change all function declarations (except builtins and data types) to ANSI C-like...
[divverent/nexuiz.git] / data / qcsrc / server / w_nex.qc
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-05-01 div0fix code bug that may cause Yoda to "remove" the Nex...
2008-03-02 lordhavocinstagib nex now always kills
2008-02-19 div0W_SetupShot fixed AGAIN
2008-02-16 div0adjusted Nex shot origin. Morphed, next time you do...
2008-01-30 div0not that it matters - but register the Nex right with...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-12 div0fix forgotten minstagib precaches
2008-01-12 div0- make Yoda harder to get
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-11-15 div0latch the mutator cvars too
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-18 div0set lowprecision whereever possible
2007-04-14 lordhavocweapons now have force settings
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-11-30 div0new settings:
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]