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Added the capture-counter and changed the CTF scoreboard to display the caps.
[divverent/nexuiz.git]
/
data
/
qcsrc
/
server
/
g_damage.qc
2008-07-06
blub0
Added the capture-counter and changed the CTF scoreboar...
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2008-07-01
div0
change all function declarations (except builtins and...
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2008-06-30
div0
use the button macros everywhere
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2008-06-29
savagex
linguistic sugar-coating for sv_gentle
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2008-06-29
savagex
make sv_gentle a global variable, read in the same...
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2008-04-29
div0
possibly yoda fix?
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2008-04-10
esteel
final fixes for the frag prints?
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2008-04-10
esteel
some fixes for the frag prints
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2008-04-10
esteel
some fixes for the frag prints
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2008-04-10
esteel
adjusted the frag prints to the new announcers. a...
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2008-03-02
lordhavoc
fixed bug where g_vampire healing worked on spawn-shiel...
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2008-02-23
div0
g_balance_rocketlauncher_detonatedelay -1 is now a...
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2008-01-30
div0
fix logic in IsDifferentTeam
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2008-01-25
div0
new entity misc_laser with particle effect misc_laser_beam
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2008-01-22
lordhavoc
changed all te_ effects (except te_bloodshower) to...
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2008-01-15
div0
fix missing electrobitch
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2008-01-12
div0
oops, forgot team check for minstagib yoda. Fixed.
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2008-01-12
div0
- make Yoda harder to get
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2007-12-12
kadaverjack
- changed sv_ready_restart to use a qc based restart...
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2007-11-15
div0
latch the mutator cvars too
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2007-11-15
div0
made cvars like g_ctf only be queried once on startup
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2007-09-12
div0
make RadiusDamage() return damage actually dealt to...
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2007-08-23
div0
fix spawnshield bug reported by Black Snack (allowed...
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2007-05-23
lordhavoc
cleaned up teamplay damage checks and fixed teamplay...
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2007-05-18
div0
fix keyhunt friendly fire exploit
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2007-05-08
div0
log carried keys as K in sv_eventlog frag output; updat...
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2007-05-01
div0
changed hardcoded team numbers to COLOR_TEAMn. Not...
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2007-04-30
div0
game mode "keyhunt", still in testing
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2007-04-26
lordhavoc
changed all sound names from .ogg to .wav, the engine...
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2007-04-25
div0
use play2() function (as preparation for sound packs)
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2007-04-16
div0
no setorigin in waypoint sprites (havoc);
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2007-04-14
lordhavoc
weapons now have force settings
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2007-04-01
div0
- now using a fresh dpextensions.qc
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2007-03-17
div0
preparations for better team auto balancing;
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2007-02-18
div0
don't handle teamkills if the attacker is e.g. a spectator
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2007-02-08
esteel
no mirror damage for hitting team corpses
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2007-01-14
div0
Replaced trunk's centerprint system by the simpler...
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2006-12-23
div0
speling
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2006-12-12
div0
get rid of the damn LMS player count... no LMS player...
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2006-12-02
div0
chat bubble status --> scorelog
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2006-11-10
div0
no -1 for teamchangers
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2006-09-15
kadaverjack
fixed telefragging in teamplay (note: mirrordamage...
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2006-08-30
kadaverjack
removed .extralives
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2006-08-30
div0
oops... minstagib changes attacker. So save it...
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2006-08-30
div0
now handling MinstaGib laser correctly in mirror damage
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2006-08-30
div0
oops...
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2006-08-30
div0
oh, and don't forget sound...
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2006-08-30
div0
minstagib + mirrordamage - what about just removing...
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2006-08-29
div0
grammar fix... stupid me
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2006-08-29
div0
if you have strength, the second Damage() call will...
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2006-08-29
div0
restored "teamplay 2" for compatibility, "teamplay...
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2006-08-28
div0
more controls for teamplay 2:
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2006-08-26
div0
no yoda for the dead
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2006-08-02
div0
simplified weapon throw code by removing redundant...
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2006-07-04
kadaverjack
slightly optimised hitsounds and don't play a sound...
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2006-06-28
div0
centerprints now are managed independently per line
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2006-06-13
esteel
Added an option for damage through floor. Revert this...
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2006-06-13
lordhavoc
changed radius damage code to check for occlusion,...
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2006-06-12
lordhavoc
renamed and moved all gamec/*.[ch] files to *.q[ch]
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