use g_ctf_personalscore* cvars if g_ctf_win_mode is 0 or 1 (caps scoring); this fixes...
[divverent/nexuiz.git] / data / qcsrc / server / teamplay.qc
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-07 div0update world mins/maxs fro mapinfo; fix comment
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-09-27 div0fix fraglimit for win mode 3
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0fix fog handling a bit
2008-09-11 m0rfarShow all active mutators in motd.
2008-09-07 div0fix the worst bugs in warmup
2008-09-03 div0make the minstagib Nex a separate weapon
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-29 div0get rid of some old unused code
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-23 div0race: hide kills/suicides columns in qualifying
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-11 div0fix all unuseds except for the fteqcc bug ones
2008-08-10 div0race: turn off fraglimit until switching from qualifyin...
2008-08-09 div0g_race_qualifying: make players independent (can't...
2008-08-09 div0new cvar g_race_teams
2008-08-08 div0"race" game mode (beginning)
2008-08-05 div0replace "frags -2" by "version_mismatch"; first step...
2008-07-28 div0factor out scores rules
2008-07-26 div0allow hiding the LMS rank column (as the players are...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0remove timelimit/fraglimit from the MOTD (it's a stat...
2008-07-26 div0fix the CTF win modes; get rid of capturelimit cvar
2008-07-26 div0CTF!
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0oops... ;)
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add generic scores for all other game modes (hope it...
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0some scores updates; route even more through them;...
2008-07-15 div0fix string leak in teamplay.qc
2008-07-07 div0add support for capturelimit_override and capturelimit...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-20 div0server admin commands: movetoteam_*
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-24 greenmarinenew feature: g_tourney
2008-05-17 greenmarineextension of the ready-restart feature:
2008-05-01 div0get rid of _motd and _mutatormsg, use a zoned string...
2008-03-15 div0move "gametype" cvar to the right place :P
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2008-03-02 lordhavocfixed bug with bots not joining the smallest team
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-04 div0send spectate info message at low priority
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-11-16 div0game mode selection in menu... will do the listbox...
2007-11-15 div0added some primitives to the mapinfo system to be aware...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-03 div0fix TDM (always using 2 teams, ignoring g_tdm_teams...
2007-10-31 div0minor Assault fixes
2007-09-20 div0new cvar bot_vs_human: set to positive value to make...
2007-07-04 lordhavocadded onslaught mode
2007-05-20 savagex= != ==
2007-05-20 savagexadd assault to teamplay logic
2007-05-11 div0don't check classname when joining best team as it...
2007-05-05 div0correctly handle bots now between spectate/unspectate...
2007-05-03 div0forced team balance: use smallest team count as reference
2007-05-01 div0try to swap yellow/pink teams
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-04 div0move player selection display to prethink
2007-04-01 div0g_balance_teams_complain to complain about team balance...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-17 div0oops()()
2007-03-17 div0can't do this with that parameter... can't depend on...
2007-03-17 div0preparations for better team auto balancing;
2007-02-06 esteelremoved unused welcomemessage_time and renamed welcomem...
2007-02-06 div0don't print welcome messages THAT often! Eats traffic.
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-08 esteelimproved automatic team selection
2006-10-14 div0redistribute frags on forced teamchange
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-08-22 kadaverjack- removed -sndspeed from shell scripts
2006-08-11 div0"impulse 18" now shows the player you point to
2006-07-23 div0fix: misleading dprint, error message for missing map...
2006-07-22 div0time/fraglimit in welcome message
2006-07-09 div0when changing teams or leaving, your scores are now...
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]