]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_triggers.qc
a new radarmap mode --lineblock for debugging traceline (the other modes use point...
[divverent/nexuiz.git] / data / qcsrc / server / g_triggers.qc
2009-10-24 div0follow: fix logic of src/dst checking
2009-10-22 div0fix misc_follow :P
2009-10-21 div0preliminary declaration of jointtype, and make misc_fol...
2009-10-16 div0comment :P
2009-10-16 div0magic ear. check deadflag too
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-19 div0also commit the CODE :P
2009-09-06 div0magic ear: decolorize before matching
2009-09-03 blub0making it compile again - div0: please check the pow...
2009-09-03 div0trigger_impulse: make it sane again (strength 1 = ident...
2009-09-03 lordhavocfixed a bug which prevented falloff modes from working...
2009-09-03 lordhavocrewrote acceleration/damping mode in trigger_impulse...
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-08-28 div0{
2009-07-25 div0restructure voice script code a little
2009-07-25 div0fix some typo
2009-07-25 div0voice script: - in front of duration means adding no...
2009-07-16 div0remove an accidentally committed debug change to g_trig...
2009-07-08 div0warning-only fixes
2009-06-11 div0- fix aimtotarget in bot scripting
2009-05-26 mrbougoreset trigger_multiple correctly: don't assume they...
2009-04-25 mrbougoNexball changes:
2009-04-24 div0more "other" fixes
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 mrbougoNexball goes official :D
2009-04-17 div0refactored model entity code to make it more readable
2009-04-17 div0misc_clientmodel: clientside misc_gamemodel
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-04-16 div0more pointparticles goodies
2009-04-16 div0remove pointparticles glow_color (does not work anyway)
2009-04-16 div0more fixes for pointparticles bgm script
2009-04-16 div0func_pointparticles: reduce bandwidth
2009-04-15 div0some entity field name improvements for bgmscript
2009-04-15 div0experimental system for music synced particle effects...
2009-04-05 div0support settable attenuation for pointparticles
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-22 div0more self-resetting
2009-01-22 div0make all triggers properly self-reset; still missing...
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-18 div0csqc casings
2009-01-16 div0make trigger_impulse always unset FL_ONGROUND
2009-01-15 div0make misc_laser more flexible
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-03 div0fix func_snow (now really)
2009-01-02 div0also fix snow
2009-01-02 div0unbreak rain and pointparticles
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-02 div0remove some debug prints
2008-12-02 div0make lasers work better with wrong particle effect...
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-18 div0Contributed trigger_heal patch.
2008-11-10 div0more properties for voice script
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-08 div0target_voicescript beginnign
2008-11-01 div0factor out noimpact checks, make ALL projectiles use...
2008-10-25 div0fix brushless pointparticles (new fteqcc bug)
2008-10-24 div0change "player" checks to "iscreature" checks so one...
2008-10-24 div0rocket launcher now detonates in the think function...
2008-10-23 div0add limiting to target_spawn (now can refuse to spawn...
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-09 div0"message2" for hurt triggers
2008-09-27 div0fix sparks amount
2008-09-27 div0fix sparks on stormkeep. Odd.
2008-09-07 div0trigger_multiple: add ALLENTS spawnflag (to respond...
2008-09-05 div0more portal race fixes
2008-08-30 div0allow "mdl" "none" for misc_laser to turn off the parti...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-29 div0laser: also support detectors
2008-08-29 div0more fixes to the laser
2008-08-29 div0trigger_multivibrator
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 div0fix TE_SPARK again
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-27 div0fix (unrelated) bug in misc_laser code, causing CSQC...
2008-08-26 div0remove a debug print
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0new entity: misc_follow
2008-08-26 div0oops... NOW laser can change origin
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0fix misc_laser aiming; do not remove too small snow...
2008-08-26 div0fix laser think
2008-08-26 div0it was too much rain. fixed.
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0fix func_sparks
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-23 div0make trigger_swamp exact too. InitTrigger() is no longe...
2008-08-23 div0make trigger_multiple exact too
2008-08-22 div0also make trigger_hurt, func_ladder and trigger_impulse...
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