]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client
do bouncing client side (sound is still server side)
[divverent/nexuiz.git] / data / qcsrc / client /
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 div0make misc_laser more flexible
2009-01-13 esteelchanged the teamsize marker to show to all teams except...
2009-01-13 mand1ngaAdded camera for demo playback.
2009-01-11 esteelsplit an larger if test into several, fixed the team...
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2009-01-09 esteelunneeded variable
2009-01-09 esteeldo not display the team size hint if YOU are in the...
2009-01-09 esteelfix the team size hint, stupid me
2009-01-09 esteelunbalanced teams take THAT!!!!
2009-01-07 div0a new string rewriting command :P
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2009-01-02 div0add CSQC_FLAG_COLORCODES
2008-12-30 div0actually specify the size of the sb_flag pics
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-12-25 div0terrencehill's color codes patch. Please test thoroughly!
2008-12-24 div0fix size of minimap
2008-12-24 div0csqc: fix position of waypoints in intermission
2008-12-16 div0fix hook again
2008-12-16 div0make display of hook less weird
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-11-26 div0vid_pixelheight now is a float
2008-11-26 div0allow 32 concurrent radar pings
2008-11-26 div0alternate way to project waypoint sprites that are...
2008-11-12 div0oops, accidentally committed
2008-11-12 div0detect screen size using new DP feature
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-07 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009...
2008-11-06 div0support v_flipped
2008-11-06 div0icolor
2008-10-26 div0fix ammo display with sbar_hudselector 0
2008-10-22 div0fix latest commit
2008-10-22 div0better handle the case of missing minimap
2008-10-22 div0as ons_map no longer is ons specific, rename it to...
2008-10-22 div0turn off crosshair in ons_showmap mode too
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0remove debug print
2008-10-22 div0more stuff in the team radar
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-17 div0fix it again, correctly this time :P
2008-10-17 div0fix max fields check
2008-10-15 div0fix this code :)
2008-10-15 div0add the width of a space between icons and text of...
2008-10-15 div0MirceaKitsune's color icons, and code to put them in...
2008-10-14 div0de-linuxed the code base a bit
2008-10-13 div0detect changes on teamplay cvar (in case that gets...
2008-10-13 div0fteqcc sucks
2008-10-13 div0try to improve player networking: let playerchecker...
2008-10-12 div0sbar: add columns:
2008-10-11 div0use DRAWFLAG_SCREEN for team radar now (warning: breaks...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0fix fraglimit display for CTF
2008-10-10 div0new teamradar alpha defaults, should look better and...
2008-10-10 div0more visible vote/warmup naggers
2008-10-10 div0fix team radar FG alpha default
2008-10-09 div0argh... last typo there
2008-10-09 div0fix typo in radar
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-08 div0this file has to match defaultNexuiz.cfg
2008-10-08 div0add an engine check before using the MIPMAP flag
2008-10-08 div0fix division by zero if cl_zoomfactor == 1
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-07 div0team radar menu controls
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-06 div0also compare the team in SPRITERULE_DEFAULT. Should...
2008-10-05 div0iapply the vid_conwidth/height ratio for the sprites
2008-10-05 div0work around engine crash by drawing 2D polygons after...
2008-10-04 div0draw HUD before other stuff again (no idea why this...
2008-10-04 div0let HUD draw over other stuff
2008-10-04 div0try to detect missing minimap and show no radar
2008-10-04 div0cl_teamradar_position
2008-10-04 div0fix wrong observe message
2008-10-04 div0more teamradar features (zoom mode)
2008-10-04 div0cl_teamradar_size cvar
2008-10-04 div0use the new mipmap drawflag
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0fix negative cl_teamradar_scale
2008-10-03 div0make team radar on by default for testing
2008-10-03 div0make "cl_teamradar 2" use the new radar in Onslaught...
2008-10-03 div0perhaps fix the "--pak" downloading
2008-10-03 div0radar update: allow negative teamradar scale to switch...
2008-10-03 div0less warnings
2008-10-03 div0local player gets black border; hide radar when scorebo...
2008-10-03 div0cl_teamradar_scale
2008-10-03 div01. draw sprites before team radar (looks irritating...
2008-10-03 div0draw radar dots BELOW players
2008-10-02 div0support cl_hidewaypoints 2 (hide all)
2008-10-02 div0load dprint
2008-10-02 div0fix damn bug in the angle :P
2008-10-02 div0put minimaps in gfx/ instead (MUCH better); deleted...
2008-10-02 div0keyhunt support
2008-10-02 div0new waypointsprite system, onslaught not yet supported
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