]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_damage.qc
use g_ctf_personalscore* cvars if g_ctf_win_mode is 0 or 1 (caps scoring); this fixes...
[divverent/nexuiz.git] / data / qcsrc / server / g_damage.qc
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-01 div0fix mirror damage
2008-09-28 div0score fix :P
2008-09-27 div0final scoring fix
2008-09-27 div0fix frag counting, hopefully
2008-09-27 div0g_ctf_win_mode: frags do not count
2008-09-19 div0minor tunings: faster and weaker laser, less quad self...
2008-09-08 div0no idea about these portal crashes... added debug code
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0fix death messages
2008-09-02 div0more modular weapon system
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-11 div0wanted to handle independent players with OR, not AND
2008-08-11 div0undo that. That's better handled by vcall kick.
2008-08-11 div0make independent player able to shoot normal players...
2008-08-11 div0race: let everyone complete his lap when the race is...
2008-08-10 div0new command "allready" (for vcall/vdo); fix shootable...
2008-08-09 div0forgot this file
2008-08-09 div0add campcheck to race too
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-07-31 div0fix Arena mode
2008-07-28 div0add score rules for domination (maybe add more stuff...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0CTF!
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0count deaths right
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0some scores updates; route even more through them;...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0add TODOs
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-09 div0fix ctf bug with flag touching after dead
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-29 savagexlinguistic sugar-coating for sv_gentle
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-04-29 div0possibly yoda fix?
2008-04-10 esteelfinal fixes for the frag prints?
2008-04-10 esteelsome fixes for the frag prints
2008-04-10 esteelsome fixes for the frag prints
2008-04-10 esteeladjusted the frag prints to the new announcers. a...
2008-03-02 lordhavocfixed bug where g_vampire healing worked on spawn-shiel...
2008-02-23 div0g_balance_rocketlauncher_detonatedelay -1 is now a...
2008-01-30 div0fix logic in IsDifferentTeam
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-15 div0fix missing electrobitch
2008-01-12 div0oops, forgot team check for minstagib yoda. Fixed.
2008-01-12 div0- make Yoda harder to get
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-09-12 div0make RadiusDamage() return damage actually dealt to...
2007-08-23 div0fix spawnshield bug reported by Black Snack (allowed...
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-18 div0fix keyhunt friendly fire exploit
2007-05-08 div0log carried keys as K in sv_eventlog frag output; updat...
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-14 lordhavocweapons now have force settings
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-17 div0preparations for better team auto balancing;
2007-02-18 div0don't handle teamkills if the attacker is e.g. a spectator
2007-02-08 esteelno mirror damage for hitting team corpses
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-23 div0speling
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-02 div0chat bubble status --> scorelog
2006-11-10 div0no -1 for teamchangers
2006-09-15 kadaverjackfixed telefragging in teamplay (note: mirrordamage...
2006-08-30 kadaverjackremoved .extralives
2006-08-30 div0oops... minstagib changes attacker. So save it...
2006-08-30 div0now handling MinstaGib laser correctly in mirror damage
2006-08-30 div0oops...
2006-08-30 div0oh, and don't forget sound...
2006-08-30 div0minstagib + mirrordamage - what about just removing...
2006-08-29 div0grammar fix... stupid me
2006-08-29 div0if you have strength, the second Damage() call will...
2006-08-29 div0restored "teamplay 2" for compatibility, "teamplay...
2006-08-28 div0more controls for teamplay 2:
2006-08-26 div0no yoda for the dead
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-07-04 kadaverjackslightly optimised hitsounds and don't play a sound...
2006-06-28 div0centerprints now are managed independently per line
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]