]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/g_damage.qc
Fix typo in typefrag message
[divverent/nexuiz.git] / data / qcsrc / server / g_damage.qc
2009-10-12 samualFix typo in typefrag message
2009-10-09 samualChange typefrag fragmessage to be on by default + small...
2009-10-09 samualNew frag message information system which allows extra...
2009-10-03 div0make it compile :P
2009-10-03 div0some spawnshieldtime fixes
2009-10-03 div0block force during spawnshield time
2009-09-23 div0now that antilag works, shrink the headshot bbox a...
2009-09-20 div0make headshots work on turrets
2009-09-14 div0only apply radius damage if takedamage (NOT FOR 2.5.2)
2009-09-14 lordhavocuse different number of radius damage traces depending...
2009-09-14 lordhavocuse less traces for radius damage again, and cap it...
2009-09-12 div0(2.6) change: damage through floor be 30%, force throug...
2009-09-12 div0fix hitloc handling in RadiusDamage in a seldom case
2009-09-12 lordhavocfixed bug where every secondary test trace in RadiusDam...
2009-09-11 div0try to work around dead bodies
2009-09-11 div0fix death message for firemines
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
2009-09-08 div0do not switch weapon after suicide (respawn will do...
2009-09-08 div0stupid stupid stupid ;)
2009-09-08 div0add missing fdecl
2009-09-08 div0random weapon arena: switch gun after frag too
2009-09-06 div0remove EF_FLAME flag :P
2009-09-06 div0fireball: support setting turrets on fire
2009-09-02 div0[NOT FOR 2.5.2] fireball: better damage reporting to...
2009-09-02 div0redo fire math
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-08-30 div0add a subsystem to set players on fire (unused)
2009-08-07 div0weapon force factor
2009-07-25 div0slightly better headshot box
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-23 mand1ngaDon't track accuracy stats during warmup stage
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-12 div0try to fix the world write bug in RadiusDamage
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-07 div0tuba: don't hurt team mates, they have ear plugs matchi...
2009-05-31 div0new cvars: g_weaponspeedfactor, g_weapondamagefactor...
2009-03-21 div0minstagib: play hit sound for shidl hits again
2009-03-21 mand1ngaReplaced water levels with meaningful constants
2009-03-09 div0fix typo in a cvar name
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-13 div0decal fixes
2009-02-04 div0don't cull DamageInfo csqc entities (hope this has...
2009-02-04 div0only do minstagib damage handling when a PLAYER is...
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-19 div0fix menu layout (make it more consistent); remove anoth...
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0moved gibbing from server to client
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 div0some centerprint fixes by victim
2009-01-08 div0delay taunts by 1 second
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2008-12-17 div0bigger head shot area, hope this helps
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-12-13 div0make head shot a hit type too
2008-12-03 div0hook: apply the hook bomb damage over time (FIXME check...
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-23 div0new mutator: g_touchexplode (spawn explosion where...
2008-11-16 div0possibly fix hurttrigger message2, someone try it
2008-11-06 div0fix the sound madness once and for all: change ogg...
2008-11-06 div0fix some announcers
2008-11-01 div0fix logic of gravity bomb
2008-11-01 div0nullify gravity bomb on team mates
2008-10-30 div0allow team mates to cut off the hook too
2008-10-27 div0account for the case that a Damage function may remove...
2008-10-27 div0if a remaining RadiusDamage recursion exists, print...
2008-10-16 div0and 0.1s more again...
2008-10-16 div0play complaint a bit earlier
2008-10-16 div0delay teamkill sound
2008-10-16 div0no change, but some helper macros fro death types
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-14 div0fix antilag 2
2008-10-14 div0fix minstagib out of ammo
2008-10-10 div0tiny cleanup
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-01 div0fix mirror damage
2008-09-28 div0score fix :P
2008-09-27 div0final scoring fix
2008-09-27 div0fix frag counting, hopefully
2008-09-27 div0g_ctf_win_mode: frags do not count
2008-09-19 div0minor tunings: faster and weaker laser, less quad self...
2008-09-08 div0no idea about these portal crashes... added debug code
2008-09-03 div0make the minstagib Nex a separate weapon
2008-09-02 div0fix death messages
2008-09-02 div0more modular weapon system
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-11 div0wanted to handle independent players with OR, not AND
2008-08-11 div0undo that. That's better handled by vcall kick.
2008-08-11 div0make independent player able to shoot normal players...
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