]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/cl_physics.qc
change all spawn functions to use the spawnfunc_ prefix; sync dpextensions
[divverent/nexuiz.git] / data / qcsrc / server / cl_physics.qc
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-16 div0make speed rune less of a curse; fix minstagib speed...
2007-11-15 div0latch the mutator cvars too
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-10 div0added a "shtest" (not sure how well it is working,...
2007-05-11 div0g_balance_jumpvelocity -> sv_jumpheight
2007-04-04 div0move player selection display to prethink
2007-04-03 div0oops, water jump too
2007-04-03 div0moved jump to SV_PlayerPhysics (please test) - needed...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-08-17 div0Display player name when pointing to him. Removed impul...
2006-08-11 div0and now it shows the LAST player the crosshair pointed to
2006-07-24 kadaverjackfixed sv_spectator_speed_multiplier to work on values >1
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]