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fixing teleport waypoints in scripting
[divverent/nexuiz.git] / data / qcsrc / server / func_breakable.qc
2009-09-11 tzorkAlways use setorigin
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-07-23 div0undo the most stupid change to RadiusDamage EVER
2009-07-18 mand1ngaFix accuracy stats (#400)
2009-05-12 div0debrisskin parameter to func_breakable
2009-05-04 div0new toys for func_breakable (lots new options about...
2009-04-28 div0fix debris bug in func_breakable
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-02-27 div0func_breakable needs no suport for anglesjitter etc...
2009-02-27 avirox- Allow func_breakable to use .anglesjitter (and anglej...
2009-02-27 avirox- When no origin brush is present, spawn the .mdl_dead...
2009-02-25 avirox- Oops! Fixed compiler error
2009-02-25 avirox- .mdl_dead would work best with an origin, but it...
2009-02-25 avirox- func_breakable_look_destroyed: Don't set SOLID_BSP...
2009-02-25 div0not health < 1, but health <= 0
2009-02-25 avirox- Breakables should be destroyed when health == 0,...
2009-01-22 div0make lots of stuff self-resetting
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-26 div0assault: (untested) make breakables show a radar wave...
2008-11-25 div0fix bug in func_breakable, that breaks assault
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-21 div0clean up the func_breakable mess a bit; TODO merge...