distance-based nex damage falloff option (not used in any config yet)
[divverent/nexuiz.git] / data / qcsrc / server / w_common.qc
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-23 div0turn off nex whoosh for spectators who spectate the...
2009-09-23 div0better visuals for the rifle
2009-09-23 div0turn off ballistics for the mg and sg
2009-09-11 div0fix ballistic bullet compression
2009-09-11 div0optimize zcurveparticles by combining multiple instance...
2009-08-26 mand1ngaFixed tracking of stats in warmup stage
2009-08-24 div0fix nex whoosh spamming misc_laser
2009-08-22 mand1ngaDon't show the "You got the Minstanex" msg in Minstagib...
2009-08-20 div0rewrite nex whoosh code much more efficiently
2009-08-19 tzorkFix constant flyby sound for nex when spectating nex...
2009-08-19 tzorkFix constant flyby sound for nex when spectating nex...
2009-08-19 tzorkTeam colored minstanex beams & flyby sound for near...
2009-07-29 div0make projectiles SOLID_TRIGGER for a test
2009-07-23 mand1ngaDon't track accuracy stats during warmup stage
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-01 div0tenshihan 6.1
2009-03-18 div0typo fix, and some StartFrame speedup
2009-02-27 div0try to fix exit decal of ballistic bullets
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 div0avoid sending small trails
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 div0g_antilag_bullets:
2009-02-09 div0death to fireBullet
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-19 div0fix the other precaches
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-17 div0fix SG damage again
2009-01-17 div0now all projectile hit effects are clientside
2009-01-16 div0make SG and MG also use that code if NOT using ballisti...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-12 div0make projectiles support jumppads
2008-12-25 div0factor the ballistic bullet tracing into a separate...
2008-12-24 div0hopefulyl fix decals of ballistic bullets
2008-12-24 div0remove debug output
2008-12-24 div0updated ballistics code and data, matches physics bette...
2008-12-23 div0fix extra casings :P
2008-12-23 div0ballistics: also show bullet mark where the bullet...
2008-12-23 div0New stuff:
2008-10-27 div0fix radiusdamage recursions
2008-10-16 div0no change, but some helper macros fro death types
2008-10-14 div0fix antilag 2
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-09 div0fix shotgun effect
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-05-01 div0fix code bug that may cause Yoda to "remove" the Nex...
2008-04-13 div0support antilag_debug in g_antilag 2 too
2008-03-10 lordhavocoops, multiply self.ping by 0.001 for g_antilag 2
2008-03-10 lordhavocreplaced traceline_hitcorpse with traceline_antilag...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-04-18 div0set lowprecision whereever possible
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-14 lordhavocweapons now have force settings
2007-02-06 lordhavocremoved redundant ricochet noises on machinegun
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-12 lordhavocremove unused W_CheckAmmo function
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]