change all function declarations (except builtins and data types) to ANSI C-like...
[divverent/nexuiz.git] / data / qcsrc / server / ctf.qc
2008-07-01 div0change all function declarations (except builtins and...
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-06 esteelmoved blue/redcapture.ogg from announcer/robotic/ into...
2008-04-23 div0blinking magic: if there is more than one flag, show...
2008-04-22 div0fix CTF and Domination leaving bogus entities around...
2008-03-01 lordhavocrenamed flaglist to ctf_worldflaglist
2008-02-27 div0make DB use DP_QC_URI_ESCAPE
2008-02-26 lordhavocbots now play CTF properly
2008-02-25 div0fix .enemy multi-use introduced by the flag lists
2008-02-25 lordhavocfixed several bugs in bots to do with movement and...
2008-02-25 div0fix typo
2008-02-23 div0order strreplace arugments the right way to hide endles...
2008-02-23 div0escaping \ to \xDC for DB
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-23 div0don't use the capture time DB when sv_cheats is 1
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-19 div0Persistent CTF capture time records!
2008-01-13 div0Q3A map compatibility
2008-01-11 div0Speedrun mode: impulse 77 now:
2007-12-08 div0ctf movetype fix
2007-12-07 div0add noalign support to flags
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-05-20 div0make flags and keys obey playerclip
2007-05-01 div0changed hardcoded team numbers to COLOR_TEAMn. Not...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-18 div0CTF capture times - two digits please!
2007-04-18 div0set lowprecision whereever possible
2007-04-16 lordhavocround down flag capture times to integer values, the...
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-17 div0preparations for better team auto balancing;
2007-02-03 lordhavocfix droptofloor parameters
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-12-23 div0fallthrough detection now supports up to 131072 units...
2006-12-21 div0no more flag fallthrough
2006-11-27 esteelset classname for flags (needed for q3 compatibility
2006-11-12 kadaverjackspawnfunctions for q3 ctf flags
2006-09-19 kadaverjacksetattachment() for uzi muzzle flash... it's currently...
2006-09-19 kadaverjackchanged ctf flag to use setattachment(), so it won...
2006-08-21 esteelchanged find to always find the first flag per team
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-06-28 div0centerprints now are managed independently per line
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]