones
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0new improvements (winning condition, zero is worst...
2008-08-10 div0race: turn off fraglimit until switching from qualifyin...
2008-08-10 div0fix timing in race
2008-08-10 div0fix order of cvar reading
2008-08-10 div0race: turn off campcheck again
2008-08-10 div0new command "allready" (for vcall/vdo); fix shootable...
2008-08-10 div0oops ;)
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-10 div0argh, debug prints
2008-08-10 div0race: "g_race_qualifying 2" makes qualifying-then-race...
2008-08-09 div0forgot this file
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-09 div0remove two debug prints
2008-08-09 div0make mins/maxs only triggers work
2008-08-09 div0trigger_teleport: setmodel only if it is not "". Then...
2008-08-09 div0brush entities: if model is not set, do not zero mins...
2008-08-09 div0when dead and respawning behind a checkpoint, also...
2008-08-09 div0race: support ready-restart (should already work with...
2008-08-09 div0correct spawnpoint/checkpoint connection
2008-08-09 div0info_player_race
2008-08-09 div0better race spawning
2008-08-09 div0race: support targetting spawnpoints (like Assault...
2008-08-09 div0new cvar g_race_teams
2008-08-09 div0do not erase scores in race too
2008-08-09 div0add campcheck to race too
2008-08-09 div0show all checkpoints to spectators
2008-08-09 div0minor tweaks, fix "could not break 's all-time fastest...
2008-08-09 div0fix all-time records
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-08 div0make the chat message actually work
2008-08-08 div0g_spawnpoints_auto_move_out_of_solid cvar
2008-08-08 div0better error message (even better)
2008-08-08 div0better error message for broken spawns
2008-08-08 div0use DP_SV_QCSTATUS to show frags to qstat again; make...
2008-08-06 div0oops... wrong condition
2008-08-06 div0fix flag return channel
2008-08-06 div0make teleport sound as broken as before again :P
2008-08-06 div0okay, attach the jumppad sound to the player again
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0let the ITEM play the pickup sound, not the player
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
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