lots of simplifaction of the trace function of warpzones
[divverent/nexuiz.git] / data / qcsrc / server / w_nex.qc
2010-02-28 div0lots of simplifaction of the trace function of warpzones
2010-02-28 div0nex also supports warpzones now
2010-02-09 fruitiexclientside announcers, patch by Taoki with some minor...
2010-01-22 div0make the weapon declaration lines more self explaining
2010-01-22 div0Dynamic weapon system - assign weapon IDs dynamically
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-08-21 div0s/ogg/wav/g
2009-08-19 tzorkTeam colored minstanex beams & flyby sound for near...
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-03-15 div0fix some precaches
2009-03-15 div0handle casings using the "shell" tag; make them go...
2009-03-01 div0nex shot org
2009-02-24 div0back to previous nex zym
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-20 div0nex beam stuff by green
2009-01-19 div0fix the other precaches
2009-01-17 div0now all projectile hit effects are clientside
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-09-05 div0trigger_items
2008-09-04 div0g_weaponreplace_*
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0weapon_setup no longer needed its second argument,...
2008-09-02 div0more modular weapon system
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-05-01 div0fix code bug that may cause Yoda to "remove" the Nex...
2008-03-02 lordhavocinstagib nex now always kills
2008-02-19 div0W_SetupShot fixed AGAIN
2008-02-16 div0adjusted Nex shot origin. Morphed, next time you do...
2008-01-30 div0not that it matters - but register the Nex right with...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-12 div0fix forgotten minstagib precaches
2008-01-12 div0- make Yoda harder to get
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-11-15 div0latch the mutator cvars too
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-18 div0set lowprecision whereever possible
2007-04-14 lordhavocweapons now have force settings
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-11-30 div0new settings:
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]