change all function declarations (except builtins and data types) to ANSI C-like...
[divverent/nexuiz.git] / data / qcsrc / server / mode_onslaught.qc
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-03-17 blub0onslaught ready reset code, all those who promised...
2008-02-26 lordhavocbots now play CTF properly
2008-02-18 m0rfarAdded 'g_onslaught_gen_health' and 'g_onslaught_cp_heal...
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0Onslaught: use the new waypoint sprites! But I don...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2008-01-21 avirox - Node links now activate their "target"s on capture
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2007-12-21 lordhavocseveral fixes to onslaught, it now works properly
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-07-04 lordhavocadded onslaught mode