healthbars for sprites (currently unused)
[divverent/nexuiz.git] / data / qcsrc / common /
2009-06-18 div0new parameter "leadlimit", abort the game if someone...
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-11 div0make blue team color brighter to match red
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-07 div0get the tuba out of the weapon arena menu
2009-06-06 div0Here it is: the @!#%'n Tuba.
2009-06-06 div0undo a stupid commit :P
2009-06-05 div0remove another unused file
2009-05-27 div0- move RandomSelection to misc/
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-23 div0mapinfo: do an explicit heapsort for the mapinfo list...
2009-05-12 div0testing:
2009-05-11 div0hook now takes fuel
2009-05-05 esteeladded sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-05-02 div0revert many fteqcc workarounds, as Blub has a patch...
2009-04-28 div0try working around fteqcc -r3178 bug
2009-04-25 mrbougoNexball changes:
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 div0detect the current fteqcc compiler bug, and abort if...
2009-04-22 mrbougoNexball goes official :D
2009-04-19 div0properly transmit whether crylink projectiles are bounc...
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-04-14 div0menu_cmd red
2009-04-07 div0-dn-refueled
2009-04-05 div0fix target_items handling jetpack
2009-03-31 div0remove the "brutus" command again (didn't want to commi...
2009-03-31 div0add a semicolon to the makefile
2009-03-30 div0no-operation change to pave the way for fuel and jetpac...
2009-03-30 div0jetpack: add a "fuel" ammo type, and use that - and...
2009-03-27 tzorkAdd TE_CSQC_LIGHTNINGARC
2009-03-26 div0jetpack fuel HUD
2009-03-24 div0- add a "forbidden" flag to mapinfo that's stronger...
2009-03-24 div0Downer + TDM
2009-03-24 div0make the campaign cheatproof by ignoring the cvars...
2009-03-21 mand1ngaReplaced water levels with meaningful constants
2009-03-17 div0fix the D < 0 case
2009-03-17 div0add a function solve_quadratic, and make newton project...
2009-03-11 div0-allweapons
2009-03-08 div0a new "fexists" rpn command to just check if a file...
2009-03-07 div0provide access to time to cfg files
2009-03-06 esteeladd 'addtolist' to 'qc_cmd help'
2009-03-06 div0no, the last change was misguided. Instead, the engine...
2009-03-06 div0another bug bites the dust
2009-03-06 div0I knew it. work around fteqcc bug...
2009-03-06 div0use less temp strings for shuffling, should work safely...
2009-03-06 esteelSMALL feature, qc command addtolist to only add a strin...
2009-03-06 div0better maplist shffle method
2009-03-06 div0fix a function prototype
2009-03-06 div0add a TODO comment :P
2009-03-06 div0add a "g_maplist_cleanup" command; fix reverse logic...
2009-02-26 div0fix missing files in last commit
2009-02-20 div0nex beam stuff by green
2009-02-12 div0hopefully fix score display in LMS
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 div0showpressedkeys.
2009-02-09 div0nobody will bruteforce THIS one :P
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-02 div0enable fixed spawns again
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-28 div0more sound changes
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-27 div0marked TEs to get rid of.
2009-01-18 div0csqc casings
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0allow maps to load in DM if they support NO game type
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0describe the csqc channel use
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-07 div0more rainbow power
2009-01-07 div0uups :P
2009-01-07 div0a new string rewriting command :P
2009-01-02 div0add a "crc16" rpn command
2009-01-02 div0fix teh radio brlogen
2008-12-29 div0fix argc for THE command
2008-12-29 div0Translate color codes for old clients
2008-12-29 div032 is a rounder number :P
2008-12-29 div0use an integer count of gradients
2008-12-28 div0more brlogen
2008-12-28 div0fix random call :P
2008-12-28 div0next bot patch by mand1nga
2008-12-28 div0improve the test command
2008-12-28 div0conform to the latest engine change in the emulated...
2008-12-27 div0use DP_QC_TOKENIZE_CONSOLE if available
2008-12-26 div0tokenizer: don't free that many strings, only the ones...
2008-12-26 div0fix the test command;
2008-12-26 div0menu: add a color picker for player names
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