nixnex: add support for g_use_ammunition 0, g_nixnex_with_powerups, g_nixnex_with_hea...
[divverent/nexuiz.git] / data / qcsrc / server / miscfunctions.qc
2009-07-03 mrbougonixnex: add support for g_use_ammunition 0, g_nixnex_wi...
2009-06-30 div0LOD (cl_playerdetailreduction) enabled now, master...
2009-06-30 div0some LOD stuff fixes
2009-06-30 div0change LOD code to support the models the way morphed...
2009-06-29 div0rot/regen system cleanup; hopefully no actual change
2009-06-25 div0cl_gunalign: default to center handedness so you know...
2009-06-25 tzorkPatch by Dib, Improved by tZork.
2009-06-22 div0fix loop in sound_allowed
2009-06-21 div0actually read sv_clforceplayermodels
2009-06-21 div0PLAYER MODEL FORCING. Highly experimental. cl_forcemode...
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-20 div0new cvar bot_sound_monopoly allows only bots to make...
2009-06-17 div0new mutator: g_weaponarena none ;)
2009-06-01 div0unavailable soudn
2009-06-01 div0tenshihan 6.1
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-05-27 div0- move RandomSelection to misc/
2009-05-12 div0testing:
2009-05-11 div0hook now takes fuel
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-03 div0handle "tell" messages in qc too, to do flood protectio...
2009-04-26 mrbougowoops, I did it wrong :P
2009-04-26 mrbougonexball: laser and shotgun disabled by default
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 mrbougoNexball goes official :D
2009-04-22 div0fix typo in debug message
2009-04-19 div0add return value to spamsound()
2009-04-19 div0fix sound spam issue with projectiles stuck on jumppads
2009-04-09 div0make nixnex and weaponarena unofficially able to coexis...
2009-04-07 div0better indicqation of strength running out
2009-04-05 div0support settable attenuation for pointparticles
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0more consistency regarding fuel
2009-03-30 div0fix the remaining bugs in fuel support
2009-03-30 div0jetpack: add a "fuel" ammo type, and use that - and...
2009-03-28 div0g_shootfromfixedorigin cvar (fixed shotorg)
2009-03-27 div0jetpack fly sound
2009-03-26 div0if g_jetpack, set some starting cells
2009-03-26 div0make jetpack able to coexist with hook (only the weapon...
2009-03-26 div0fix g_weapon_stay 2, and make it the default in the...
2009-03-25 div0feature not for 2.5: jetpack
2009-03-24 div0- add a "forbidden" flag to mapinfo that's stronger...
2009-03-23 div0add some cleartemps calls
2009-03-21 div0make gettaginfo_relative_ent invisible :(
2009-03-20 div0use the same tag scale workaround for misc_follow attaching
2009-03-19 div0make turrets work again
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-17 div0fix some serious csqcprojectile bugs (regarding collisi...
2009-03-15 div0improve shotgun and shootfromcenter
2009-02-27 div0fix some warning prints
2009-02-24 div0fix a warning, and g_grappling_hook now gives initial...
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-20 div0a 50 armor
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-06 div0pinata
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-04 div0if possible, redirect off-hand hook to on-hand hook
2009-02-04 div0remove the shotgun from race
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
2009-02-02 div0factor out impulse 911 into a function MoveToRandomMapL...
2009-01-31 div0bloodloss
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0try to fix invis again
2009-01-23 div0make random teleport dest work
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-17 div0fix countdown announcers
2009-01-17 div0moved gibbing from server to client
2009-01-14 div0reduce camping rifle secondary damage a bit
2009-01-12 div0new mode: g_weapon_stay 2
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-10 div0svc_stopsound; make sure exploding projectiles ALWAYS...
2009-01-09 esteelrip out the server side teamsize comlaining (bprint...
2009-01-08 div0cvar cl_taunt_directional
2009-01-07 div0cl_hitsound + some menu changes
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-24 div0remove some spam
2008-12-16 div0ipban update
2008-12-12 div0world.music, world.noise:
2008-12-11 div0cache replies of some cmd commands that take long
2008-12-11 div0new command: "records", listing all records on this...
2008-12-10 div0added a simple way to sync ban lists online via a http...
2008-12-10 div0fix warnings; add some empty URI Get callback
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-11-28 div0bump event log version
2008-11-23 div0new mutator: g_touchexplode (spawn explosion where...
2008-11-23 div0g_bugrigs_planar_movement_car_jumping - a new bug is...
2008-11-23 div0hopefully no change to race car physics, but now parame...
2008-11-22 div0explicitly precache the forced model
2008-11-21 div0more bug rigs improvements
2008-11-21 div0rename cvar from g_bigrigs to g_bugrigs ;)
2008-11-21 div0force chase cam in "big rigs" mode
2008-11-14 esteelexperimental support for q3's music field in the worldspawn
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