new gib types: alien and robot_shiny, and blood types, depending on playermodel
[divverent/nexuiz.git] / data / qcsrc / server / cl_player.qc
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-17 div0now the trolls have done it. An official "mute" and...
2009-05-10 greenmarinefix issue 19
2009-05-03 div0fix a bug in flood control
2009-05-03 div0handle "tell" messages in qc too, to do flood protectio...
2009-05-02 div0revert many fteqcc workarounds, as Blub has a patch...
2009-04-28 div0fix two more obviously buggy places
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 mrbougoNexball goes official :D
2009-04-13 div0leave the "oldorigin" field on player entities alone...
2009-03-20 div0prevent bugs with dragging a player while he dies
2009-03-18 div0typo fix, and some StartFrame speedup
2009-03-18 div0UpdateSelectedPlayer: use PVS to optimize
2009-03-12 lordhavocfix two weapon bugs that were overriding player animations
2009-03-11 lordhavocadded dpm weapon support
2009-03-05 div0new flood control code, counting lines more exactly...
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0pinata
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0[ 2556013 ] g_chat_nospectators allowing specchat durin...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-22 div0more self-resetting
2009-01-19 div0cl_gentle mode (test)
2009-01-17 div0moved gibbing from server to client
2009-01-10 div0make voice sounds a bit louder again
2009-01-10 div0cl_voice_directional (play all voices directioanlly)
2009-01-09 esteelfix voice flood protection
2009-01-09 esteelvoice flood protection!!!\
2009-01-08 div0menu rearrangements
2009-01-08 div0cvar cl_taunt_directional
2009-01-08 div0make ONLY taunts use ATTN_MIN (sorry)
2009-01-08 div0delay taunts by 1 second
2009-01-07 div0cl_hitsound + some menu changes
2009-01-07 div0play taunts directionally
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2008-12-27 div0go back to using the sane tokenizer whereever possible
2008-12-26 div0use the insane but fast tokenizer for more stuff again
2008-11-25 div0comments in cl_physics.qc
2008-11-05 div0add the new stuff to default.sounds
2008-11-05 div0clean up voice message stuff a bit
2008-11-01 div0add independent check to one missing gibtosser
2008-11-01 div0fix independent players check when damaged
2008-10-30 div0allow team mates to cut off the hook too
2008-10-25 div0fix some gibs with independent players mode
2008-10-16 div0no change, but some helper macros fro death types
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-14 div0random does not ceil. Fixed.
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0more death types (now weapons know whether the hit...
2008-09-29 div0implement CTF suggestion by [-z-] as comments
2008-09-28 div0ctf fixes (and comments containing ^R_Alien's scoring)
2008-09-20 div0race:
2008-09-12 div0CTF: fix portal exploit by adding a flag drop penalty...
2008-09-09 div0again: remove portals when owner dies, but this time...
2008-09-08 div0fix a portal crash
2008-09-03 div0fix sure crashes for portals when a player disconnects...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-24 div0oops, hooking to world should not cancel
2008-08-13 div0when hooked to a player, detach once he hurts you
2008-08-11 div0fix all unuseds except for the fteqcc bug ones
2008-08-06 div0oops... wrong condition
2008-08-06 div0gave some entity channels more descriptive names; add...
2008-08-06 div0reassign the sound channels in a more meaningful way...
2008-08-05 div0two big changes:
2008-08-05 div0add to the playersound system a globalsound system...
2008-08-04 div0play every player sound on CHAN_AUTO except say messages
2008-08-04 div0actually, better play the pain sound if the next TWO...
2008-08-04 div0exclude pain sounds for laserjumps as long as you aren...
2008-08-04 div0new stupidly recorded sounds for players
2008-07-26 div0CTF!
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-01 div0change all function declarations (except builtins and...
2008-06-29 savagexmake sv_gentle a global variable, read in the same...
2008-06-29 savagexadd 100% optional sv_gentle.
2008-06-12 div0(suicide countdown) also show the countdown for clones...
2008-05-01 div0oops, did not want to commit this test
2008-05-01 div0get rid of _motd and _mutatormsg, use a zoned string...
2008-03-02 lordhavocdon't throw weapons (by impulse or death) in several...
2008-03-02 lordhavocdon't drop weapons in instagib mode
2008-02-28 morphedadded random velocity to gibs, it make them spread...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-24 div0removed my voice samples, as they were never intended...
2008-02-16 div0defer_ClientKill_Now_TeamChange
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-02-09 div0limit amount of damage gibs/blood to the one for 200...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-03 div0prepare some of the changes from player-voice to player...
2007-12-21 div0damn... 1/64 didn't work
2007-12-21 div0small fixes (like message spam for sound to bots)
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-17 div0fix animation setting bug (reported by leileilol)
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-08 div0show amount of "saved" damage when god mode gets disabled;
2007-05-05 div0oops, minor nogibs bug
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