cvar switch for globally turning off selfdamage/falldamage in cts (independent from...
[divverent/nexuiz.git] / data / qcsrc / server / sv_main.qc
2010-01-23 fruitiexcvar switch for globally turning off selfdamage/falldam...
2009-12-29 div0undo the dprint optimization that saved on builtin...
2009-12-20 div0- rename sys_ticrate global to sys_frametime, and premu...
2009-11-11 fruitiexclean up CA and add some standard CA stuff like startin...
2009-10-12 fruitiexpatch by merlijn: add eventlog message when g_start_del...
2009-09-28 div0add missing commands to cvarfilter
2009-09-28 div0hagar: support randomized lifetime on secondary (unused)
2009-08-25 fruitiexg_warmup_limit fix by terencehill + timeout slowmo...
2009-06-30 div0LOD (cl_playerdetailreduction) enabled now, master...
2009-06-24 div0damn, add back sys_ticrate var
2009-05-27 div0- move RandomSelection to misc/
2009-05-07 div0Wsw-like physics modes (needs current engine from svn)
2009-05-05 div0also read the new movement cvars
2009-04-17 div0support angle -1 and -2 on all entities, not just doors
2009-03-21 mand1ngaReplaced water levels with meaningful constants
2009-03-18 div0typo fix, and some StartFrame speedup
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-14 div0more robustness for weapon animation (should fix the...
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-27 div0anglejitter etc.: only touch the float fields when...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0work around fteqcc bug
2009-02-26 div0while we're at it: allow filtering entities by gametype...
2009-02-26 div0support originjitter/anglesjitter for ALL entities
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-10 div0make voice sounds a bit louder again
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-09-28 div0uncustomize first (not needed now, but maybe later)
2008-09-28 div0LOD for misc_models and similar entities
2008-09-24 div0fix bugs reported by MirceaKitsune
2008-09-12 m0rfarMade two debug prints regarding g_footsteps dprints...
2008-09-08 div0check if the player touches a checkpoint, and ignore...
2008-09-07 div0fix the worst bugs in warmup
2008-09-05 esteelonly care about warmupstage and warmuplimit if in tourn...
2008-09-05 esteelrenamed g_tourney_warmup_unlimited_time to g_tourney_wa...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0new stupidly recorded sounds for players
2008-08-01 div0new packet loss column ("pl")
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-06-27 div0fix spawning
2008-06-27 div0cleanup of spawn code;
2007-11-15 div0latch the mutator cvars too
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-05-17 div0slime should dissolve corpses too!
2007-05-15 lordhavocgibs are no longer considered creatures, and hence...
2007-05-14 div0disable the lava/slime dissolve sound for anything...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-24 div0quit_and_redirect improved, can now redirect to "self...
2006-12-23 div0falling damage should only be applied for velocity...
2006-12-05 m0rfarHitground sounds is less likely to be played now. It...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]