change all function declarations (except builtins and data types) to ANSI C-like...
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-20 div0server admin commands: movetoteam_*
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-24 greenmarinenew feature: g_tourney
2008-05-17 greenmarineextension of the ready-restart feature:
2008-05-01 div0get rid of _motd and _mutatormsg, use a zoned string...
2008-03-15 div0move "gametype" cvar to the right place :P
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2008-03-02 lordhavocfixed bug with bots not joining the smallest team
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-04 div0send spectate info message at low priority
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-11-16 div0game mode selection in menu... will do the listbox...
2007-11-15 div0added some primitives to the mapinfo system to be aware...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-03 div0fix TDM (always using 2 teams, ignoring g_tdm_teams...
2007-10-31 div0minor Assault fixes
2007-09-20 div0new cvar bot_vs_human: set to positive value to make...
2007-07-04 lordhavocadded onslaught mode
2007-05-20 savagex= != ==
2007-05-20 savagexadd assault to teamplay logic
2007-05-11 div0don't check classname when joining best team as it...
2007-05-05 div0correctly handle bots now between spectate/unspectate...
2007-05-03 div0forced team balance: use smallest team count as reference
2007-05-01 div0try to swap yellow/pink teams
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-04 div0move player selection display to prethink
2007-04-01 div0g_balance_teams_complain to complain about team balance...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-17 div0oops()()
2007-03-17 div0can't do this with that parameter... can't depend on...
2007-03-17 div0preparations for better team auto balancing;
2007-02-06 esteelremoved unused welcomemessage_time and renamed welcomem...
2007-02-06 div0don't print welcome messages THAT often! Eats traffic.
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-08 esteelimproved automatic team selection
2006-10-14 div0redistribute frags on forced teamchange
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-08-22 kadaverjack- removed -sndspeed from shell scripts
2006-08-11 div0"impulse 18" now shows the player you point to
2006-07-23 div0fix: misleading dprint, error message for missing map...
2006-07-22 div0time/fraglimit in welcome message
2006-07-09 div0when changing teams or leaving, your scores are now...
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]