telefrag avoidance feature
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
2009-11-22 div0telefrag avoidance feature
2009-09-01 div0fix typo
2009-09-01 div0teleport bit for projectiles
2009-07-12 div0bye bye "Race", hello "CTS" and "Race" (in mapinfo...
2009-07-08 div0warning-only fixes
2009-07-08 div0race: checkpoints with spawnflag FINISH are now a separ...
2009-07-08 div0misc_teleport_dest: allow setting a max speed for playe...
2009-06-12 div0don't count DEATH_TELEFRAG against non-players as hit
2009-06-11 div0new cvar g_telefrags
2009-06-01 div0tenshihan 6.1
2009-05-31 div0when teleporting, prevent unsticking by oldorigin restoring
2009-05-27 div0- move RandomSelection to misc/
2009-04-26 mand1ngaFix ancient bug in the detection of "touched" jump...
2009-03-27 div0yet another fteqcc bug
2009-03-26 div0Add a team check to trigger_teleport and trigger_push...
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-28 div0tele resend after teleport
2009-01-23 div0make random teleport dest work
2009-01-22 div0make lots of stuff self-resetting
2009-01-14 div0monster framework from dpmod
2008-11-28 div0use stretchfactor 0.6 for teleport; reduce teleporter...
2008-10-24 div0slightly different hook behaviour (projectiles that...
2008-10-08 div0make objerror safe for all entities again
2008-10-08 div0same bug again
2008-10-08 div0it currently is not allowed to objerror() when an Initi...
2008-09-27 div0portals fix (thanks, Master)
2008-09-04 div0possibly fix telefragging
2008-09-04 div0fix frag counting for portal-telefragging
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0fix portar
2008-09-02 div0mall stupid mod: the Portar (compile with -DPORTAR...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-09-01 div0refactor the actual teleporting out of Teleport_Touch
2008-08-30 div0hook: always enter the pulling state right
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-22 div0exact triggers: jumppads, teleporters and race checkpoi...
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-12 div0race: turn off ALL telefragging
2008-08-09 div0make mins/maxs only triggers work
2008-08-09 div0trigger_teleport: setmodel only if it is not "". Then...
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-06 div0make teleport sound as broken as before again :P
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-01 div0change all function declarations (except builtins and...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-02-26 lordhavocbots now play CTF properly
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2007-11-04 m0rfarHide the players for a tic and not 0.2 sec in teleporte...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-23 kadaverjackadded target_teleporter support
2007-04-18 div0set lowprecision whereever possible
2007-04-11 div0no more tdeath
2006-08-17 div0added the option "teamplay only" to cl_shownames
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]