]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/common
bugfix target_spawn, and change docs to match it
[divverent/nexuiz.git] / data / qcsrc / common /
2008-10-14 div0random does not ceil. Fixed.
2008-10-14 div0de-linuxed the code base a bit
2008-10-11 div0forgot this
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0fix float logic for almost_in_bounds
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-07 div0update world mins/maxs fro mapinfo; fix comment
2008-10-07 div0team radar menu controls
2008-10-06 div0improve error message for size line
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0oops :P
2008-10-03 div0warning fix; fix loading ons-reborn.mapinfo
2008-10-03 div0radar update: allow negative teamradar scale to switch...
2008-10-02 div0new waypointsprite system, onslaught not yet supported
2008-10-02 div0optimize entcs data
2008-10-01 div0teamradar updates
2008-10-01 div0leave a border around the minimaps
2008-10-01 div0experimental team radar (try: cl_teamradar 1)
2008-10-01 div0get rid of .info files; make interpolation generic
2008-09-27 div0fix fraglimit for win mode 3
2008-09-26 div0new vote/ready nagger display (untested, can't test...
2008-09-21 div0handle sv_foginterval on the client now (TESTING)
2008-09-21 div0fix fog handling a bit
2008-09-16 div0remove one wrong uri_unescape
2008-09-09 div0Add a weapon priority menu item
2008-09-06 div0work around vectoangles weirdness by only portaling...
2008-09-05 esteeladded a simple 'warmup' indicator to the scoreboard
2008-09-05 div0do not require items in Race
2008-09-05 div0trigger_items
2008-09-04 div0do not add fixedmakevectors to menu qc
2008-09-04 div0fix portal math
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-03 div0forgot to commit this
2008-09-03 div0Porto (untested): secondary fire button "holds" the...
2008-09-03 div0some weapon system fixes; allow infinite portals to...
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-09-02 div0fix the big bugs in my weapons commit
2008-09-02 div0add a comment "// %weaponaddpoint" at all places that...
2008-09-02 div0huge patch that breaks everything: add a new stat ...
2008-08-30 esteeluse print instead of dprint and make it red so server...
2008-08-29 div0get rid of some old unused code
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-28 esteelit seems a bit over the top to error out just because...
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-24 div0jitter-less grappling hook (and currently using a place...
2008-08-23 div0make "teamstatus" work again
2008-08-23 div0ops, a syntax error
2008-08-23 div0automatically set a cdtrack in generated mapinfo files
2008-08-23 div0MapInfo:
2008-08-23 div0smaller score updates (requires new engine on the server)
2008-08-21 div0race: completed spectator support
2008-08-21 div0Race: send stuff to people spectating someone too ...
2008-08-11 div0better scoreboard forcing
2008-08-10 div0check g_pickup_items too
2008-08-10 div0finish g_race_qualifying 2 mode (by adding a race displ...
2008-08-09 div0new cvar g_race_teams
2008-08-09 div0better fallback order for mapinfo
2008-08-08 div0some missing files; g_race_qualifying is still broken...
2008-08-08 div0"race" game mode (beginning)
2008-08-08 div0use DP_SV_QCSTATUS to show frags to qstat again; make...
2008-08-04 div0clearer colors by sev
2008-08-01 div0new packet loss column ("pl")
2008-08-01 div0forgot revision bump
2008-08-01 div0make CSQC scores safer against packet loss/rearrangements
2008-07-31 div0add real ranks for LMS (with st, nd, rd, th)
2008-07-29 div0fix "-1 seconds left"
2008-07-28 div0factor out scores rules
2008-07-26 div0fix fraglimit from mapinfo for CTF
2008-07-26 div0allow hiding the LMS rank column (as the players are...
2008-07-26 div0remove crosshair when not needed; show map name, time...
2008-07-26 div0CTF!
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0oops... forgot this file
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-15 div0fix more leaks
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-10 blub0moved the CVAR_* vars from menu/msys.qh to common/const...
2008-07-10 div0CSQC scoreboard now knows about fonts
2008-07-08 blub0Keep track of CSQC compatibility.
2008-07-07 div0works better when done right
2008-07-07 div0apply defaults for capture limit
2008-07-07 div0add support for capturelimit_override and capturelimit...
2008-07-06 blub0Added the capture-counter and changed the CTF scoreboar...
2008-07-06 blub0Changed keyhunt keystates to use a stat var instead...
2008-07-04 blub0Instead of wasting actual entities, I now use the TempE...
2008-07-04 blub0using the clientinfo entities for the ping times
2008-07-02 blub0Committed my CSQC stuff, let's see:
2008-06-13 blub0added rpn cmds to store, load, and clear the database
2008-05-25 div0add missing MapInfo_ClearTemps() call. Sorry, LordHavoc...
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