]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_triggers.qc
allow "mdl" "none" for misc_laser to turn off the particle effect, EVEN if it can...
[divverent/nexuiz.git] / data / qcsrc / server / g_triggers.qc
2008-08-30 div0allow "mdl" "none" for misc_laser to turn off the parti...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-29 div0laser: also support detectors
2008-08-29 div0more fixes to the laser
2008-08-29 div0trigger_multivibrator
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0fix TE_SPARK again
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-27 div0fix (unrelated) bug in misc_laser code, causing CSQC...
2008-08-26 div0remove a debug print
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0new entity: misc_follow
2008-08-26 div0oops... NOW laser can change origin
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0fix misc_laser aiming; do not remove too small snow...
2008-08-26 div0fix laser think
2008-08-26 div0it was too much rain. fixed.
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0fix func_sparks
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-23 div0make trigger_swamp exact too. InitTrigger() is no longe...
2008-08-23 div0make trigger_multiple exact too
2008-08-22 div0also make trigger_hurt, func_ladder and trigger_impulse...
2008-08-13 div0refactor common setmodel calls for moving brushes and...
2008-08-06 div0minor channel changes, player.CHAN_AUTO is now for...
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-21 div0undo the part of the trigger_impulse commit that remove...
2008-07-21 tzorkUpdated trigger_impulse with spherical mode and falloff...
2008-07-19 div0add a rule for impulse 911 to not spawn above trigger_h...
2008-07-03 div0remove unused trigger_reactivate
2008-07-03 div0make target_speaker target-able. Not THAT useful yet...
2008-07-01 div0fix the syntax of even more function definitions
2008-07-01 div0fix misnamed trigger_hurt_touch (spawnfunc rename)
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0take out some spawnfunc_ out of strings
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-09 tzorkAdded trigger_impulse (for wind tunnel -like effects...
2008-04-26 div0make func_snow and func_rain also work when no submodel...
2008-03-03 div0add missing trace
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-24 lordhavocchanged func_rain and func_snow behavior, their count...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2007-07-07 div0keyhunt/runematch: fix objects not expiring in rapidly...
2007-04-18 div0set lowprecision whereever possible
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-11-27 savagexadd func_rain and func_snow from dpmod to Nexuiz trunk...
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]