change all function declarations (except builtins and data types) to ANSI C-like...
[divverent/nexuiz.git] / data / qcsrc / server / cl_client.qc
2008-07-01 div0change all function declarations (except builtins and...
2008-06-30 div0use the button macros everywhere
2008-06-30 div0sv_maxidle system; add #defines for buttons
2008-06-29 div0oops... remove some debug spam
2008-06-27 div0add extra check
2008-06-27 div0fix spawning
2008-06-27 div0cleanup of spawn code;
2008-06-20 div0oops ;)
2008-06-20 div0server admin commands: movetoteam_*
2008-06-12 div0fix bug when multiple people caused a coutndown
2008-06-12 div0(suicide countdown) also show the countdown for clones...
2008-06-12 div0move the spectator think code into a separate function
2008-06-03 div0oops... huge bugs in the spawnfunc patch... it also...
2008-06-02 div0just to make sure the same bug doesn't hit here too
2008-06-02 div0work around DP bug calling ClientDisconnect sometimes...
2008-06-01 div0fix typo; report name changes; don't ignore sv_eventlog...
2008-06-01 div0change all spawn functions to use the spawnfunc_ prefix...
2008-05-25 greenmarinegit-svn-id: svn://svn.icculus.org/nexuiz/trunk@3661...
2008-05-23 div0change the version nag message to one of:
2008-05-18 greenmarinenew feature: g_maxplayers (set to 0 to disable)
2008-05-17 greenmarineextension of the ready-restart feature:
2008-04-09 div0small cleanup of the stuffs; reload effectinfo on clients
2008-03-15 div0oops... missed it in svn diff :P
2008-03-15 div0move "gametype" cvar to the right place :P
2008-03-15 blub0my 'hello commit', i hope I didn't miss anything.....
2008-03-02 lordhavocfixed bug with bots not joining the smallest team
2008-02-22 lordhavocwhitespace
2008-02-13 div0damn typos
2008-02-13 div0fix for the fix :(
2008-02-13 div0minor fix
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-01-30 div0make +zoom turn off welcome message when spectating
2008-01-30 div0improve defaultmodel logic a little - make it possible...
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-27 div0fix spawnpoint selection again
2008-01-26 div0fix spawn run out bug when players camp on their own...
2008-01-25 div0teamcheck == 0 should mean NO teamchecking, not non...
2008-01-25 div0make "ran out of spawns" winning condition even more...
2008-01-24 div0support maps without team specific spawn points in...
2008-01-23 div0oh, and fix antilag
2008-01-23 div0if spawnpoints fail in initial state, error out again
2008-01-22 div0fix viewzoom for observers
2008-01-21 div0Better handle running out of spawns:
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 avirox - SelectSpawnPoint now supports onslaught game mode
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-14 div0move recording to postthink
2008-01-14 div0use less memory for antilag
2008-01-13 div0antilag with "ghost traces". Should still work (hopeful...
2008-01-12 div0- make Yoda harder to get
2008-01-11 div0Speedrun mode: impulse 77 now:
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2008-01-03 div0prepare some of the changes from player-voice to player...
2008-01-01 div0kill two VM_Warnings
2007-12-27 div0minor fix (allow skin 6 in team games, for CTF fbskins)
2007-12-23 div0properly network velocity for spectators
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-18 div0g_player_brightness cvar
2007-12-14 div0also allow dpm, md3, psk
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-09 div0fix team select dialog notification; fix clicking outsi...
2007-10-31 div0minor Assault fixes
2007-10-28 div0support for team select dialog, disabled buttons and...
2007-10-19 div0call UpdateSelectedPlayer in server frames only (should...
2007-10-16 div0observers spawn everywhere
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-08-11 div0sv_defaultplayercolors should not depend on sv_defaultc...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-06-26 div0ip ban code: minor bugfixes
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-19 savagexsome stuff for spawn point selection.
2007-05-19 savagexspawnpoint filter for assault only kicks in for targets...
2007-05-19 savagexadded spawn point selection code for assault. If spawnp...
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-11 div0g_balance_jumpvelocity -> sv_jumpheight
2007-05-08 div0show amount of "saved" damage when god mode gets disabled;
2007-05-06 m0rfarMade spawn sound optional, on by default. The ladder...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-05-03 div0don't check the default model... especially not every...
2007-04-30 div0game mode "keyhunt", still in testing
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-25 div0netname checking moved to engine
2007-04-25 div0no longer need workaround against broken strlennocol
2007-04-18 div0set lowprecision whereever possible
2007-04-14 div0cl_zoomfactor undefined means old client means buggy...
2007-04-14 div0engine update fixed zooming; so now 3.1x is the equival...
2007-04-14 lordhavocweapons now have force settings
2007-04-13 div0menu changes to autoswitch/shownames/showgibs now take...
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-13 div0new zoom customization: cl_zoomspeed, cl_zoomfactor
2007-04-11 div0no more tdeath
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0Q1 map support; ctf1 now works!
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