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add warmup support to clan arena
[divverent/nexuiz.git]
/
data
/
qcsrc
/
server
/
cl_weapons.qc
2009-11-28
fruitiex
add warmup support to clan arena
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2009-11-11
fruitiex
clean up CA and add some standard CA stuff like startin...
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2009-10-01
lordhavoc
allow firing weapons on subframes (client moves) for...
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2009-09-20
div0
save/restore v_forward when calling weapon think functi...
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2009-08-23
fruitiex
show only needed ammo types on the HUD in nixnex and...
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2009-06-13
div0
remove a double classname assignment; improve description
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2009-05-27
div0
- move RandomSelection to misc/
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2009-05-11
div0
hook now takes fuel
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2009-04-23
div0
remove all 2.4.2 compatibility code (do not merge this...
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2009-04-22
mrbougo
Nexball goes official :D
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2009-04-09
div0
make nixnex and weaponarena unofficially able to coexis...
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2009-03-30
div0
more consistency regarding fuel
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2009-03-26
div0
jetpack fuel HUD
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2009-03-25
div0
nixnex: remove non-normal weapons
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2009-03-13
div0
derive the shot origin automatically from the hand...
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2009-03-11
lordhavoc
added dpm weapon support
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2009-02-24
div0
fix nixnex :(
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2009-02-08
div0
also remove ammo counter after throwing the last weapon
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2009-02-08
div0
properly hide the weapon after throwing the last one
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2009-02-06
div0
weapon_laser spawn func;
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2009-02-06
div0
add laser pickup model; make laser optionally throwable
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2009-02-06
div0
remove some trailing newlines from centerprints ([...
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2009-01-31
div0
fix some uses of the flags field; should fix turret...
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2009-01-05
div0
camping rifle: reload when selecting even if it's the...
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2008-12-17
div0
- only complain about ONE missing weapon;
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2008-12-07
div0
don't crash if weapon think function is not set
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2008-11-09
div0
new weapon arena menu controls, enjoy! Original code...
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2008-11-03
esteel
small misunderstanding, re-revert :P
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2008-11-03
esteel
revert change 4969 for now as it breaks lastweap and...
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2008-11-02
div0
hopefully fix weaplast
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2008-10-30
div0
separate out seeker's effects from electro trail, and...
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2008-10-30
div0
fix throw logic
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2008-10-28
div0
New "weapon arena" and "weapon replace" cvars. InstaGib...
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2008-10-24
div0
unlimited ammo revisited: distinguish between superweap...
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2008-10-24
div0
fix spacing :P
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2008-10-23
div0
move weapon slots
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2008-10-23
tzork
HLAC and Tag Seeker weapons.
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2008-10-22
div0
hook gun model by morphed
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2008-10-21
div0
add on-hand hook weapon placable by mapper (weapon_hook)
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2008-10-14
div0
random does not ceil. Fixed.
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2008-10-11
div0
Experimental new tokenizer (should now be 1:1 compatibl...
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2008-10-04
div0
fix timelimit display after ready-restart (no longer...
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2008-10-03
div0
warning fixes
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2008-09-29
div0
add a SND_WEAPON2 channel for anything except actual...
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2008-09-09
div0
Add a weapon priority menu item
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2008-09-09
div0
cl_weaponpriority_useforcycling; if that is off, the...
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2008-09-05
div0
fix weapon throwing if you do not have the weapon
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2008-09-05
div0
more behaviour fixes for race+portals
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2008-09-05
div0
trigger_items
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2008-09-04
div0
oops :P
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2008-09-04
div0
g_weaponreplace_*
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2008-09-04
div0
fix portal math
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2008-09-03
div0
fix sbar_hudselector 0 HUD
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2008-09-03
div0
use the old Nex model and old Nex shot origin; make...
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2008-09-03
div0
put the Port-O-Launch on impulse 14 (key 0)
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2008-09-03
div0
fix weapon priority defaults
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2008-09-03
div0
fix "fixing" the weapon order; add missing weapons...
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2008-09-03
div0
make the minstagib Nex a separate weapon
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2008-09-03
div0
some weapon system fixes; allow infinite portals to...
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2008-09-02
div0
new weapon (no models for it yet, and still using debug...
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2008-09-02
div0
more modular weapon system
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2008-09-02
div0
fix the big bugs in my weapons commit
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2008-09-02
div0
add a comment "// %weaponaddpoint" at all places that...
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2008-09-02
div0
huge patch that breaks everything: add a new stat ...
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2008-09-02
div0
weapon priority lists; non-critical impulses reordered...
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2008-09-02
div0
document weapon impulse order; load weapon priority...
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2008-09-02
div0
use the right field there
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2008-09-02
div0
add a function to fix weapon order lists (to add missin...
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2008-09-02
div0
slightly improve weapon cycle functions
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2008-09-02
div0
fix attack_finished bug blocking weapon switching
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2008-09-01
div0
making an #ifdef for separate attack_finished times
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2008-08-31
div0
more unbreaking
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2008-08-05
div0
two big changes:
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2008-07-24
blub0
CSQC part for the new score system (not really finished...
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2008-07-01
div0
fix the syntax of even more function definitions
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2008-07-01
div0
change all function declarations (except builtins and...
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2008-05-17
greenmarine
extension of the ready-restart feature:
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2008-03-02
lordhavoc
allow weapon drops in minstagib (oops)
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2008-03-02
lordhavoc
don't throw weapons (by impulse or death) in several...
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2008-02-21
lordhavoc
fixed weapon refire timing (both the approach used...
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2008-01-30
div0
minor fix to switching back to previous weapon
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2008-01-22
lordhavoc
changed all te_ effects (except te_bloodshower) to...
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2007-12-12
kadaverjack
- changed sv_ready_restart to use a qc based restart...
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2007-12-07
lordhavoc
implemented models/player/whatever.md3.animinfo file...
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2007-11-15
div0
latch the mutator cvars too
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2007-10-02
div0
fix "nixnex forgets to precache" bug
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2007-09-01
div0
separate refire timers for each weapon; fixes "faster...
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2007-05-04
lordhavoc
very major cleanup of precache code, this patch reduced...
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2007-04-26
lordhavoc
changed all sound names from .ogg to .wav, the engine...
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2007-04-15
div0
now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
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2007-01-14
div0
Replaced trunk's centerprint system by the simpler...
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2006-08-02
div0
simplified weapon throw code by removing redundant...
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2006-08-01
div0
"fall out of bluesky" fixed
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2006-07-28
div0
checking for == 0 just in case
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2006-07-28
div0
removed drop message for on-die drops
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2006-07-26
div0
please test: unified W_ThrowWeapon and SpawnThrownWeapo...
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2006-06-30
div0
weapon_thinkf now is safe to be called twice in a frame...
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2006-06-28
kadaverjack
added cvar g_weapon_stay (deathmatch 2 is not very...
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2006-06-28
div0
centerprints now are managed independently per line
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2006-06-18
kadaverjack
- fixed arena bug (alientrap.org/forum/viewtopic.php...
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