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2009-02-05 div0[ 2561119 ] Bugfix: timer color during warmup
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0shot org adjuster: alpha is good for the current model
2009-02-04 div0shot origin adjuster: use alpha 0.8
2009-02-04 div0exec shotorigin_adjuster.cfg - graphical shot origin...
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-03 div01. bring prandom back, this time maybe in a working...
2009-02-01 mand1ngaTurned aliases for rotating the camera into commands...
2009-02-01 div0cl_gibs_damageforcescale, cl_gibs_lifetime (idea by...
2009-01-31 div0fix cl_cmd commands
2009-01-31 mand1ngaDemo camera refactoring
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-27 div0moved some long taking entity update code into global...
2009-01-27 div0fix mapvote bugs
2009-01-27 div0fix access to mv_maps_mask
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0try to fix the previous commit
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-26 div0sbar_increment_maptime
2009-01-26 div0fix laserguided missiles; remove prandom again, it...
2009-01-26 div0even more predictable prandom for now
2009-01-26 div0prandom() - an attempt to make random decisions predict...
2009-01-24 esteelmove the important messages a bit lower to make them...
2009-01-23 div0fix missing electro sounds and warnings
2009-01-23 div0add missing sound precache
2009-01-23 div0fix porto bouncing
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-20 esteelthe old CSQC code is no longer needed and in case peopl...
2009-01-19 mand1ngaNew demo camera mode for looking always to the player
2009-01-19 div0casings sound fixed :P
2009-01-19 div0fix the weapons/rick1.wav sounds (instant rickroll...
2009-01-19 div0fix casings
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-19 div0fix cl_gentle
2009-01-19 div0cl_gentle mode (test)
2009-01-18 div0missing file
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-18 esteelcrosshair 0 = DISABLE crosshair :-P
2009-01-17 div0use TR_SLIGHTBLOOD too
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0remove two debug prints
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0fix precache names of gibs
2009-01-17 div0fix projectile movetypes
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0fix typo
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0use servertime that LH just added :)
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0optimize :)
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 div0make misc_laser more flexible
2009-01-13 esteelchanged the teamsize marker to show to all teams except...
2009-01-13 mand1ngaAdded camera for demo playback.
2009-01-11 esteelsplit an larger if test into several, fixed the team...
2009-01-10 div0add a test csse for the blur: "blurtest" (only when...
2009-01-09 esteelunneeded variable
2009-01-09 esteeldo not display the team size hint if YOU are in the...
2009-01-09 esteelfix the team size hint, stupid me
2009-01-09 esteelunbalanced teams take THAT!!!!
2009-01-07 div0a new string rewriting command :P
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2009-01-02 div0add CSQC_FLAG_COLORCODES
2008-12-30 div0actually specify the size of the sb_flag pics
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-12-25 div0terrencehill's color codes patch. Please test thoroughly!
2008-12-24 div0fix size of minimap
2008-12-24 div0csqc: fix position of waypoints in intermission
2008-12-16 div0fix hook again
2008-12-16 div0make display of hook less weird
2008-12-15 div0friendly fire/team damage/mirror damage change; warning...
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