]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client
make lots of stuff self-resetting
[divverent/nexuiz.git] / data / qcsrc / client /
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-20 esteelthe old CSQC code is no longer needed and in case peopl...
2009-01-19 mand1ngaNew demo camera mode for looking always to the player
2009-01-19 div0casings sound fixed :P
2009-01-19 div0fix the weapons/rick1.wav sounds (instant rickroll...
2009-01-19 div0fix casings
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-19 div0fix cl_gentle
2009-01-19 div0cl_gentle mode (test)
2009-01-18 div0missing file
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-18 esteelcrosshair 0 = DISABLE crosshair :-P
2009-01-17 div0use TR_SLIGHTBLOOD too
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0remove two debug prints
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0fix precache names of gibs
2009-01-17 div0fix projectile movetypes
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0fix typo
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0use servertime that LH just added :)
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0optimize :)
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 div0make misc_laser more flexible
2009-01-13 esteelchanged the teamsize marker to show to all teams except...
2009-01-13 mand1ngaAdded camera for demo playback.
2009-01-11 esteelsplit an larger if test into several, fixed the team...
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2009-01-09 esteelunneeded variable
2009-01-09 esteeldo not display the team size hint if YOU are in the...
2009-01-09 esteelfix the team size hint, stupid me
2009-01-09 esteelunbalanced teams take THAT!!!!
2009-01-07 div0a new string rewriting command :P
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2009-01-02 div0add CSQC_FLAG_COLORCODES
2008-12-30 div0actually specify the size of the sb_flag pics
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-12-25 div0terrencehill's color codes patch. Please test thoroughly!
2008-12-24 div0fix size of minimap
2008-12-24 div0csqc: fix position of waypoints in intermission
2008-12-16 div0fix hook again
2008-12-16 div0make display of hook less weird
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
2008-11-26 div0vid_pixelheight now is a float
2008-11-26 div0allow 32 concurrent radar pings
2008-11-26 div0alternate way to project waypoint sprites that are...
2008-11-12 div0oops, accidentally committed
2008-11-12 div0detect screen size using new DP feature
2008-11-09 div0new weapon arena menu controls, enjoy! Original code...
2008-11-07 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5009...
2008-11-06 div0support v_flipped
2008-11-06 div0icolor
2008-10-26 div0fix ammo display with sbar_hudselector 0
2008-10-22 div0fix latest commit
2008-10-22 div0better handle the case of missing minimap
2008-10-22 div0as ons_map no longer is ons specific, rename it to...
2008-10-22 div0turn off crosshair in ons_showmap mode too
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0remove debug print
2008-10-22 div0more stuff in the team radar
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-17 div0fix it again, correctly this time :P
2008-10-17 div0fix max fields check
2008-10-15 div0fix this code :)
2008-10-15 div0add the width of a space between icons and text of...
2008-10-15 div0MirceaKitsune's color icons, and code to put them in...
2008-10-14 div0de-linuxed the code base a bit
2008-10-13 div0detect changes on teamplay cvar (in case that gets...
2008-10-13 div0fteqcc sucks
2008-10-13 div0try to improve player networking: let playerchecker...
2008-10-12 div0sbar: add columns:
2008-10-11 div0use DRAWFLAG_SCREEN for team radar now (warning: breaks...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0fix fraglimit display for CTF
2008-10-10 div0new teamradar alpha defaults, should look better and...
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